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While we're all rambling about episodic games, has anyone else noticed that other companies are now jumping on the episodic bandwagon? Not only are the new Sin games being released bit by bit, but the Half-Life 2 expansion is apparently going to be episodic now as well! I'm all for some games doing this but after a while it seems a little silly. Especially when the first epsiodes of HL2 is listed as being 49.95 NZ from a store which sells games cheaper than most!
At least Telltale is slowly working out the kinks from their episodic system. But HL2 Aftermath has been in development for over a year now. It seems like companies are thinking they can pull full length games into little games and sell them every few months. This annoys me.
Also, if the Sin games are being changed according to what the majority of players are doing every time they play each section (e.g. If the majority of players kill someone in the first section then the developers will make him dead in the next game for everyone), then won't those who play the game differently become quite confused when they find out the changes (to use the last example, they will get confused when they are told the character is dead. After all they didn't kill him). Or have they got some speical way of brainwashing people to forget past events and replace them with new memories?
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It's definitely cropping up more. Really its been thought about for years, because in a lot of ways it makes sense, but up until now the distrubution methods weren't quite 'there'. In a lot of ways they still aren't, but they're getting there.
As games get more expensive to make you need to find ways to recoup the cost. Spending 25 million dollars on a 30 hr epic flop isn't an option.
However spending 5 million dollars on one flop or success and successively better interations is a little more practical.
Really the biggest cost associate with games (other than marketing) is your upfront cost. Building a team, building or liscensing an engine, building or liscensing content creation tools, exports, back end stuff.
Its a lot to go through just to build one product. That's why expansion packs are good fodder. They require little to no programmer assistance and its just a bunch of new content being added to the game. That's why they're outsourced a lot of the time.
Episodic content sort of builds on that but has the advantages of even quicker turn arounds which means more bang for your buck, plus the awsomeness of being able to tweak and change the game based on continual feedback.
It also lets you slowly build brand recognition. If there's 3 games that are part of a series out there as opposed to just one, people feel more familiar with it, feel its more 'established' and are usually more comfortable buying it.
"Oh 'x' I've heard of this, if they made a sequel the first one must have been decent' etc.
We know thats not always true but its how most people work psychologically.
The downside of course to episodic content with its lower prices and quicker turn arounds is that you start eating into your profits with retail chains taking higher percentages, charging more for product space essentially and having to deal with all the other costs associate with retail chains.
There in lies the beauty of digital. Of course its dependent on the pesky broad band penetration among other factors so thats kinda why everythings starting to come together now.
All that being said I'm not entirely sure FPS'es are the greatest candidate for Episodic Content. RPG's, Adventure games, and the like feel more a natural fit, but if something like 24 can work then I guess FPSes can too. They break down nicely with their level based approach.
Really though for episodic content to work there has to be a story and good characters to drive it. There needs to be an over arching reason to keep coming back to the next interation. More levels just feels like a map pack or something. Which maybe if you didn't *call* it episodic and just said it was mini expansion packs then it would feel less awkward.
HL and SIN are pretty story focused, so we'll see. I didn't know the Sin guys were chaning the story based on player actions. That's kind of interesting. Letting the community shape the fate of a game in an MMO like way.
Sort of like a daytime soap meets american idol.
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