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Originally Posted by Zeruis
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I know about those. But I'm talking about showing relationships between the different data points they gathered. On thing is when you look at one decision isolated from the rest, it's completely different when you see them in the context of other decisions.
Maybe they can find player "profiles". How many people showed a consistent pattern of avoiding fights and trying to settle things by talking and trying to calm down the rest of the group? how many people avoided violence every time Clementine was around but preferred violent solutions when she was not watching?
I think those are much more interesting than aggregated stats on individual choices.