but what would the missions be for? in other games you play sidequests and get rewarded with cool stuff or exp or money...something like that. so the sidequest aids you in solving the main plot. in an adventure a task that doesn't get you anywhere is rather pointless. your only reward would be some dialogue, maybe with some good jokes. so why not include it in the main quest from the start...of course you could use it to unlock secret artwork, but i could also buy the sketchbook.
the point is, that adventures get their play value from the story mostly and replaying it to find all extras isn't as much fun as in other genres, because you know the story after a few playthroughs...if you play through a resident evil or half-life several times, you already know the plot and you don't care anymore, but you still have some fun hunting extras, because you can do some zombie killing on the way.
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