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Old 08/20/2008, 06:14 pm   #21
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Yes since I own one. HELP ME OUT TELLTALE!
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Old 08/21/2008, 02:03 am   #22
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Quote:
Originally Posted by tabacco View Post
What do you mean by 'the old Telltale format'? Our games have always been Windows-only for the downloadable versions.
I think he means the fact the Strong Bad won't work with this method.
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Old 08/22/2008, 04:55 pm   #23
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Yes Stonkbad. Yes I was.
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Old 08/23/2008, 12:50 am   #24
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All right, my old Windows XP CD seemed to be broken and I uninstalled windows because of a sound driver problem. Youhou, more than 400$ to pay for an old buggy software in a uncomplete version (family).
I am not angry.

I hope Crossover's system will improve well, even if it annoys me because I have a very strong configuration and can't fully use it with telltale games because of that.
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Old 08/23/2008, 06:43 pm   #25
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Quote:
It was version 9 & I guess it was too much of an upgrade & made it all messed up. Of course my imac has always been messed up.
Version 9 of what? Do you mean Mac OS 9 or DirectX 9? How old is your book anyway? Go to http://www.everymac.com and point me out what computer you have. It'll make me understand your problem easier.
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Old 08/26/2008, 11:06 pm   #26
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Quote:
Originally Posted by StonkBad View Post
I think he means the fact the Strong Bad won't work with this method.
yeah it doesn't work in parallels either, but sam & max works fine (both seasons).
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Old 08/27/2008, 02:03 pm   #27
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So, I want to throw in that I've been able to successfully use the steps given by the parent poster to play sam & max season 2 using Crossover on Mac.

Some technical notes as I've played through the first three episodes:

-Performance seems extremely good, the only time I've noticed frame rate drops is during car scenes.

-A very small percentage of textures don't rasterize properly, and appear black. This has happened less as each episode has progressed -- my guess is that there's a specific texture or vertex format not supported correctly by the wine engine. In case anyone at telltale is interested in checking to see what's different about it, an example of this is in 2x01 -- the star topiary outside santa's house is black when in its original state. (interestingly, it is properly textured when in its modified state) I only noticed 1 or 2 bad textures in 2x02, and none so far in 2x03.

-Shaders do work, or at least the ones I'm aware of -- reflection works, 'dynamic lighting' works (such as the lightning flashes outside the zombie factory that affect sam & max's models too).

-Scene changes take a noticably long time (10-15 seconds), and pressing escape / clicking the gear takes ~5 seconds. The scene changes are due to loading the new scene from disk (I watched an activity monitor while the pause was occuring), and are usually much faster once a scene is revisited during a play session (alluding to the scenes being cached in RAM by the engine). I don't know why pressing escape takes so long -- there's no disk activity, maybe you're making some win32 calls or allocating memory in a way that takes more time to fulfill than on native Windows. As a point of reference, I have a high end macbook pro (2.6 GHz Core 2 Duo) with 7200rpm drive and 4 gigs of ram. Also, back when I played season 1 on Parallels, the same latencies occured both in menus and scene changes.

-Mouse works perfectly, it only stutters when framerate stutters and otherwise moves at the same speed as the system.

-Like Emily mentioned, the 'Launch game' button doesn't show properly in the game launcher. It's still clickable, but doesn't appear properly. Some fiddling with the HTML/CSS of the page would probably fix this.

-Music seems very high quality, but the voices seem scratchy and buzzy, as if they're compressed at a lower bit rate. It makes it a lot harder for me to hear them, personally. I don't know if this is how it is in the Windows experience too..if so maybe you guys can compress voices at a slightly higher rate in the future

-In the save/load screen, all screenshots are black. This may be due to the same texture issue mentioned earlier.

-I'm having a lot of fun and cracking up in laughter as I play through these games.

Given how well it works, maybe you guys can get together with Codeweavers (http://codeweavers.com/) and publish sam & max on mac with an integrated version of Crossover. I feel like it would be virtually no work for you, since the experience is already almost perfect and could be released as is (aside from the launch game button issue). Also, this runs way way better than it does on Parallels.

Last edited by cliff; 08/27/2008 at 02:33 pm. Reason: clarification
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Old 10/29/2008, 03:26 pm   #28
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Quote:
Originally Posted by tabacco View Post
What do you mean by 'the old Telltale format'? Our games have always been Windows-only for the downloadable versions.




Was that really a productive contribution to the discussion?
wasn't BONE also for mac?
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Old 10/29/2008, 03:45 pm   #29
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Out From Boneville was ported by a company called Vanbrio, but they've gone out of business, so that version is no longer available.
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Old 11/01/2008, 01:15 pm   #30
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The walkthrough didn't work for crossover games. Halp?
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Old 11/01/2008, 01:46 pm   #31
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Never mind.
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Old 11/17/2009, 02:41 pm   #32
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After installing Sam and Max it says winemenubuilder.exe has encountered a serious problem and needs to close and then it cancels the installation.

Any ideas? Thanks.
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Old 11/20/2009, 12:36 pm   #33
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Quote:
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Was that really a productive contribution to the discussion?
Was that? Or this? Or this? Or....you get the idea
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