...and we're back.
When we last left our main character, he was being blown into the next chapter.
I've just realized that I haven't been showing you the loading screens, so there you go.
The levels barely take any time to load at all, but at every single one of these loading screens, we're forced to sit and wait until a little jingle finishes playing. The jingle lasts 7 seconds. And it SUCKS.
Anyway, as you can tell, we're now on chapter four. Chapter One was getting out of the pyramid and completing the joining process, Chapter Two was getting into Poliganis, and Chapter Three was finding Swampy.
...sorry. Got distracted. Where were we?
Right. The explosion manages to propel Simon ALL THE WAY back to the room where Calypso is.
But naturally, he's fine.
Actually, make note of the fact that he crashed through a skylight in the roof of this room. The game doesn't really highlight this, but it'll come into play later.
I'm going to skip over an INCREDIBLY long conversation here and summarise it for you. AGAIN.
Seriously, this cutscene is like 6 minutes long.
So it turns out that Calypso has a book of prophecies (by Nostramades - GEDDIT) and already knew Melissa was actually Runt. Calypso completely and utterly fails to explain why he didn't tell Simon sooner, pissing both him and me off.
Calypso has also learned that Sordid (remember him? The big bad guy from the beginning of the game?) is trying to oepn a doorway to the Nexus, the control center of the Universe.
According to the prophecies, he'll need some Magical Boots. The book has a picture of it, which he shows Simon.
It's a CD. Simon explains what they are to Calypso, and says that they're running on one right now, which, given I'm running the GOG version that doesn't USE CDs, renders the line hilarious in hindsight.
Calypso then explains that the 'seedy' we need will be in a Dragon's Horde. He sends us after the dragon Sodinhell (Oh, my sides).
Simon comments that he remembers the dwarf who gave us HAMMOR saying something about a dragon they were fighting. It could well be the same one.
And with all that explained, we FINALLY get control of Simon back.
And the first thing I do?
Back in Black. Obviously.
At this point in the game, no doubt due to the chapter change, a few things have changed around the world. After grabbing an empty pint glass from the bar, we'll go to the closest one - it's in the Games Room.
Yep, it's a pool table. That we can't use, because there's a gold coin jammed in the coin slot.
We FINALLY make use of the BBQ tongs (of all things) to get it out of the slot and into our inventory, and then we can try and use the table.
If we take a look...
HA!
It turns out to be a rat.
...
Hey, remember that cat from the back alley?
Yeah, that one. In it goes!
And that's the rat taken care of. Now, let's get that cat out of there...
DOUBLE HA!
Well we can't do anything else here, so we'll have to come back later.
The other changes to the world all take place in the large open fields, so we'll head over there.
Now, you remember that video I made where I ran all over the place for 8 minutes?
In particular, do you remember the bit where I ran into a dead end?
Well, it's dead no more!
Yep, here's where the dwarves have set up camp for their attack on the dragon.
And their great plan of attack?
Get drunk...
(notice that
horrendous texture underneath the fire!)
...hop into a catapult...
...and fling themselves at the dragon.
Which promptly eats them.
...
There's not a lot we can do here at the moment - but we'll be back. We'll need to take out the dragon so the Rainbird won't get scared away when we try to land at its lair.
One of the other changes in the world is back with the treasure hunter we stole the metal detector from.
He's gone and trained himself a mole, who's been bringing him food while he's been trapped inside the hole he could EASILY CLIMB OUT OF.
Unfortunately, he then tried to train it to find gold, and he hasn't seen it since.
So guess what we're going to do.
Yep. We're gonna
marry steal the mole.
Unfortunately I can't show you Simon actually grabbing the mole, because both times I did this (the game crashed shortly after I did this the first time, so I had to load a savegame) the game seemed to skip over the grabbing animation, going right to the 'tucking thing into satchel' animation.
Glitch? Lazy animators? Who can say?
Anyway. Near to where the Butterfly catcher was are some sleeping flowers.
Yep, these are the ones. And when I said they were sleeping flowers, I meant it. THEY SNORE.
We couldn't do anything with them before, but hey, we've got that book for identifying plants now! Let's see what they are.
That'll be useful. We'll have some of that.
And we'll immediately put it into the dwarves drink. Let's see what happens.
Hey - if it's not voiced by Sean Connery, it's going DOWN.
Anyway, the path's now clear for us to take the Rainbird to the Dragon's Lai- OH I SEE WHAT THEY DID THERE.
Before we go though, we're gonna grab some of their EXTREMELY strong alcohol in the glass we took from the pub. Why? I dunno. I'm sure it'll come in handy though.
So it's off to the Dragon's L...
...it's off to the LAIR THAT BELONGS TO THE DRAGON. >:-(
Wow. We'll never find the CD in all THAT.
...wait. We still have that fourth-wall-braking copy of the Feeble Files, don't we?
And by way of rubbing a CD on its nose, our mole is now trained to find them. So let's throw him into the pile and see what he turns up.
Is it technically possible to dig through gold? I'd have thought no, but...
...apparently I'd be wrong.
So the CD's in a locked chest, apparently. And of course we don't have the key.
What we DO have is a pint of dwarven ale.
Anyone else getting Monkey Island flashbacks?
No?
OK then. Let's see what's inside!
It's the CD! And it's encased in a block of glass. Bugger.
We can't just smash it on the ground or whatever, oh no. That might damage it.
Hmm. There's a gong in here, isn't there? Maybe if we ring that with HAMMOR, it'll shatter the glass (which'd probably damage the CD as well, but SHUT UP, it's adventure game logic!).
Nope. Just broke the gong. Bugger.
...
Wait, we still have that Sacred Bell, don't we? Maybe we could try that instead?
Well it FITS, but does it do the job?
Yes. Yes it does. Huzzah.
And that, ladies and gentlemen, is all we need to do for Chapter 4. I know, I was surprised too, but nope. That's it.
Well, we could do other stuff as well, but it makes more sense for us to do them in the next chapter (which begins as soon as we take the CD back to Calypso), so we'll do it then.