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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 12/08/2012, 09:19 pm   #21
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Well, that is a LOT of choices that really affect the way your game plays out. If this solution works but now the cost is an issue then just reduce choice. Say only 4 choices really alter the story significantly, as opposed to which characters now like or dislike you, now a complete story play through with choices that really change the story costs $25 and a "complete" game with 4 DLC's now sets you back another $20. Now a "complete" game costs $45 that's a lot easier on the pocket book.
i want the whole game when i buy it, DLC can go F*ck itself, seriously
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Old 12/08/2012, 09:37 pm   #22
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i want the whole game when i buy it, DLC can go F*ck itself, seriously
He he. You do get the whole game, well one episode at a time of course. Maybe the DLC is the wrong terminology to describe how, in theory, this would work. After episode 1 is complete, the program, based on the choices you made,then downloads the next episode for your game so forth and so on. When your game is done there are 4 alternate episodes that you never played because of the choices made during your game. Let's say you played the "A" path and these unused episodes are for the "B" path.

All I'm saying is if you wanted to see what happens on the "B" path you can by buying those episodes.
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Old 12/08/2012, 09:42 pm   #23
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I'm good for now. At least with season 1, the storyline was focused on more than the actual gameplay. I'd like to see that continue with season 2. I feel as if we were introduced to wider open areas, that would probably cut us out of the narrative.
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Old 12/08/2012, 10:01 pm   #24
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Originally Posted by Kiel555 View Post
He he. You do get the whole game, well one episode at a time of course. Maybe the DLC is the wrong terminology to describe how, in theory, this would work. After episode 1 is complete, the program, based on the choices you made,then downloads the next episode for your game so forth and so on. When your game is done there are 4 alternate episodes that you never played because of the choices made during your game. Let's say you played the "A" path and these unused episodes are for the "B" path.

All I'm saying is if you wanted to see what happens on the "B" path you can by buying those episodes.
i don't know if i am explaining why i hate DLC so much (it doesn't matter what you call it it's the same thing) i would not have bought TWD as episodes, it would be like buying a demo, and that is what the game you are describing sounds like to me, it sounds like i would buy the demo then have to buy the game, i don't do subscription based MMO's because to me it's like buying the same game every month
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Old 12/09/2012, 03:37 am   #25
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Well, I think we can all agree at this point that Telltale is successful enough to budget in a little more variation into season 2 to keep things fresh, right? I'm sure that everyone just wants the story to stay good, but let's not give the gaming crowd anything to complain about, such as repetitive or drawn out game mechanics. Stay innovative, Telltale. After all, we want to win VGA 2013, too, you know? :P
It's okay, I have faith in Telltale. I'm sure they can pull off anything now.
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Old 12/09/2012, 08:04 am   #26
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So long as they don't use BioWare logic and take "gameplay improvements" as "tack on combat EVERYWERE".

I have more faith in Telltale than that, but I'm a single soul.
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Old 12/09/2012, 08:11 am   #27
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If it ain't broke...
This guy gets it. I'm happy with things the way they are and TT should just concentrate on the story and the characters.
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Old 12/09/2012, 09:06 am   #28
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This guy gets it. I'm happy with things the way they are and TT should just concentrate on the story and the characters.
But surely you get tired of just clicking on options at some point, right?
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Old 12/09/2012, 09:11 am   #29
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I would like an even mix of interaction and cutscene. The ratio in season one favoured cutscenes slightly too much, but it was great nonetheless. Wide open areas as previously suggested would have been much more welcome, like the open area at the centre of Crawford instead of being locked in thin corridors.
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Old 12/09/2012, 11:56 am   #30
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But surely you get tired of just clicking on options at some point, right?
Nope. :P

Honestly I wouldn't really mind a little bit of variety but as long as the story is good I won't even notice or care. Besides what if TT makes a mistake and makes it frustrating/stupid.
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Old 12/10/2012, 05:30 am   #31
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Nope. :P

Honestly I wouldn't really mind a little bit of variety but as long as the story is good I won't even notice or care. Besides what if TT makes a mistake and makes it frustrating/stupid.
It would be a frustrating/stupid mistake to re-hash the same old choices and options. I mean, I might really end up getting tired of a choice between "Person A" or "Person B." That was what season 1 was all about. Season two can have hard choices as well, but I'll be disappointed if that's all we get. Gameplay is a large part of what makes the story good to follow in the first place. If all you want is a good story, go watch a movie or read a book.
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