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Old 07/28/2008, 07:48 pm   #1
kendals
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Question OS X Version?

Will you be putting Wallace & Gromit on OSX native format?

Thanks!
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Old 07/28/2008, 08:28 pm   #2
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Our engine doesn't work on Mac right now, so probably not (at least for the time being). That being said, we have a lot of Mac users at the office, including our CTO, so it's always something we're thinking about...
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Old 07/28/2008, 08:53 pm   #3
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Thanks for the quick response, Emily

Running the game in Fusion like the others sounds like the way I'll go then
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Old 07/28/2008, 08:55 pm   #4
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You may have mixed results with Fusion... I've been trying to run our development versions in Fusion 2.0b1 and the shader doesn't quite behave. All the characters are white with outlines. Kind of cool, but a bit weird
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Old 07/28/2008, 09:06 pm   #5
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Haha, thanks for more info

Don't really like rebooting into Boot Camp, so will see how the finished product goes in Fusion/Parallels. Thanks for more updates!
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Old 07/29/2008, 04:23 am   #6
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You could get an application called 'Parallels'.
You can log on to your windows straight from your Mac, although they share the same RAM, so if you don't have a lot, your games might run slow, depending on how many things you have open.
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Old 07/29/2008, 04:30 am   #7
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Haha, thanks Rakia, but I am already using VMWare Fusion as it's faster than Parallels

With 4GB Ram, my Mac has ample power for any number of apps
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Old 07/29/2008, 06:19 am   #8
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Don't know why, but I hate that one =P
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Old 07/29/2008, 06:57 am   #9
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Try Codeweavers Crossover Games For Mac.

It works perfectly, at DX 8.0 level. i've experienced no glitches with s&m season 2 yet!
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Old 07/29/2008, 07:54 am   #10
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Heh also Parallels is made by the same company as Plesk, and I have a bit of a dislike for those guys.

Crossover works okay, until it doesn't
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Old 07/29/2008, 08:21 pm   #11
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this is where having a PPC OSX doesn't make things easy on me...
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Old 07/31/2008, 11:16 am   #12
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I want a Mac version too please.
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Old 08/07/2008, 09:36 am   #13
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As usual, it's just too bad that there is nothing done for Mac users...
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Old 08/07/2008, 01:46 pm   #14
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I am yet another of the Telltale employees who is a Mac user. I use Bootcamp on my Macbook Pro and it runs the games just fine... so I'd suggest giving that a try. If I was a PPC user... I wouldn't hold my breath. Sucks, I know (I just upgraded to an Intel Mac after using a G4 Powerbook for 4+ years), but them's the breaks.
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Old 08/08/2008, 02:47 am   #15
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Using BootCamp is all well and good and I use it for almost all of my major gaming (seeing as many things arent out on the mac), but there is a large number of people on the mac who would happily buy Telltale's games if they were out for OSX (many of whom simply dont like rebooting to play a game for 30 minutes). Im definitely one of them and Id re-buy S&M seasons 1&2 should they come out on my platform of choice.

whilst its not on the cards right now, I hope that at some point in the next year or so (once your hectic release schedule is settling into its groove) you can find the time and resources to, say, port S&M1 to the mac, or even bring it bang up to date and do some simultaneous work like you have going on with Strong Bad.
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Old 08/08/2008, 04:13 am   #16
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Quote:
Originally Posted by tabacco View Post
You may have mixed results with Fusion... I've been trying to run our development versions in Fusion 2.0b1 and the shader doesn't quite behave. All the characters are white with outlines. Kind of cool, but a bit weird
Sam and Max seems to work better in their latest beta, 2.0b2. Everything runs smoothly apart from the fact that all character models are invisible! Hopefully they'll fix that in the next beta so that we can run the game without Boot Camp.
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Old 08/08/2008, 06:49 am   #17
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Hey, you could always try Darwine. :P
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Old 08/10/2008, 07:42 pm   #18
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The problem is that as much as Mac users like to get vocal about how much they'd like their favourite games to be released on their system of choice, the Mac gaming market is incredibly small. That's why nothing is done to appease Mac gamers - there aren't enough of them to justify the time and expense of porting the game over.
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Old 08/11/2008, 11:08 am   #19
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Or maybe it's because Telltale is a small company thats already working on two different versions of Strong Bad and more.
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Old 12/16/2008, 06:08 pm   #20
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Quote:
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Heh also Parallels is made by the same company as Plesk, and I have a bit of a dislike for those guys.

Crossover works okay, until it doesn't

Sorry to be rude, but could you please elaborate? I'd jump at the chance to get Sam and Max and SBCG4AP if I could get them to run on my Mac.
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