I know this is a bit of an old topic.. but hell, it's on page 1 of the threads, and I thought I'd give some more input considering everyone else has said a lot of the same things, but I see it still didn't really settle in for the person who had the idea.
I've played SR3 and beaten it several times. I love the game and the gameplay, but I can tell you it absolutely isn't what Sam & Max are about at all. They don't go around with hookers, perform drive-bys, and certainly don't go around delivering drugs. The humour is different, the art style is definitely different, the gameplay is completely different.
Even if you were to simply be suggesting the idea of having Sam & Max in an open-sandbox world with whacky weapons and comic mischief (I think the Simpsons tried it), I don't think it would work. For one thing, you're taking a series which has hitherto existed as a specific genre, and thrusting it into something totally new and different. Let's stop and ask ourselves how often this actually works. This isn't just taking something like Metroid, a 2-D action platformer, and making it into an FPS (and I still think the results are debatable). This is essentially going from King's Quest VI to King's Quest VIII, and I think most fans will tell you how well that turned out.
There's also the fact that it will, I guarantee, break the fanbase. Not unlike the Metroid example, you'll end up with people who are drawn in by the new game and can't stand the old games.. even if, should the planets align just right, and the game actually be good. Look at what open-world Sonic games did to their fanbase, for instance, and those didn't even really change genre.
Trust me, I understand where you're coming from. You love the characters of Sam & Max, and you'd love to see them in a setting where you can go gun-totting crazy and do whatever you jolly well want to. ..but that's not what Sam & Max are really about. If anything, I think Sam & Max might work as a platformer, not unlike "Conker's Bad Fur Day", but with without blood and toning down the vulgarity. And that's a pretty big if, I might add.
To be perfectly honest, I'd just be happy with a very long point-and-click adventure not unlike what we already have. I have no problem playing such games for hours upon hours. If I want a different kind of gameplay, I have other kinds of games.
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