SHe had three totally essentially unrelated visions for the story direction of the game... They all started from very different parts of the kingdom.
It would be impossible to 'merge' those, and have "Roberta's vision".
It might be cool to have three different player characters, who somehow come together help each other out, based on the three original character ideas... But it would still not be Roberta's vision.
The Leprichaun and the Redcap goblin for example were the same character. She couldn't decide which one to use...
They went with the Boss Spriggan Boss instead, which in some ways better fit better with the Spriggans that were taking over, and gave them a 'leader'. Although it might have been more interesting if it had dialogue (or if another character made reference to the spriggan menace and their leader)... But none of the spriggans have any dialogue...
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from the City of Daventry (cut), to forests (cut),
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Do you have proof that the city of Daventry or that forests were cut? I know of no screenshots of such things. I've never read anything about the "city of daventry" being in the game (or rather a separate city), actually Connor's village is named 'Daventry', so its actually in the game.
Do you mean that little square with 2-3 buildings that is shown in the 1996 video? It's a town in Daventry, not necessarily given a name. It might even be a prototype to the village as it is seen in the final game. Or it might be the 'harbor town'... Who knows.
There is an unused part of the overworld map that is a forest, but that's not a proof that level in a forest was designed. Besides that map looks like it was added late in the game, during the final story development. I think it was drawn by the later artist.
There are a few woodsy trees near a road, which seems to be the same map as the one with the little town square, and possible the same as the ocean side with the hydra. Calling it a 'forest' might be a bit of an exaggeration.
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the action was to be limited to Boss characters
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No proof of this, and I have never come across anything like that in my research. The only thing that might have been different is boss characters might have involved more puzzle solving than regular enemies. Some of that is actually kept in the game (Basilisk, Black Dragonwyrm, Two-Headed Dragon, Lucreto, all require a bit of puzzle solving to be able to defeat).
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Daventry was supposed to be a HUGE, brightly lit kingdom and it was to look just as it did in the previous games (there's even an early screenshot ofo Connor standing next to the famous Well from KQ1),
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THere is absolutely no proof that that is the famous well from KQ1, infact it doesn't even look like the well from KQ1 (other than being the same type of generic covered well)... It's also inside of a farm, where such wells are generally found...