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Old 05/02/2008, 03:51 pm   #1
Ashton
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Default A New TT-based S+M Animated Series?

Just a thought I had, it's probably already been thought of, but...

Since the CGI S+M are to easy to animate (just keyframe and the comptuer genenrates the rest) and so many settings are already made...

Any possibility of there beign a new S+M animated series? you guys did it already with the shorts form season 1, what about a full-length 20-minute series? Or even a single S+M movie? Given the capabilities today, it's a much easier task than in the past...

And if TT says no, any of you fans want to try it? I'm sure with enough work we coudl hash out a movie atleast...
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Old 05/02/2008, 04:14 pm   #2
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That would take a lot more time than you might think and we are currently swamped with all the new licenses we have acquired and games we are making. Not a horrible idea though.
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Old 05/02/2008, 04:17 pm   #3
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Yeah, I'd say Telltale themsellves would be too swamped. Course they could probably liscence the engine to someone else to do a series. But, seriously, why would they do that and/or why would some outside company liscence it just to make a series?
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Old 05/02/2008, 06:27 pm   #4
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This has actually been discussed before (in very broad terms). The engine would be perfect for it. Hey, if someone wanted to pay us to do it...
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Old 05/02/2008, 08:29 pm   #5
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*rummages around in pockets* 5... 10.. 20.. 50... I gots $7.50... might pay one of you to work on it for 10 minutes...

Anyone want to take up a collection? PP donations towards a new S+M full-length series or movie? (I'm not joking, I'm serious, if TT will do it for a $$$ I'm willing to try and help raise the money!)
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Old 05/03/2008, 03:39 am   #6
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At first I didn't think much of this, but if the idea has already been kicked around at the office, then it may have some serious potential. Instead of making a feature movie or televised TV show, which could be very costly and time consuming, what about a 90-minute movie download? It could be done within the engine, like the Machinima shorts, although the look of the Season 2 Trailer would be even better. Give us a fresh story, some new characters, new locations (and some old), and I think this could really work well.

I'd pay $10 for the download, and I'd pay another $20 for the DVD. Or make a $25 package deal (download and DVD). Who else would buy?
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Old 05/03/2008, 07:07 am   #7
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If there was a 3-D Sam & Max series, I'd rather it look just like the S2 trailer. But that would take forever.
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Old 05/03/2008, 07:40 am   #8
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I have a friend who uses Maya professionally. Asuming there is no further rendering required by T3 (and asuming they used T3 to make the trailer) it takes soemthing like 3 hours per second for simple (i.e. less than 100 shapes) animations to render at that quality. So probably it took TT around 10-15 hours per second of "footage" for the S2 trailer. For a movie, yes, that's reasonable. For a TV series, no, they coudl never do that unless they were being paid in the millions...
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Old 05/03/2008, 08:12 am   #9
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how about a remake of the original SAM & MAX HITS THE ROAD GAME WITH THE 3D enginethere is already a story and all so they wont have to work on a story and the basics of the story the only thing i the way items are handled in the game with the right click button
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Old 05/03/2008, 09:31 am   #10
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We did not use the Telltale Tool to make the Season Two trailer. That was hand-animated and rendered in Maya, and it was time consuming.
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Old 05/03/2008, 11:30 am   #11
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If a fan were to, say, make a Flash animation with Sam and Max in it and put it online, but give full credit to Steve Purcell/Telltale Games and not attempt to sell it as their own, would that be legal/acceptable?
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Old 05/03/2008, 11:34 am   #12
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The way I understand it, that woudl constitute fanart (as per the responces in the other thread on here)
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Old 05/03/2008, 03:35 pm   #13
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Quote:
Originally Posted by Emily View Post
We did not use the Telltale Tool to make the Season Two trailer. That was hand-animated and rendered in Maya, and it was time consuming.
Well, it just means that you need a Maya-exporter for the Telltale-Tool. Once imported into Maya the scene will be lit and rendered properly (and maybe the animation will be tweaked a little more and particle-effects added), and you're good to go. Adding the usual amount of post-pro for color-correction, and other 2D-additions, et voilà!
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Old 05/03/2008, 03:43 pm   #14
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It could be developed in the evenings and during weekends. Who needs a social live, anyways, eh?



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Old 05/03/2008, 04:42 pm   #15
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Quote:
Originally Posted by Laserschwert View Post
Well, it just means that you need a Maya-exporter for the Telltale-Tool. Once imported into Maya the scene will be lit and rendered properly (and maybe the animation will be tweaked a little more and particle-effects added), and you're good to go. Adding the usual amount of post-pro for color-correction, and other 2D-additions, et voilà!
Other way around, T3 imports directly from Maya, iirc, though I dont know the system load t3 creats makign it's own effects verses makign them in maya then importing them... (I dont suppose anyone at TT woudl be willing to tive a little techy-insight into T3?)
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Old 05/05/2008, 01:31 pm   #16
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Quote:
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It could be developed in the evenings and during weekends. Who needs a social live, anyways, eh?



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i take offense to that!
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Old 05/06/2008, 12:46 am   #17
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right, what was he thinking...evenings and weekends. you could get this done during your lunch breaks..
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Old 05/06/2008, 04:41 am   #18
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Old 05/06/2008, 07:49 am   #19
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Quote:
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This has actually been discussed before (in very broad terms). The engine would be perfect for it. Hey, if someone wanted to pay us to do it...
I'm sure some of us have learnt enough of Sam and Max to know how to abuse the Freelance Police badge to get some by now!

Lets go shoot someone's tire.
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Old 05/06/2008, 08:41 am   #20
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Quote:
Originally Posted by Harley Quinn View Post
I'm sure some of us have learnt enough of Sam and Max to know how to abuse the Freelance Police badge to get some by now!

Lets go shoot someone's tire.
I call shotgun! (lol)
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