The previous list is a very good one!
As for the fairytale references, I would just add that these references do NOT have to be related to what are thought of as stories for children. Mythological and other folklore and fantasy type literary references are all fair game. The mixture of all these fantastic elements and the ways in which the games connect these different entities to one another is always interesting.
Also, as the previous commenter mentioned, the possibility for death should be everywhere. The King's Quest world is a dangerous one where the player needs to be on his or her guard at all times. I used to love how some scenes in the original games were rendered in darker colors and had creepy looking trees, giving the correct impression that danger was lurking especially close in those areas.
The large, explorable game world, as mentioned by the previous poster, is a MUST. Everything about the game should feel big. A King's Quest game should feel epic. It should, if possible, include traveling to new lands, a sweeping musical score and an honorable, main quest that may seem daunting at the start.
The main character should be virtuous and upright, but the game should not take itself too seriously. Humor should be used whenever possible, especially in death scenes.
Puzzles should be challenging and not obvious, and it would be great to have some riddles thrown in.
And no episodes.
Last edited by MtnPeak; 01/14/2013 at 04:17 am.
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