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Old 09/03/2008, 04:45 am   #21
tabacco
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We haven't turned on any of the malware-ish settings. All it does it check to see if the disc is in the drive. It doesn't install any securom components on your computer (and neither do the downloadable versions)
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Old 09/07/2008, 07:36 pm   #22
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I would just like to chime in and say that I hate DRM with a passion. Despite my intense love for all things Sam and Max, I held out on buying the games until just the past couple months because of your DRM. The *only* reason I finally bought them was because I learned about the DVD option, and even then I did so with much fear and trepidation.

Now, I don't visit pirate sites, so I have absolutely no idea if Sam and Max has ever been cracked, but it seems to me that if it *has*, then your argument about protecting your games is somewhat hollow. If they are available illegally, then putting DRM on your product has only succeeded in slowing your sales and annoying your customers.

If, on the other hand, your products have not been cracked, then I congratulate you on implementing the only effective DRM system that the world has ever known.
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Old 09/07/2008, 07:43 pm   #23
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Quote:
Originally Posted by baggins View Post
Now, I don't visit pirate sites, so I have absolutely no idea if Sam and Max has ever been cracked, but it seems to me that if it *has*, then your argument about protecting your games is somewhat hollow.
It's obviously impossible to prevent piracy forever, and that's not our goal. I don't think we've ever made that argument, in fact.
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Old 09/08/2008, 07:47 pm   #24
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OK, fair enough. I must have misunderstood. When you said, "it's a priority for the company that we protect our games", I took "protect[ing] our games" to mean "preventing piracy". If that was not the case, could you clarify what you did mean?

BTW, I do hope I'm not coming off as just a harsh, cynical critic. I've been a fan of interactive fiction of all forms since the days of Infocom and I've been following Telltale's progress since the very first press release announcing the founding of the company. I genuinely *want* to see Telltale succeed in keeping commercial adventure gaming alive and I love the idea of the episodic model.

That's why I'm so concerned about the whole DRM issue. If even minimal, relatively unobtrusive DRM could keep someone like me, a die hard adventure gamer and rabid Sam & Max fan from buying any of your products for over a year (or was it over two years, since S&M came out?), I hate to think how many other, less enthusiatic people who might have fallen in love with the product could have been been soured on the idea.
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