...and we're back.
As I'm sure you recall, we're outside now. So let me give you a basic rundown of what there is in this area via the magic of a text overlay:
As you can probably guess, Simon is currently in the middle of that circle in the middle of the screen, having just left the temple/pyramid/whatever. Off in the various directions I've indicated are the main items of interest. There's also a phone box (a RED phone box) off to the lower right, but since it's broken and can't be used (YET), I'm not going to show it.
To start, we should probably head over to the temple priest guy on the left.
...and here he is.
I'm going to sum up the incredibly long and boring conversation you have with him. Be thankful, it goes on for a while. Everyone in this game (except for Simon) takes FOREVER to say their lines, which is irritating if you've got subtitles on and can read rather quickly. Like me.
Basically, the rejoining process worked, but in order to finish it, you need to eat a fruit from the Sacred Tree. Until you do so, Simon will occasionally turn translucent for a second.
...like so.
So you need to eat a Peach from that Sacred Tree. The game explains that the tree absorbs souls who have died and essentially distills them into peaches filled with 'life energy', and that's what you need to complete the joining process.
BUT (there's always a but).
Before you go out and grab one, you're given this warning about not waiting for one to fall on its own:
I want you to remember that. REMEMBER IT WELL.
The guy also gives you a letter from Calypso, who was the other wizard from the opening cutscene - the one with the staff and Simon's soul. He's from the previous two games, and the game makes no attempt to hide this, which would probably be a bit confusing for new players. You had to rescue him from the villain Sordid in the first game, and he did bugger all in the second game aside from having a hot granddaughter (who was actually fairly hot since that was when the series was still 2D) for Simon to unsubtly lust after in a very unfomfortable manner.
...sorry, got a bit sidetracked there.
Simon automaticaly reads the letter, which triggers another long and boring cutscene. I'll summarize it for you. I'm too good to you people, I really am.
"Dear Simon,
Blah blah blah.
Come to Poliganis and meet me ASAP so I can explain what's going on.
Blah blah blah.
Also, there's a hot chick here you'll probably want to meet. Well, I say hot, but you'll have to rely on fan-art to establish that because she looks like someone tried to made a sex doll out of painted blocks of polystyrene.
Blah blah blah.
Love, Calypso."
So there you go. There's a few other things we need to do here, so we might as well get them over with. Let's head to the top of the pyramid thing first.
I'll skip over this guy's dialogue as well.
Actually, I'll pretty much be skipping over EVERYONE'S dialogue, since (as already stated) they take forever to get to the point. So you'll be seeing me doing a lot of summarizing from this point on. Good? Bad? Whatever. It's my Let's Play, and I'll do it however I want. So there.
The guy up there is the Keeper of the Soul Bell. Every time someone dies untimely, he rings the bell to guide souls to the Spirit Tree. He's been doing this for seven years and he's bloody knackered, pretty much running solely on caffeine. A bit like me then, ba-dum tish.
But we don't want anything to do with him (yet). So we're just gonna nick the telescope in the bottom left there. BECAUSE WE CAN.
(OK, Simon actually just tries to use it, but he barely touches it and it comes loose. so he figures 'what the hell')
We now have two new inventory items. The lens, which fell out the minute we pick up the telescope, and the main body of the scope itself. One of these will be used in a reasonable manner. The other... well, you'll see.
We're gonna head over to the buildings now. Remember them? They were on the right side of the earlier picture.
Oh no, sorry. We have to go through a pointless bit of corridor first. FOR NO GOOD REASON. This is an ill omen.
Anyway. There's a bunch of buildings here. You can go in one, but it's basically a barn, and we've no use for it yet so I won't bother showing it until the time comes. The only other building we can enter... we can't enter JUST yet. So let's head to the back corner of this area, where we find...
...uh. What's this guy doing?
He won't respond if you just try to talk to him. In fact, the only way to get him to talk to you is to actually enter the pool of water he's standing in, at which point he asks...
More summarizing!
The guy's name is Judas - nicely subtle there, game - and he's in this pool of water (actually the Pool of Punishment™) because he took a peach from the Sacred Tree and ate it. Remember earlier when I told you to, well, remember something?
Do you remember what that was?
So that means that in taking that peach, he inadvertently took the life of an innocent. Wow. This takes on a whole new meaning, doesn't it?
And does the game focus on this point at all?
Nope.
*sigh*
He tells us that he wants us to take his Chakara away from him (to remove future temptation or some bollocks), and that he left it under his bed in his house. We can now enter said house - the game wouldn't let us before - and retrieve said item, so let's do that.
...yes, those are indeed naughty magazines. You have to pick them up to get the Chakara.
Actually, at this point I seem to recall the original unpatched version of the game having a glitch that stopped you from progressing at this point. I think it stopped you from crouching? I can't find any reference to it on the net, but I swear I am NOT making this up. It happened the very first time I played this game, years ago. Honest!
Anyway. Not only do we now have some adult magazines (featuring Nuns, no less!), but we've also found the Chakara. Simon promptly shows it to us.
That's not a Chakara! It's a... a...
Yes, that's it. A kite. Honestly, who are they trying to fool here? Right, so let's go and commit the most horrible crime possibl-
*groan*
Long story short, she tells you how to use the kite. You equip it in the 'In-Hand' position and then use it. You'll go to a First-Person mode, from which you'll need to aim it and use it like you would an actual weapon. Only you can't use the mouse. And the movement keys are awkward to use. And there's no crosshair. Hmm.
Apparently using it can let you grab items from a distance. You really won't use it all that much though, so chances are by the time you'll actually need to use it again (which doesn't happen for a couple of hours) you'll have forgotten all about it. Wonderful.
Anyway. That's all she say-
...is she actively telling you to do what I think she's telling you to do?
Why do I have to keep reminding people of this? EATING A PEACH EARLY
KILLS SOMEONE. I don't care how light-hearted and brightly coloured your game is, this is not something I want to do!
But, naturally, the game won't let me progress until I do, so here we go.
...and having taken but ONE BITE of the thing, he promptly throws it away.
Oh no, I'm sure NOTHING bad will come of this.
...look it up.
And how does Simon celebrate his rejoining?
...by buying a can of Croca Cola. Party time!
Anyway, it's time to leave. We talk to the priest guy (who doesn't say anything important) and then head for the gate. The guard there (who you can JUST see behind Simon's head) now lets us out and into the big wide world.
And I do mean BIG.
...but we'll leave that 'til next time.