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Bone Series Discussion Chat about the Bone games! Get hints from fellow gamers!

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Old 03/05/2005, 02:05 am   #1
jp-30
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Interview at Quandry
Excerpt;
Quote:
Rosemary: So can you tell us a bit about the puzzles and gameplay?

Dan: First, we have made the solemn adventure game vow that the puzzles need to make sense in the context of the story. Second, we are focused on improving our dialog system to make it more flexible and varied than what people are used to. Third, we are working on ways for the player to solve puzzles in a more active way.

Rosemary: Can you explain further what you mean by 'a more active way'?

Dan:We want our game worlds to really come alive for the players. That means that the world continues to move around them and doesn't just wait for players to interact with it. Ideally, we would like our puzzles to not only make sense within the context of the game world, but also within the pacing of the story.

Rosemary: Including younger players usually signals an arcade teaser or a mini game and this can mean frustration for some mature players. So we should expect such episodes in Bone? I managed Whack-A-Rat, so will I cope?

Dan: Action elements in the game will be mouse driven and will require more brain power then dexterity. If you managed your way through Whack-A-Rat you will be fine.

Rosemary: Going briefly back to LucasArts, I'm thinking Grim Fandango and Escape from Monkey Island. Both keyboard controlled, presumably designed with the console market in mind. What about Bone? And after the experience of the above two games, how do you feel about keyboard controlled adventure games?

Dan: Bone will be Point and Click and if we go to console we will adapt to the console controller. As for keyboard controlled adventure games I don't think it is much fun to drive a character that is walking. Some people feel like it adds to the immersion, but to me it just makes it harder to get where you want to go.

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Old 03/05/2005, 04:38 am   #2
artwking
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Hey, notice how the tree looks like a face?


Anyway, I don't know if this was posted, but this is a zoomed out version (also on the Quandaryland page) of that first "screenshot" we were given.



from here...
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Old 03/05/2005, 04:54 am   #3
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This is really exciting.
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Old 03/05/2005, 07:23 am   #4
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I'm getting more and more excited about this game.
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Old 03/05/2005, 06:39 pm   #5
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finally some INFO [=D>] ... really exciting... looks promising...
he said that the game will be more dynamic then other advetures, and that the world wont wait for the chars to solve the puzzle... i wonder how they'll do that... also he said that dialog system will be more complex than what we are used to, sounds interesting..
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Old 03/05/2005, 08:05 pm   #6
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I wonder how long it would be until a release date is announced.
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Old 03/06/2005, 03:24 am   #7
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Good to see someone using terrific, unlogical innovation,( I know, I don't think I even know what I'm trying to say).
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Old 03/06/2005, 04:17 pm   #8
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Yay, Telltale!

Sounds good. Rich conversation, living world, less than insane object puzzles, ehr...I mean clever thinking exercises...

Bone is so fit to these guys and generally so fit to be adapted to an adventure game. Yay, Jeff Smith for realizing that!

No I want more screens. Come on, can't ya give us all three cousins? Hmmm? Please? Yes? Soon? Hmmm?
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Old 03/06/2005, 06:45 pm   #9
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Point and click, no action thing going farther than whak-a-rat (i.e. not LSL magna cum load) and humour.

I ll be interested in the first previews/demos (please make them available to public not only journalists !) :P

I have a bit more faith in the game now.
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Old 03/07/2005, 05:40 am   #10
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Quote:
I have a bit more faith in the game now.
I'm kinda curious about where you lost it in the first place. I think it looks pretty (read very) promising.
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Old 03/07/2005, 07:14 am   #11
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yeah I must say at first I wasn't crazy on the idea of bone. Now it seems like this could be a good game. I will have to wait and see some more. how soon can we get a DEMO telltale?
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Old 03/07/2005, 01:34 pm   #12
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This still looks very awesome. I wonder if they've fully rendered any of the other characters yet.

I should mention that for a few years now Whack-a-rat has been available for play on the Boneville website. Not nearly as fun as the original in Sam & Max but still...
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Old 03/09/2005, 10:34 am   #13
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Will the Bone characters be making apprearances in other Telltale games as well? Like a Max in LucasArts games?
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Old 03/09/2005, 11:59 am   #14
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Quote:
Will the Bone characters be making apprearances in other Telltale games as well? Like a Max in LucasArts games?
That would be interesting, but remember Steve Purcell worked at Lucasarts. I think Jeff Smith is just a partner or something. Really depends on the exact nature of the agreement.

We're more likely to see Dank make numerous appearances.

Then again I would like to see something like...
Telltale Texas Hold 'em: BONE edition.
That would be fun.
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Old 03/09/2005, 07:16 pm   #15
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Cool interview
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Old 03/11/2005, 06:32 am   #16
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Nice new movie they have on the main page. It shows you a few seconds of the "tree" screen. The character follows your cursor with his head as you move it around. Interesting.
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Old 03/11/2005, 07:42 am   #17
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Quote:
Nice new movie they have on the main page. It shows you a few seconds of the "tree" screen. The character follows your cursor with his head as you move it around. Interesting.
Sweet - looks cool. Too bad you have to wait until the Texas Holdem' clip is over first.
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Old 03/11/2005, 11:08 am   #18
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Quote:
Nice new movie they have on the main page. It shows you a few seconds of the "tree" screen. The character follows your cursor with his head as you move it around. Interesting.
Yes, very nice. But I kinda hope they don't include that loud "clack" sound when the mouse is clicked. At least, I'm guessing that was a mouse click sound. I suppose it could be the sound of Fone Bone doing something or other behind the tree.
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Old 03/11/2005, 08:26 pm   #19
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nah, i dont think thah "clack" sound will be in the game.... i think its only there to indicate a mouse click..

but i wonder if his head will be moving around the cursor in the actual game too, or thats only a part of the promo???
it could create interesting puzzles, to look at certain objects or something
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Old 03/15/2005, 03:18 pm   #20
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Looks very nice and I really enjoyed seeing Bone be brought to life. In that short clip their spot on with the little guy.
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