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Originally Posted by thestalkinghead
super hexagon is incredibly simple it's just twitch reaction based and doesn't appeal to me at all, FTL isn't hard it is just incredibly random, super meat boy is a platformer that relies on twitch reactions and repetition (not hard just irritating in my opinion)
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The fact that they don't appeal to you doesn't invalidate their difficulty.
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Originally Posted by thestalkinghead
trials evolution is only hard if you love high scores
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Ah, so you just breezed through all those Extreme levels?
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Originally Posted by thestalkinghead
and XCOM has a save and load function and even without it is only punishing if you don't play conservatively.
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Iron man mode. I see that you've also selectively left out a few of the games I've mentioned, by the way.
Quote:
Originally Posted by thestalkinghead
you can describe a game as hard or easy depending on how you look at it eg. dwarf fortress is easy, the controls and the mechanics just take a while to learn so you could say it was hard.
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Some games
do increase in difficulty, even after you've already learned the mechanics. Quite a few of them(like the ones I've mentioned) do.
Quote:
Originally Posted by thestalkinghead
you could say that TWD was hard because it would make you feel bad for doing things in the game, or you could say it was easy because you have infinite ammo, it really just depends on what you want out of a game and how you define "hard" or "difficult"
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If you feel bad for doing things in the game, that's much more story-related than it is gameplay-related.
If I wanted a visual novel with difficult puzzles, I'd play the Ace Attorney games or something.
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Originally Posted by Shadowknight1(Quote format is odd because of site maintenance)
Ugh, I had a nice, long post about the declining difficulty versus the rising of complex narratives in games, but the forums ate it. So blah.
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While this applies to some current AAA titles, I can't say things like Far Cry 3 are sacrificing gameplay for story. Hell, XCOM isn't, either. You'll find great gameplay if you know where to look, too, like indie releases.
But, at least things like Dishonored actually have gameplay, and they aren't morphing people's definitions of an entire genre into "CYOAs with QTEs". The amount of times I've seen TWD called an adventure game just amazes me.
Basically, what I'm trying to say is that while I'll be sort of content adventure-wise just moving on and playing things like Primordia, I don't want licenses like Sam and Max being held hostage by a company who's lost track of why they were founded in the first place. I don't want, and it's a bit too early to call it "selling out", but it's getting a bit close.