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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 12/06/2012, 03:00 am   #1
Doctanian
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Default Symbolism/Literary Devices

This game is pretty well written, and it's filled with literary devices. I made this thread because I wanted the community to help me list them all.

You know, things like Foreshadowing, Irony, Red herrings, things like that.

For example:

When you go to Clementine's house, you have to slay her babysitter, Sandra, only to assume that title yourself. That's pretty fucking symbolic.


Any other examples?
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Old 12/06/2012, 03:07 am   #2
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Lee starts the game in handcuffs and can end the game in handcuffs. Only difference being that in his time left on this world he made all the difference for one little girl. A literary device of redemption but not being able to escape your fate entirely.
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Old 12/06/2012, 03:08 am   #3
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Obvious ones:
Mark: If it wasn't for you guys, I'd probably be food right now.

Larry: I plan to around, long after you're gone. And if you DO turn, I'll be the one to put the axe through your head

Kenny: You don't just end it 'cause it's hard. You stick it out, and help the folks you care about.

And Clem giving you a weapon to kill a zombie at the start, and you giving Clem a weapon at the end.

Lee starts and ends close to a zombie police officer

Also, to add to the babysitter thingy: You kill a zombie babysitter, only to become one yourself (if you left Lee)

Last edited by dinofire; 12/06/2012 at 09:27 pm.
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Old 12/06/2012, 03:17 am   #4
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Vernon was a red herring as the identity of Campman.
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Old 12/06/2012, 03:23 am   #5
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You having the option to shoot duck and the boy in the attic was a red herring that some people thought foreshadowed Lee shooting a turned Clementine.
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Old 12/06/2012, 05:36 am   #6
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The walkie talkie was a nice use of symbolism.
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Old 12/06/2012, 05:42 am   #7
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Despise the usual fixation on Lee, sometimes they showed things he could not see, for example the Walkers in front of the drug store, the herd in the streets of savannah. That could be seen as a device to increase the hopelessness.

In some moments they swapped from the otherwise often fixated camera in the background to the ego perspective, what also is a device to increase the feeling for the heat of the moment.
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The fucking game has nothing to do with the fucking TV-Series. When do people get that finally, huh?
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Old 12/06/2012, 05:37 pm   #8
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http://tvtropes.org/pmwiki/pmwiki.ph...TheWalkingDead
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Old 12/06/2012, 06:48 pm   #9
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Quote:
Originally Posted by Fabrimuch View Post
that is a really well made page
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Old 12/07/2012, 06:09 am   #10
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The fact that Duck was seen happily eating human meat as happily as he did was foreshadowing his zombification in the next episode.
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Old 12/07/2012, 07:03 am   #11
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It was? The other ones did, too. And duck was dumb as a bag of hammers.
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Old 12/07/2012, 07:27 am   #12
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Quote:
Originally Posted by thestalkinghead View Post
that is a really well made page
I know, I love tvtropes

But it's increibly addictive, so use it carefully
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Old 12/07/2012, 08:17 am   #13
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Quote:
Originally Posted by Fabrimuch View Post
I know, I love tvtropes

But it's increibly addictive, so use it carefully
Thanks for making me relapse. I was quitting Tvtropes cold turkey, lol.
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Old 12/07/2012, 02:34 pm   #14
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Cop: ""People'll just about go mad when they believe their lives are over."
Mark: "I know Lilly says [Larry] has heart problems but he's all muscle! I wouldn't want to be stuck in a room with him."
Katjaa: "I love my son more than life itself..."
Ben (about Crawford): "I have a bad feeling about this..."

The beginning and ending somewhat rhyme too:
  • Beginning: Lee is handcuffed, Lee frantically tries to escape the clutches of a walker (Sandra), Clementine hands Lee a blunt weapon (a hammer), Lee proceeds to smash the walker's head in with multiple strikes to the head.
  • End: Lee is handcuffed, Clementine frantically tries to escape the clutches of a walker (the cop), Lee hands Clementine a blunt weapon (a baseball bat), Clementine proceeds to smash the walker's head in with multiple strikes to the head.
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Old 12/07/2012, 04:36 pm   #15
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Quote:
Originally Posted by Fabrimuch View Post
I know, I love tvtropes

But it's increibly addictive, so use it carefully
I know right!? I love tvtropes too, and it's addicting as hell! I had forgotten the link, thanks for reminding me of it. Yay or addiction
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Old 12/07/2012, 06:51 pm   #16
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TvTropes :3
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Old 12/11/2012, 02:41 pm   #17
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The ending really parallels what Lee says is his crime!
  • Lee's behavior had a negative impact on the most important woman in his life.
  • In her grief she fled to the arms of another man who promised her (her parents/love).
  • Lee arrives unexpectedly to find them together.
  • Lee is held accountable for everything wrong he's done, but realizes the other guy is just nuts.
  • (Clementine/his wife) chooses Lee over the other guy and attacks him.
  • A struggle ensues, and either:
  • ---Lee chokes the guy to death.
  • ---(Clementine/his wife) kills the guy.
  • Lee covers her in (shame/walker guts).
  • Then Lee and her take a long march among (walkers/lawyers ).
  • (Not sure what her parents symbolize)
  • Now Lee is imprisoned, and while she can't help him escape she comforts him.
  • Lee helps her escape and wishes her the best.
  • Then she either:
  • ---Lingers on him as long as she can, but they can never be together.
  • ---Breaks it off entirely.
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Old 12/11/2012, 02:49 pm   #18
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If you get a chance to talk to Ben when the train stops at the bridge in Episode 3, he'll say something this:

"If I'm ever surrounded, and I know there's no way out, I'll probably just punch my own ticket..."

"Punch your own ticket?"

"You know, take myself out..."

".......Don't be dramatic!"


To me that a foreshadowing of the Crawford Bell Tower scene.
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Old 12/12/2012, 09:45 am   #19
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Ben: Worried about screwing up and getting people killed.....

Do I have to explain this one?
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Old 12/12/2012, 12:07 pm   #20
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"Chekhov's gun is a metaphor for a dramatic principle concerning simplicity and foreshadowing. It suggests that if one shows a loaded gun on stage in the first act of a play, it should be fired in a later act; otherwise, the gun should not be shown in the first place. The principle was articulated by Russian playwright Anton Chekhov and reported in various forms."

There are a lot of times this kind of thing is used in TWD. The problem is once you recognise foreshadowing, it somewhat ruins the plot. Case in point

"If I hadn't helped you'd be I'd probably be food by now"
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