The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Sam & Max > Sam & Max Series Discussion

Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

Reply
 
Thread Tools Search this Thread
Old 11/16/2005, 06:43 pm   #21
artwking
My family is made of meat
 
artwking's Avatar
 
Join Date: Oct 2006
Posts: 384
Default

That is one of the things I'm looking forward to in the Sam & Max episodes. They aren't confined to any set storyline, like the Bone series. That puts a limit on what kind of puzzles or jokes or whatever can be put in the game. The S&M episodes are going to have more freedom so Telltale can have more fun with them. Not that they aren't having fun with Bone. You know what I mean.
artwking is offline   Reply With Quote
Old 11/22/2005, 02:51 am   #22
robotguy4
Guest
 
Posts: n/a
Default

I agree.
I liked the original for the humor, and it wasnt until a few months ago that I found out the game was making fun of America...

...

EVEN BETTER!!!! STUPID AMERICANS!!!!

LOL, IM DISSING MYSELF!!


Im just kidding...
  Reply With Quote
Old 12/16/2005, 05:06 pm   #23
robotguy4
Guest
 
Posts: n/a
Default

I think they should still make fun of my good country the USA! Make it up to date though...

Other wise, its just a rerun...
  Reply With Quote
Old 12/18/2005, 06:15 pm   #24
SMNMX
Guest
 
Posts: n/a
Default

The games should, in my opinion, feel similar to HTR in terms of gameplay, as that was one of the greatest adventures of all time, and have the same awesome voice actors. It should be grittier like the comics, though, which is something Telltalte has announced that they're aiming for. They will also need a story arc that ties all of the games together, to make them more interesting to play and to give players a greater reason to buy the next game.

Also, it has been announced that Sam and Max will be harder than Bone, as it is for the adventure gamer crowd instead of the comic-fan-who-has-never-played-a-game-before crowd. And yeah, it needs some good minigames and great dialogue, but that goes without saying.

And there needs to be a Mac version
  Reply With Quote
Old 12/22/2005, 12:58 am   #25
WaldFlieger
Guest
 
Posts: n/a
Default

Quote:
The games should, in my opinion, feel similar to HTR in terms of gameplay, as that was one of the greatest adventures of all time, and have the same awesome voice actors. It should be grittier like the comics, though, which is something Telltalte has announced that they're aiming for. They will also need a story arc that ties all of the games together, to make them more interesting to play and to give players a greater reason to buy the next game.

Also, it has been announced that Sam and Max will be harder than Bone, as it is for the adventure gamer crowd instead of the comic-fan-who-has-never-played-a-game-before crowd. And yeah, it needs some good minigames and great dialogue, but that goes without saying.

I agree with all these points! I don't really care about the minigames though, just give me some good puzzles and don't tell me what to do when I hover my mouse over an object! Give me the option to do trial and error! I want to try to pick up a piano, even if it's too heavy! I want to try to talk to a wall, even if that doesn't make sense! When the game automatically picks your action when you hover over an object, you're not really figuring out anything more than just going through the motions.
  Reply With Quote
Old 01/07/2006, 06:11 am   #26
xChri5x
Guest
 
Posts: n/a
Default

I hope the game pokes fun at lucas arts and their cancelled games...

The Hit The Road voice actors did FP, so I don't know why they wouldn't wanna do this one.
You've all seen the trailer to FP right?
  Reply With Quote
Old 01/07/2006, 08:47 am   #27
SMNMX
Guest
 
Posts: n/a
Default

Quote:
I hope the game pokes fun at lucas arts and their cancelled games...
Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.
  Reply With Quote
Old 01/07/2006, 09:43 pm   #28
xChri5x
Guest
 
Posts: n/a
Default

Quote:
Quote:
I hope the game pokes fun at lucas arts and their cancelled games...
Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.
Yea, something that would only make sense to people aware of the situation
  Reply With Quote
Old 01/10/2006, 10:37 am   #29
Pvt._Public
Evil Talking Skull
 
Pvt._Public's Avatar
 
Join Date: Oct 2006
Location: New Zealand
Posts: 402
Default

If there are minigames, make 'em not part of the actual game but just sort of there for when you're getting annoyed with some random puzzle. Or stick some added bonuses in the game (Like... short little video clips or mini comics or something) that can only be unlocked by doing well in the bonus games. That would be *cough* kick ass. Or at the very least, if they have to be integrated into some sort of puzzle make them easy to complete for the puzzle then crank up the difficulty every time afterwards.

As for grittier: I hope you mean random little bits of (not graphic) violence as seen in the comics and not true 'gritty'. I'm sick of grittiness in games. When will developers realise I play a game for the fun gameplay or a really gripping story/atmosphere so I play for 5 hours without noticing and only realise it's midnight when I decide to go to the toilet and notice how dark it is. When they made Prince of Persia all dark and bloody I was real annoyed. They sucked all the goodness out of Sands of Time then took the remains and dumped them into Warrior Within then pumped in some 'Adult themes' (If you could call the cliched junk that). I know Sam and Max wont go anywhere near that degree of grit but nonetheless, Telltale, please try to not go over the top.
Pvt._Public is offline   Reply With Quote
Old 01/10/2006, 04:18 pm   #30
Udvarnoky
Senior Member
 
Udvarnoky's Avatar
 
Join Date: Oct 2006
Location: Thibodaux, LA
Posts: 855
Default

I'm not worried there, I'm sure Telltale won't allow the game's art style to go into super-realistic realm. I think they said the idea is to move a tad away from the candy-colored Hit the Road and a little more toward the comic's tone. I'm sure it will still be very cartoony, to do otherwise wouldn't be good. I think they just mean, like, look at the difference between one of the comic panels and a screenshot from the game. The comic is more subdued, darker, and I think that's the approach they're taking.

I like the idea of unnecessary minigames that you can play whenever you want a la Hit the Road, but I also wouldn't mind one or two like "Wak-a-Rat," which was necessary but also very easy and fun. I think the minigames in Freelance Police, or at least some of them, were both necessary and replayable later.
Udvarnoky is offline   Reply With Quote
Old 01/11/2006, 03:44 am   #31
goodknight777
Guest
 
Posts: n/a
Default

The art in Hit the Road had this stretched, zany feel to it. There weren't alot of straight edges in things, and it made you feel that there was something seriously wrong with the Sam and Max world (also in Day of the Tentacle). I like the art style that they used in HtR. It's that classic Lucasarts adventure game golden era stuff, and in my opinion it does seem to line up with the comics' tone.

All in all, everyone has something(s) that they feel that the game should have or not have, and I agree, there are definetely some things that ttg should not take any artistic liberties with, namely toning the humor down into that washed out drivel like the cartoons and dumbing down the adventure game mechanics. But, if they made it just like Hit the Road or the comics with this and that little thing, they'd just be regurgitating the some old stuff. I'm looking forward to some new and creative things that'll be unique to this game, without violating the sanctity of the immutable, work that is HtR though
  Reply With Quote
Old 01/11/2006, 06:20 am   #32
HieroHero
Guest
 
Posts: n/a
Default

I think they had an updated version of wak-a-rat in the LucasArts Freelance Police game.. I think I read something like that..

If they had the same adventure game mechanics as hit the road as in talk/use/walk etc etc and the inventory of items It would be awesome.. the thing is you can't play that basic core gameplay out..they only did it once 13 years ago! What drove hit the road forward was the humor.. You would want to get to the next location just to hear the next joke.. Hit The Road was the funniest game I've ever played, thats what I'm most looking forward too.. At the very start you are using Max to get their orders out of a cat! that set the tone of the game right there.. I hope they have something similar to start of the new adventure
  Reply With Quote
Old 01/18/2006, 06:47 am   #33
Ferret
Guest
 
Posts: n/a
Default

Minigames are one of the greatest parts of Hit The Road, and in my opinion one of the main things that set it apart from most other adventure games.

"You squashed my squad car!"
"You destroyed my Desoto!"
"You hurt my hearse!"

Heee... Good times...
  Reply With Quote
Old 01/18/2006, 11:28 pm   #34
SMNMX
Guest
 
Posts: n/a
Default

Quote:
I think they had an updated version of wak-a-rat in the LucasArts Freelance Police game.. I think I read something like that..
An interview mentioned a minigame called Bak-a-Rat.
  Reply With Quote
Old 01/20/2006, 02:18 pm   #35
onedollar
Guest
 
Posts: n/a
Default

I agree about HtR being one of the funniest games ever made, but the thing that makes HtR and most of the other old LucasArts games great is the amount of stuff they put in that was unecissary to the plot or game. Stuff like the Snucky Anvils, or genuine Snucky's fly swatters that you could look at to get jokes. Or, another example, they way that if you repeatedly try to pick up an unobtainable object you can make Sam get all depressed. And, allthough this applies more to other LucasArts titles where you have an actual option, the amount of humorous but ultimately pointless dialogue you can engage in.

It is incredibly hard to create an adventure game with replay value, but LucasArts managed it. If Telltale can follow Hit the Road's example like this, it should be one great game...
  Reply With Quote
Old 01/21/2006, 05:11 am   #36
HieroHero
Guest
 
Posts: n/a
Default

I totally agree with that onedollar a lot was put into that game..replaying it you would always pick up new jokes and things you missed the first time..
  Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tilted Mill vs Telltale Games Hero1 General Chat 32 05/18/2007 09:28 am
Bulletin: Telltale is not LucasArts Sean A Sam & Max Series Discussion 35 11/08/2006 12:05 am
To Telltale and all forum members anonima Sam & Max Series Discussion 14 05/24/2006 10:33 pm
Pros and Cons of Bone anonima Bone Series Discussion 69 01/21/2006 04:55 am
Telltale fans interview Part-2 anonima General Chat 67 05/06/2005 07:00 am


All times are GMT -8. The time now is 12:44 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy