Quote:
Originally Posted by BlackBoxx
Besides... I would probably fail that QTE pretty spectacularly.
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Hey, failing it can just be another determinant. “So and So will remember you’re a terrible lover.”
All joking aside, I rather not see whatever the player character of the next season being entangled in any particularly complex romance scenarios. Some light implications are fine but usually anything more in video games tends to be along the lines of cheap pulp fiction romance. Harmless bet forgettable.
That said, I do agree with people saying love and romance and sex are all part of the human experience, but I think it could be better represented in story with characters you don’t control. Like you have a pair of young people in your group who fall in love over the course of the story and then something horrible can happen to one of them, something like that.
I think that could create some interesting story situations. Like where maybe there’s a couple in your group and at one point you’re given one of those sadistic choices where you have to choose to save only one. They sorta had a version of that in Season 1 with Carley and Doug except it was in a preemptive fashion. They like each other but one of them must die so nothing ever becomes of it.
Imagine if they both made it, got to know each other, hooked up and THEN you had to choose to save only one. Or Lilly shoots one right in front of the other and we’d see how the fallout changes them. Lot of rich ground there to emotionally torment the audience with the romance angle.