I'm all for changes of the same level as the ones in-between Seasons 1 and 2, but I'm not sure I'd be comfortable with a radical restructuring of core game areas. Sam and Max episodes always give us new areas to explore, the areas that are the same within a season provide a sense of consistency between episodes. Season 2 improved on the issue of new content by usually providing new observational dialogue for the items that carry over, and I felt that was enough(for me, anyway) to satisfy my need for things to not remain same-y.
With the episodic model, I feel some things *have* to remain the same during a season, to give it a cohesive sense of being a full entity after the fat lady's encore. Much in the same way that a television show normally has those settings which carry over throughout the seasons and series, it's necessary in the same way for some things to remain the same throughout an episodic series. How can we start off an episode without a scramble for the phone?
Now, I did think that the robot's radical reconstruction of the main town area to streamline it for gameplay purposes was no less than brilliant. I honestly didn't realize what they had done for awhile. But the thing that keeps the games from feeling same-ish, to me, would be new situations, new observational quips for clicking on the same object, and the areas outside our core starting place.
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Originally Posted by eriqchang
I want a 2d hand-painted cel-style season 3!! (LOVED the first two seasons visually.. not complaining!) But it would be amazing to see a more "Curse of Monkey Island" style for a third game. Or possibly a full non-episodic self-contained adventure.
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I actually don't like this idea...I like for a series to remain consistent when it comes to general artistic style. I wouldn't want a "realistic, first-person Okami" any more than I want a new 2D Sam and Max. Yes, Hit the Road used 2D and cartoony graphics, but a new 2D Sam and max would hardly look VGA, and the series has already moved past that point. To go back seems....it doesn't feel like it really fits.
And also, episodic is more or less Telltale's bread and butter, and...they do it right. I enjoy getting a new episode each month for a $35 subscription fee, rather than paying $50-60 for a big game that might last me a week or two. My interest and intrigue is spread out over half a year or so, and I love it. I'd really rather not see Telltale abandon the model that is as close to my definition of perfect as I think the universe will allow.
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Originally Posted by Snocat
How about we save the major explorations for a new genre of Sam & Max game! Like some kind of wonky rpg or first person shooter! I mean, Sam & Max doesn't always have to just be a click-and-point type game right?
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No.