Quote:
Originally Posted by MusicallyInspired
He's more right than you're willing to admit, though the presence of hyperbole is not exaggerated (no pun intended).
|
No, actually, he really isn't. From all I have read and researched over many years, all things indicate to me that Roberta was responsible for KQ's 1-5 as the lead designer and director. They are HER games.
Even Scott Murphy, I believe it was, praised Roberta for being understanding as to how it was to have to pull a game out of your ass on demand, whereas the business type people like Ken were much less understanding of how stressful and how much pressure it was it is to just create a game on demand.
Admittedly, one thing Sierra was guilty of, even in the early days, was giving more PR and publicity and likely higher budgets to the KQ games, and probably giving Roberta more creative free reign than the other designers got. But this is understandable for several reasons, one being that KQ was Sierra's flagship series and probably their biggest selling adventure game series, and secondly that this was a series designed by the Bosses' wife.
From KQ6 onward is where it gets murky, as she herself admitted she felt she had used up her good ideas with KQ5 and was exhausted and didn't want to be pigeonholed into making KQ games forever, and wanted to hand the series over to other people to tinker with. In fact she went so far as just wanting to be nothing more than a creative consultant on KQ6...and being on the record with this. If nothing else, I credit Roberta as being a very honest and open person. Her husband, not so much....
How responsible was Roberta for KQ6, KQ7 and KQ8, truly? We'll never know for sure, but I think it is pretty clear that those three games are both very different from the first five and also have credited input from other Sierra designers.
I believe Lamb feels that Roberta contributed little or nothing based on Josh's comments about Sierra's "Star System", which had an influence on Sierra's marketing of mid '90s games like Freddie Pharkas and SQ5, but I don't feel that that system came into play until around the same time as the move to Bellevue, as the "Suits" and a more business oriented vibe began influencing the company.
And I feel that the 'Star System' was more a marketing, promotional thing than any cover up thing. The Star System wasn't a thing where "Jane Jensen creates a KQ game and Roberta gets all the credit for it", it was more a marketing thing, as in "Roberta Williams' King's Quest VII" when in actuality her level of involvement in that game is questionable.
Even on games where the Star System comes into play, the right people are still given credit in the games themselves, just not in the marketing. Scott Murphy was given credit in Sierra's marketing and promotional materials for SQ6, but in the game credits itself, both he and Josh share the design credit.
Read any interview with any Sierra designer; From around 1993/1994 onward, there was a much more business-like, bottom line oriented approach to all the series and to the company itself, and many executive bureaucrat types became ever more influential in the company, and I believe that the "Star System" really began around this point. By 1994, especially with the move to Bellevue (which everyone has said changed Sierra totally), Roberta Williams was more than just a designer; She was a brand. In 1988, I don't think the "name" mattered. But in 1994, due to the way Sierra had promoted it's designers as being 'celebrities' of a sort, you couldn't have a KQ game without Roberta's name being marketed on the product.
In 1990, it was pretty different. I think Josh himself has stated that when he came on board, in that year, it was still the same sort of carefree, sort of fun mindset that the company had been known for, but he came in as that era was beginning to end.
I'd really like to discuss this further. I've stated my position and given, in detail, why I feel that KQ1-KQ5 are Roberta games, that she led the design and writing and whatnot and was basically the leading creative force on those games. From KQ6 to KQ8, she was probably given more credit than she was due.
But Lamb's position seems to be that outside of KQ1, she had very little to do with the KQ series creatively speaking. If he could expand on why he thinks so, without resorting to acting in a troll-like manner, this could be an interesting discussion.