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Old 01/15/2013, 03:11 am   #121
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Well I can't wait!
Sadly, that doesn't happen for AGES. But it does happen eventually!
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Old 01/15/2013, 07:01 am   #122
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Current murder count: 4
Oh Simon, you little rascal.

There's probably more if you count the people who were seriously wounded and most likely died from their injuries later.
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Old 01/15/2013, 02:54 pm   #123
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...and we're back.



When we last left our hero PROTAGONIST, he'd just killed Sir Squeaksalot. Nice one, Simon.

Just beyond where Sir Squeaksalot was found, there's a large building of sorts.



Nice and inconspicuous. Let's see what it is.



Well, it's a bit hard to make out, so I'll explain. On top of the tower just to the left of Simon is a giant mirror that's reflecting what little sunlight penetrates the swamp into a greenhouse full of... medicinal herbs, shall we say.

In short, it's a dope factory. Y'know - for kids!

If we try to climb the tower, this happens:



It's not as clear in this static image, but Simon's getting electrocuted. Not to death sadly, but it still brings a smile to my face.

The old guy who owns the enclosure then appears to tell us off.



Oh dear god, that may be the most horrific image I've seen all year.

IT WILL HAUNT MY NIGHTMARES.

Anyway. We get to talking to the guy. Turns out he's a retired wizard who's spending his days drinking moonshine and getting high.

Again - for kids!

We ask for a sip of his drink (despite Simon supposedly being underage - why do I have to keep bringing that up?) and the guy says no.

Unless... we get him three flowers growing in the swamp. Then he'll happily let us take a sip.

To aid us in our quest, he gives us this:



It's a book that lets us identify plants. I try it out on the (perfectly legal) garden he's got next to his house.



REMEMBER THIS.

Anyway. That electric tower gives me an idea. What if we...



(Once again, note the rim of his hat)



Again - looks better in motion. Barely.



But hey! It worked! No beheadings today!

Before we go give him back to the princess though, we're going to go nick some stuff from the old drunk's house. He can't stop us - he's too wasted to move, apparently.

(Despite coming up to us after Simon shocked himself on the tower. Hmm.)



The only things worth taking are a mortar & pestle and a stick. So we take both of them.

OK, back to the princess!



Did I mention she has an incredibly irritating faux-lisp?

Because she does. And it's incredibly irritating.

Now, uh, was there a reward, per chance?



Y'know what? Forget the reward. Don't need one. We'll... we'll just be off...



...okaaaaaaay.

Now on this little island where the princess is (we'll ignore the question of how the hell she got onto this island in the first place), there's also a large-ish rock we can climb onto. Climbing onto ledges and such isn't generally something the game makes us do, so I didn't really think I could actually get up there at first, but I gave it a go anyway and surprise!



And we're up. Now the main point of interest up here is a flower we can see through a hole in the top:



If we use the book to identify it, Simon recognises it as one of the flowers the old man needed. Unfortunately we can't reach it through the hole.

Now, if we head back down and check the side of the rock, we find this:



If we use Sir Squeaksalot with this hole, he runs inside, grabs the flower and brings it back to us. Huzzah! Two more to go.

We can actually place the little guy into that hole BEFORE we identify the flower, but he doesn't do anything but run around for a second.

Anyway. With the flower in our possession, let's see if we can give Sir Squeaksalot back to the princess.



Yes, you're seeing that right. They placed the camera in the same spot where the princess is standing.



Anyway. As thanks, she gives us some earmuffs.

...well of COURSE she does. What else would she give us?

Right. Next up, we're going to get some tar.



This stuff.

First we pick up a bunch of it in the sacred bell (does the word 'sacred' mean NOTHING to Simon?).

Then, having first stuck the stick from the old man's house into the axe blade, we dip it into the tar to make sure it's stuck together and won't come apart if we use it.

End result: we have a bunch of tar and an axe. Stellar.

Now we're going to head across the bridge you see in that shot. Which leads us to:



Me? I'm Chris Madisun. Why, what's it to you?



GAH!

Jesus game, you can't just spring something like that on us! Christ!

...

OK. Summarizing again. This is a lawyer trying to get Swampy (also known in previous games as the Swampling) to leave. Swampy's on a small island we can't get to, and he's got his bomb ready to blow.

While we talk to the lawyer, he keeps spraying himself with insect repellent, and during the conversation we also find out that he's deathly allergic to bee stings.

So you know what that means!



We vacuum up the bees from the beehive...



...and then sic 'em on the lawyer.

Unfortunately, because of all the insect repellent, they don't actually sting him. Hmm. We'll have to come back to this later.

In the meantime, we'll go around him to find a tree. Well, with out newly repaired axe, we can totally cut that down!



Oh! It talks! Oops.

Naturally, at discovering that the tree is a sentient being, Simon immediately stops and has a chat with it.

This is a big mistake, as the tree is immensely annoying.

Not even kidding. It's got a very fey voice, composes truly terrible poetry (though it's about on par with the rest of the writing in this game, to be honest) and he never shuts the hell up.

The only thing it has going for it is an origin story of how it came to talk - it got bored of doing nothing but photosynthesising so it grew a complete vocal communication system over a few hundred years.

Solely to deliver some absolutely awful poetry.

Ugh. Yeah, it needs to die. Let's try cutting it down again.



What.



WHAT.



YOU'VE KILLED AT LEAST FOUR SENTIENT BEINGS SO FAR AND YOU'VE HORRIBLY INJURED COUNTLESS OTHERS AND NOW YOU CLAIM TO HAVE A CONSCIENCE?

FUCK. YOU.

...

Wait - we have some earmuffs, don't we?



And that's the murder count up to five.

Oh, and we have a path across to Swampy now. All it took was the killing of a semi-living creature. Whoop-de-doo.

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Old 01/15/2013, 04:38 pm   #124
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The Simon series has been a host to not-entirely-kid-friendly humor since the very beginning. I recall two separate marijuana-related jokes in the first Simon game, but they were at least decent enough to be worth a chuckle, and hearing them read out by Simon's original VA instead of that guy probably helped too.

Also, this is related to back when Simon got certified as a wizard and gained "fashion magic", but I do think that Simon got to use magic once in the first game, albeit briefly and not terribly effectively, during the duel with the witch. (One pretty big annoyance with Simon 1 was that you spent a good 80% of the game working on becoming a wizard, which was obviously a rip-off of influenced by Guybrush's pirate trials, then you barely get to do any magic at all. There was basically no payoff to that incredibly long and overly complicated quest.)
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Old 01/15/2013, 04:42 pm   #125
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So... he's totally fine killing a sentient being that he can't hear begging him not to?

That... makes sense I guess. Please, Darth, kill this man. Put him out of our misery.
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Old 01/16/2013, 12:07 am   #126
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Two good points, Syd. Let me address them.

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The Simon series has been a host to not-entirely-kid-friendly humor since the very beginning. I recall two separate marijuana-related jokes in the first Simon game, but they were at least decent enough to be worth a chuckle, and hearing them read out by Simon's original VA instead of that guy probably helped too.
I don't recall the original games too well (it's been years since I played them) but a quick glance at walkthroughs for the pair reminds me that Simon's only gotten less and less kid-friendly as the series has gone on, and it wasn't particularly great for kids in the first place. Even so, these games didn't get any rated M or anything, so...

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Also, this is related to back when Simon got certified as a wizard and gained "fashion magic", but I do think that Simon got to use magic once in the first game, albeit briefly and not terribly effectively, during the duel with the witch. (One pretty big annoyance with Simon 1 was that you spent a good 80% of the game working on becoming a wizard, which was obviously a rip-off of influenced by Guybrush's pirate trials, then you barely get to do any magic at all. There was basically no payoff to that incredibly long and overly complicated quest.)
Oh yeah, I remember that. Vaguely.

The problem is, Simon's supposed to be a sorcerer (it's kind of implied by the title) but he hardly ever does any magic over the first three games. The witch duel in the first game is one, and there's an appallingly awful puzzle in the second game where Simon has to, completely unprompted by the player, turn a pair of dogs into 'hush puppies' in order to sneak past some guards. The dude hardly does anything befitting the name 'sorcerer'.
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Old 01/16/2013, 07:37 am   #127
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I played through the first Simon game a few months ago, so most of it is still pretty fresh in my mind. I played through about half of Simon 2 afterwards until I got tired of Simon's character and dropped it to go play something with a less irritating protagonist.

And yeah, I think that as the writing quality had degraded over the series, they went for more suggestive humor in an increasingly failed attempt to be funny.

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Old 01/16/2013, 03:58 pm   #128
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...and we're back.



OK, so having walked across the now deceased carcass of a living tree, we can now finally talk to Swampy.



Ah. He doesn't recognise us. Fantastic.

...well, I suppose we are wearing different coloured robes...

(No, changing them back to red doesn't change anything)

Swampy claims that he doesn't believe Simon's actually Simon because, and I quote, Simon's "always being nasty to me".

Case in point:



Yeah. Simon's never been particularly nice to Swampy, but being reminded of what a dick he was to the guy in the second game just emphasizes how badly written he's become.

Anyway. Swampy won't believe Simon's on his side unless he becomes an honorary Swampling. The first step to doing so is to consume an entire bowl of Swamp Stew, and if you've played the previous games, you know exactly where this is headed.



Yes, it's something Simon doesn't want to do. Boo freakin' hoo. Rather wonderfully though, the game makes him do it anyway.



Does it work? Did it go down?



Nope - it made Simon vomit. Thankfully the game cuts away so we don't actually see him being sick, but we do get to hear it.

Oddly enough, the sounds of Simon being violently ill are somewhat relaxing.

Anyway. If we want to consume this Swamp Stew, we need to find some way for Simon to become oblivious to its taste. Getting roaring drunk seems like a good idea - so we need to find those other flowers for the old guy!



Not far from the tar is this giant plant. If the giant 'DANGER' sign didn't give it away, it's a tad dangerous. Here's what happens if you walk close to it:




Yep - Simon gets eaten alive.

GLORIOUS.

After doing this a few dozen times, I eventually tire of it. We'll have to come back later to get past this thing.

So let's hop back on the croc and find something else to interact with.



Behind this waterfall was one of the plants we needed, just resting on that little island.

I, uh... forgot to record me getting it.

But it was there! Honest!

Well, we've only one plant left to get, and it's probably beyond that plant. Let's head past the waterfall and see what's there.


On the left is a bird table.
On the right is a giant boulder.
We can do something with one of these.
Guess which one.



Remember the sesame seeds from the burger we made the fat wizard back in MucSwampys?

No?

Ah, whatever. Here's where we put them.



And a bird lands to eat them. Simon can't grab it though, since it flies away too quickly.

But wait! Remember that we filled the sacred bell full of tar?



Oh, we are cruel, cruel people.



Yep, it's stuck.

Not so stuck that we can't pick it up though. Oh no.



So we're now carrying a cat (from the back alley), a frog (Prince Valient) AND a bird. At the same time.

Bear in mind we could, theoretically, also be carrying a hamster as well.

...

ADVENTURE GAME LOGIC!

Anyway. Let's go feed that poor defenceless bird to that plant.



...christ. What's the kill count now? Six?

But hey, while the plant's distracted, let's head around the back of it.



Very, very slowly. There's 45 seconds of my life I'm never getting back.

Anyway. This path leads to:



That's the last plant we need. Huzzah. So we grab it and head out the convenient other path leading from this little room.



...that's the entrance to the plant. The 'DANGER' sign is just off to the right of this shot.

...

WE DIDN'T NEED TO KILL AN INNOCENT BIRD TO GET PAST THE PLANT, SIMON JUST NEEDED TO CLIMB UP A GODDAMN LEDGE.



Gah! Screw it! We've got the plants. Let's go give 'em to that goddamn old guy.



Dude. It can't be THAT bad.



Oh. Apparently it is, since it's made Simon invisible.

OK, it's actually meant to be a first-person perspective, but it's blatantly obvious that all they've done is made the model for Simon invisible.

Whatever the case, we make our way back over to Swampy...



Oh, only good things will come of this.



ONLY GOOD THINGS.



See?



...yeah, I think we'll leave these two alone.

*shudder*

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Old 01/16/2013, 11:35 pm   #129
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...yeah, I think we'll leave these two alone.

*shudder*
Swamp rape scene? I hope not.
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Old 01/16/2013, 11:45 pm   #130
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No, Simon's eyes are still open, so he can't be unconscious. He must be...

DEAD!
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Old 01/17/2013, 01:24 am   #131
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No, Simon's eyes are still open, so he can't be unconscious. He must be...

DEAD!
Sadly not.




Can't say I blame Simon here - I'd probably have the same reaction if that... thing tried to use CPR on me.

But hey, apparently passing out doesn't count against us, since Swampy counts us as having passed the first requirement to being an honorary Swampling.

What's the second requirement?



Memorise the Swampy Song.



...which Simon memorises within seconds, despite (supposedly) being hung over.

Outstanding.

Now we can ask Swampy to come back to Poliganis and meet with Melissa McMassiveMelons.



*sigh*

He won't go anywhere unless we can get the lawyer to sign a (poorly spelled) contract Swampy's written for him pledging to leave the swamp alone. Great.

(Simon also has a rant here about identical allotments being built everywhere, but it's poorly written and [as usual] badly delivered, so I'll spare you)

There's nowhere else we can really go besides that big boulder where eagle eyed viewers may have spotted a giant 'KEEP OWT' sign.

]

Like so. Signs like that are written by Swampy (due to his poor literacy skills), so it stands to reason that the boulder leads to Swampy's lair.

We can't move it, but we can try to sing the Swampy Song...



*sigh again*

Well, because I'm somewhat competent, I guide Simon through the multiple choices and sing the correct song.



Glorious.

There's not a whole lot inside, to be honest.

...well, I SAY that. What I mean is that there's not a whole lot we can interact with.



If we use the blueprints at the back (the only thing we can actually do anything with), Simon finds a turkey baster and a pair of oven gloves.

Which is a bit random, but there you go.

Anyway. We take both, and I use the turkey baster to pick up some honey from the fallen beehive (and pick up the bees in the vacuum cleaner again).



Like so.

We then spray the honey onto the lawyer...



Uh... what's going on with his hands? Is there... Are there two models in the same spot?

Well, I would expect nothing less.

Anyway. NOW if we spray him with the bees...



...they SHOULD actually sting him this time.



...yep.



...

...well, great. Now I feel like a total asshole. Are we 100% sure Simon's supposed to be a hero? I've long since stopped thinking he is, but this is just horrible.



Oh, and now we're blackmailing him into signing that contract before we help him.

I hate this game. I really do.

Right. Now, do you remember when we first got the book about plants? I told you to remember something.



Yeah. That.

Well, we could probably do with some of that now, couldn't we?

Now since it only grow in direct sunlight, we'll need to move the mirror at the top of the electricuted tower onto that particular patch.

But we can't get up on top of that tower, since it's electricuted and all.



Oh right. The oven gloves. Yeah, that'll work.



Not that it pleases the old guy. Eh, whatever. Screw him.



So we move the beam over to the flower patch and...



...voila.

We pick that up, mash it with the mortar & pestle and then feed it to the lawyer using the turkey baster.



What was your kill count so far? Six? Yeah, not buying that for a second, Simon, you comtemptible little prick.



Oh well, let's hope it works.



It does. So not quite murder, but it's attempted murder at the very least.

Oh - and blackmail. There's another felony for the rap sheet.

So with the contract signed (and the lawyer running off and swearing vengeance I dearly hope he actually gets at some point), we can take it over to Swampy.



Don't... don't do that again.



Oh, hello. What are you doing here? We were about to bring Swampy over to you.

(Also, Simon is expressing disgust over Swampy hugging him. It's rare for me to sympathise with the evil little bit of dog dirt, but here's one of those times)



Uh, what?



WHAT.



WHAT!

Yes, Melissa LargeLoveLumps has, in fact, been Runt all this time.

This... this is actually a really good plot twist.

I know, I'm as shocked as you are!

It also explains how 'Melissa' got Simon's body out of Sordid's lair. It was all part of a plot to have Simon track down Swampy for the bad guys.

Quite why they NEED Swampy isn't explained, but they have him now, and it's all thanks to us.

Wow.



Yeah, focus on THAT, why don't you. Because that's clearly the important part of this whole mess.

So Runt teleports Swampy away and, because Simon's completely and utterly useless, uses his magic to drop the kid on top of the plunger for the bomb.



The resulting explosion is so powerful it knocks the new colour out of Simon's robe.



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Old 01/17/2013, 09:41 am   #132
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Dear god...how does one get from this to Simon the Sorcerer 5, which is actually a half-way decent adventure game with a funny plot?
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Old 01/17/2013, 09:53 am   #133
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Dear god...how does one get from this to Simon the Sorcerer 5, which is actually a half-way decent adventure game with a funny plot?
Simon 4 and 5 were made by a different developer.
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Old 01/17/2013, 11:16 am   #134
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Really? Never got round to playing the new ones. Surprised to hear that they're actually half-decent.
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Old 01/17/2013, 12:28 pm   #135
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As am I. I really do miss the pixel art of the originals, though. They were pretty detailed, especially in animation. Are Simon 4 and 5 in English?
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Old 01/17/2013, 01:07 pm   #136
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Yeah, they got translated.
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Old 01/17/2013, 02:05 pm   #137
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Simon mysteriously became an American in Simon 4 and 5, but I have heard that they're an improvement over Simon 3.

Though just about anything is an improvement over Simon 3, except for maybe Limbo of the Lost. Now that's an abomination of a game.
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Old 01/18/2013, 01:35 pm   #138
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...and we're back.



When we last left our main character, he was being blown into the next chapter.





I've just realized that I haven't been showing you the loading screens, so there you go.

The levels barely take any time to load at all, but at every single one of these loading screens, we're forced to sit and wait until a little jingle finishes playing. The jingle lasts 7 seconds. And it SUCKS.

Anyway, as you can tell, we're now on chapter four. Chapter One was getting out of the pyramid and completing the joining process, Chapter Two was getting into Poliganis, and Chapter Three was finding Swampy.

...sorry. Got distracted. Where were we?

Right. The explosion manages to propel Simon ALL THE WAY back to the room where Calypso is.



But naturally, he's fine.

Actually, make note of the fact that he crashed through a skylight in the roof of this room. The game doesn't really highlight this, but it'll come into play later.



I'm going to skip over an INCREDIBLY long conversation here and summarise it for you. AGAIN.

Seriously, this cutscene is like 6 minutes long.

So it turns out that Calypso has a book of prophecies (by Nostramades - GEDDIT) and already knew Melissa was actually Runt. Calypso completely and utterly fails to explain why he didn't tell Simon sooner, pissing both him and me off.

Calypso has also learned that Sordid (remember him? The big bad guy from the beginning of the game?) is trying to oepn a doorway to the Nexus, the control center of the Universe.

According to the prophecies, he'll need some Magical Boots. The book has a picture of it, which he shows Simon.



It's a CD. Simon explains what they are to Calypso, and says that they're running on one right now, which, given I'm running the GOG version that doesn't USE CDs, renders the line hilarious in hindsight.

Calypso then explains that the 'seedy' we need will be in a Dragon's Horde. He sends us after the dragon Sodinhell (Oh, my sides).

Simon comments that he remembers the dwarf who gave us HAMMOR saying something about a dragon they were fighting. It could well be the same one.

And with all that explained, we FINALLY get control of Simon back.

And the first thing I do?



Back in Black. Obviously.

At this point in the game, no doubt due to the chapter change, a few things have changed around the world. After grabbing an empty pint glass from the bar, we'll go to the closest one - it's in the Games Room.



Yep, it's a pool table. That we can't use, because there's a gold coin jammed in the coin slot.

We FINALLY make use of the BBQ tongs (of all things) to get it out of the slot and into our inventory, and then we can try and use the table.



If we take a look...



HA!

It turns out to be a rat.

...

Hey, remember that cat from the back alley?



Yeah, that one. In it goes!



And that's the rat taken care of. Now, let's get that cat out of there...



DOUBLE HA!

Well we can't do anything else here, so we'll have to come back later.

The other changes to the world all take place in the large open fields, so we'll head over there.

Now, you remember that video I made where I ran all over the place for 8 minutes?

In particular, do you remember the bit where I ran into a dead end?

Well, it's dead no more!



Yep, here's where the dwarves have set up camp for their attack on the dragon.

And their great plan of attack?



Get drunk...

(notice that horrendous texture underneath the fire!)



...hop into a catapult...



...and fling themselves at the dragon.

Which promptly eats them.

...

There's not a lot we can do here at the moment - but we'll be back. We'll need to take out the dragon so the Rainbird won't get scared away when we try to land at its lair.

One of the other changes in the world is back with the treasure hunter we stole the metal detector from.



He's gone and trained himself a mole, who's been bringing him food while he's been trapped inside the hole he could EASILY CLIMB OUT OF.

Unfortunately, he then tried to train it to find gold, and he hasn't seen it since.

So guess what we're going to do.



Yep. We're gonna marry steal the mole.



Unfortunately I can't show you Simon actually grabbing the mole, because both times I did this (the game crashed shortly after I did this the first time, so I had to load a savegame) the game seemed to skip over the grabbing animation, going right to the 'tucking thing into satchel' animation.

Glitch? Lazy animators? Who can say?

Anyway. Near to where the Butterfly catcher was are some sleeping flowers.



Yep, these are the ones. And when I said they were sleeping flowers, I meant it. THEY SNORE.

We couldn't do anything with them before, but hey, we've got that book for identifying plants now! Let's see what they are.



That'll be useful. We'll have some of that.



And we'll immediately put it into the dwarves drink. Let's see what happens.






Hey - if it's not voiced by Sean Connery, it's going DOWN.

Anyway, the path's now clear for us to take the Rainbird to the Dragon's Lai- OH I SEE WHAT THEY DID THERE.

Before we go though, we're gonna grab some of their EXTREMELY strong alcohol in the glass we took from the pub. Why? I dunno. I'm sure it'll come in handy though.

So it's off to the Dragon's L...

...it's off to the LAIR THAT BELONGS TO THE DRAGON. >:-(



Wow. We'll never find the CD in all THAT.

...wait. We still have that fourth-wall-braking copy of the Feeble Files, don't we?



And by way of rubbing a CD on its nose, our mole is now trained to find them. So let's throw him into the pile and see what he turns up.



Is it technically possible to dig through gold? I'd have thought no, but...



...apparently I'd be wrong.

So the CD's in a locked chest, apparently. And of course we don't have the key.

What we DO have is a pint of dwarven ale.



Anyone else getting Monkey Island flashbacks?

No?

OK then. Let's see what's inside!



It's the CD! And it's encased in a block of glass. Bugger.

We can't just smash it on the ground or whatever, oh no. That might damage it.

Hmm. There's a gong in here, isn't there? Maybe if we ring that with HAMMOR, it'll shatter the glass (which'd probably damage the CD as well, but SHUT UP, it's adventure game logic!).



Nope. Just broke the gong. Bugger.

...

Wait, we still have that Sacred Bell, don't we? Maybe we could try that instead?



Well it FITS, but does it do the job?



Yes. Yes it does. Huzzah.

And that, ladies and gentlemen, is all we need to do for Chapter 4. I know, I was surprised too, but nope. That's it.

Well, we could do other stuff as well, but it makes more sense for us to do them in the next chapter (which begins as soon as we take the CD back to Calypso), so we'll do it then.

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Latest Madisun's Arc video : The Man With The Golden Gun
Latest Let's Play video : Drake of the 99 Dragons (Part VI)
Latest Screenshot Let's Play : Simon the Sorcerer 3D. Current murder count: SEVEN
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Old 01/18/2013, 03:06 pm   #139
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chapter 4: the intermission.
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Old 01/18/2013, 04:36 pm   #140
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Or he could have just waited for AOL to mail him one.

Yes, I know that's a useless comment, but it does get us to the next page!
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