Quote:
Originally Posted by BlackBoxx
I'd like to play an epilogue, likely as Clem herself. I am against her being the player character for season 2, but if it's only for a brief time, and there is minimal human character interaction to muddle her personality with the player's, I think it can work.
As good as it was to know that Clem escapes Savannah alive and well, it didn't exactly match up to what I instructed her to do (on any of my playthroughs). How did she get out when the walker cammo wore off? Why didn't she go where I told her? Where were Omid and Christa? What actually happened to Kenny?
It can stop right where it did in episode 5, with Clem in a field at sunrise, deciding what to do about the two figures off in the distance. I just want the final player scene to transition to the epilogue scene a bit more smoothly.
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She did when you left the marsh house it was night time in the epilouge it was the morning so she did actually go there.