Quote:
Originally Posted by Zeruis
Kirkman envisioned that the game would not focus on scavenging bullets and killing zombies, but the human drama.
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Being badly prepared and failing a mission or being badly prepared so you never do the mission can have an affect on the human drama.
For example, let's say your bro in season two is a some guy called Martinez. His son is very sick and he desperately needs his medication if he is to survive. Martinez realizes that his son's medication is probably in the pharmacy your group hasn't raided yet. The following can happen:
- Martinez understands the lack of supplies and doesn't try hard to persuade you to go raid the pharmacy. His wife, however, begins fighting with him or possibly you. His wife ends up a lot like Katjaa and your friend is a broken man.
- Martinez replaces Kenny and his only concern is his wife and child. If you don't back him up on the mission he either never goes and his family blames you or he goes alone, dies, and his wife and/or various members of the group blames you.
- You and Martinez (and some other guys if you have enough ammo) go because you didn't decline his request. You're either hardening it out with melee, have an easy time with a successful mission, or some people die. You have a high risk of death with the melee outcome, everyone sees you as a hero and you get closer to becoming the group leader in the well supplied outcome, or people die from various reasons and everyone shifts the blame on you and Martinez for going to the pharmacy badly prepared.
It wouldn't necessarily be the focus of season two as your supplies can put everyone in a different mood, have different chat options, and give us multiple endings. It can give us emotion and force us to think strategically, putting all the stress on you as the group leader.
My only concern is that TellTale isn't large enough to have such an improvement in story from season 1 to 2 like this. But with their success in 2012, I wouldn't be surprised if some company lends TellTale a hand.