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Completing the whole series before the first episode would be silly, because (as you can see with Bone) the best thing about the whole episodic idea is that TellTale can get feedback and improve the next episode accordingly.
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Then how else are they going to get them done to a satisfactory standard? By now, after two
Bone games, I would like to think they KNOW about how to make episodic adventure games.
And when I say "completed", I mean "everything in place". So if criticisms do arise, they can use the time between episodes just to correct those problems, rather than make the whole game.
If major criticisms at the heart of the game appear that requires a total restructuring of the game, then Telltale hasn't done their job properly or learned anything. Which I doubt will happen - I think they pretty much know what they're doing now:
Make them tricky, make them have plenty to do for replaying, make them have good exploration value, make the story engrossing, make the characters entertaining, make the voices right for those characters, and most importantly - make it laugh-out-loud funny.
Telltale - print that last paragraph out and hang it on your notice board. Follow it, and we'll be happy.