Quote:
Originally Posted by MusicallyInspired
Telltale's been trying to move away from traditional P&C games for a while now. This can be seen by the attempt to move away from traditional P&C controls, for one. Add in the fact that Telltale has gone on record to say that the genre "doesn't need us anymore" is evidence enough that they don't plan on treading the ground they used to.
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I wouldn't say that keyboard+mouse to click for Wallace & Gromit or point-drag-and-click (or keyboard+mouse to click) for Tales of Monkey Island really moved it away from a traditional adventure game (or even a traditional point+click, since you still point and click on objects in Telltale's later games with the mouse). The staples of the genre were still there (and those two games are among my favorites Telltale's made so far).
Not to mention, this is the subforum for King's Quest, which began it's life as a game where you control the protagonist with a keyboard. Adventure games have always had differing control schemes (text parser (eg: Zork), text parser + keyboard (eg: King's Quest), text parser + mouse (eg: Leisure Suit Larry 7), mouse only (eg: The Secret of Monkey Island), mouse + keyboard (eg: Wallace & Gromit's Grand Adventures), keyboard only (eg: Grim Fandango), joystick (eg: PS2 version of Escape from Monkey Island)). Despite all of the different means of control, all of these games were still adventure games.
As for Dan Connors statement, the statement ended with a laugh. Like I said before in this subforum, I think it's more likely that he meant that Telltale didn't have to be the flag waver for the adventure genre anymore (or better said, Telltale was no longer the company that the mainstream media would point to and say "these people are keeping a "dead" genre alive", since the mainstream media is actually covering adventure games again outside of Telltale).
As I said, Hector was a traditional point-and-click (and wasn't a super easy or casual adventure like Back to the Future or The Walking Dead), and that came out in 2011. So, Telltale hasn't given up the genre.
Also, Back to the Future is still a traditional point-and-click (well, point-drag-and-click) adventure game (although it's a casual adventure game, about on par with the Bone games in terms of difficulty, and I never heard anyone say that the Bone games weren't traditional point-and-click adventures, albeit definitely casual ones).
If you
look at Telltale's history, there's really not much to be worried about in regards to them moving away from traditional adventure games. Their strategy's pretty much the same as it's always been, a mixture of casual and traditional adventure games with some non-adventures (or games with light adventure elements).
2005
1 non-adventure
1 casual adventure
2006
1 casual adventure
1 game with light adventure game elements
2007
1 adventure
1 game with light adventure game elements
2008
2 adventures
2009
2 adventures
1 game with light adventure game elements
2010
1 non-adventure
1 adventure
2 games with light adventure game elements
2011
1 adventure
1 casual adventure
2 games with light adventure game elements
2012
1 casual adventure
1 game with light adventure game elements