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Though, I was mildly annoyed when I read in a blog a little while back that they decided not to let you smoke Smiley's cigar because they didn't want to encourage smoking. Opposing smoking is the first step in a trajectory that pretty early on involves invading Poland... and gets worse from there on.
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That's not
exactly accurate. We were trying to have Smiley have an object in his inventory that represented his character, like Fone has Moby Dick and Phoney has his money. Even though Bone is not designed specifically for children, we enjoy the fact that kids like the games and even more that kids and their parents like to play the games together.
If we wanted to use the cigar for Smiley's "personal" inventory item, we would have to allow the player to select it and make Smiley smoke it anytime they wanted. Or possibly to offer it to others. At that point we can't avoid making some kind of statement about smoking, since it is a very charged issue. Do we make Smiley take a puff and say something like "ahhh....that's great!" or do we have him smoke and say something like "cough cough! I should really give these up!"
We asked Jeff Smith his opinion and Jeff didn't feel that not letting Smiley light up whenever he wanted was compromising the character. Furthermore, he volunteered that Smiley carries with him an endless supply of cheese sandwiches, so that's what we went with.
In the United States (mabe not so much in other countries, I don't know) smoking is a very charged and devisive issue. In California, where Telltale is located, it is illegal to smoke indoors in any public building, even in bars. There was even some law on a ballot to illegalize smoking in parks. (I don't know if that was passed or not).
So don't take it as us "opposing" smoking. Take it as us exhibiting a wise sense of diplomacy.