The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Sam & Max > Sam & Max Series Discussion

Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

Reply
 
Thread Tools Search this Thread
Old 05/26/2008, 06:19 am   #61
wisp
annoying...and ignored
 
wisp's Avatar
 
Join Date: Aug 2007
Location: somewhere, Germany
Posts: 1,142
Default

but what would the missions be for? in other games you play sidequests and get rewarded with cool stuff or exp or money...something like that. so the sidequest aids you in solving the main plot. in an adventure a task that doesn't get you anywhere is rather pointless. your only reward would be some dialogue, maybe with some good jokes. so why not include it in the main quest from the start...of course you could use it to unlock secret artwork, but i could also buy the sketchbook.
the point is, that adventures get their play value from the story mostly and replaying it to find all extras isn't as much fun as in other genres, because you know the story after a few playthroughs...if you play through a resident evil or half-life several times, you already know the plot and you don't care anymore, but you still have some fun hunting extras, because you can do some zombie killing on the way.
wisp is offline   Reply With Quote
Old 05/26/2008, 08:31 am   #62
TomSuperman
Senior Member
 
Join Date: Apr 2008
Posts: 347
Default

Items for the museum that I suggested or a cool area to hang in.Or maybe a secret.
TomSuperman is offline   Reply With Quote
Old 05/26/2008, 10:22 am   #63
Ashton
Senior Member
 
Ashton's Avatar
 
Join Date: Apr 2008
Posts: 1,017
Default

I agree with wisp, in adventure games side-quests are pointless unless they make the main game easier somehow. Though I wouldn't mind a mueseum, as tom put it, where when you find certain item hidden around the environment (perhaps not even showing as the 'interact' curser) you unlock items in the "museum" that give interesting tidbits about S+M, the comics, the series, or jokes about the earlier eppisodes.

Using rediculous items on ppl/things would be an interesting way to unlock them, like the onion-shooter on stinky (yes I know that wasn't an acctual option but you get the point)

That would increase the replay value tremendously. Though in an episodic game you really DONT want replay value so people will buy the next game faster and anticipate it more...
Ashton is offline   Reply With Quote
Reply

Bookmarks

Tags
don't feed the, troll

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 08:55 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy