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Bone Series Discussion Chat about the Bone games! Get hints from fellow gamers!

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Old 04/17/2006, 09:34 pm   #21
viper1701
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Guys, thanx for the great work you did on this one.

To be honest, I was a bit disappointed buy Act 1. I thought it was lacking interactivity, fun, length...

Act 2 is a fantastic accomplishment. Funny with a lot of good puzzle... perfect mix of 3D and point and click. The only problem I had was with the loading times, which were a bit long sometime, especially during the cow race. But overall it was a lot of fun.
I had the chance to meet Ron Gilbert in Paris recently and we talked about Telltale and the hope it was for the future of adventure games. I'm so happy to see we were right.

I hope you guys will sell a lot of those.

Ho and by the way, if you're thinking about a French translation of the game, it would be a great honour to help you.

Cyu guys and thanx again.

Romain
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Old 04/21/2006, 01:35 am   #22
Dave Grossman  Telltale Team
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Well, now, this is typically LucasArts style. Remember when you had to get the root in Monkey Island 1 for making this anti-ghost potion, but in the end you just used regular malt beer?
It was root beer!
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Old 04/26/2006, 05:50 am   #23
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And a week behind the crowd, I finally finished it last night. I don't have time to play for extended periods, but managed to get through a puzzle or two per session.

It was wonderful, and I will tell you what I liked about it (contains some spoilers).

The puzzles that are one step ahead of you. This was a trademark of LucasArts and I was extremely pleased to see it again in Cow Race, specifically trying to smoke out the bee. When he grabbed the straw and puffed like a cigar that was absolutely brilliant. Back to the drawing board.

The world was alive, even if it meant kicking a stone or sniffing a flower or having a description for a non takeable item. This was the biggest improvement over Boneville, and I hope to see even more of it in the next installment. This also involves the chickens, talking to cows and the possum kids always-tied rock-scissors-paper idle animation.

The Cow Race puzzle was brilliantly executed, and nice to see the rat Creature chase as something different (inventory based).

There may have been a few too many times you had to feed straw to the cow, but if it works once, it's logical it's to work again.

Once I figured out how to activate the packing the cart puzzle (which wasn't that obvious, I'd walked around for a long time trying to find the objects to go in) I loved the variation of a first person 2D puzzle.

I experience one hang-up when the scene froze as Phoney went to attend to the punching bag. I thought, hmmmm, walking around he building in real-time. But after a minute or so figured game had crashed. After restarting game and loading a recent save everything went fine.

While I wasn't sure quite how to 'solve' the bashing pans puzzle, it was a heck've a lot of fun. It seemed to solve itself after a while, but I'm kinda unsure if it was due to a sequence of pans or not.

Jeff Smith was right to insist the bulging muscle and jaw-drop animations were included. Great cartoony stuff.

I turned on and used the hint system once and felt dirty afterwards (regarding a potato and a key).

The models and voices were excellent, had no problem with that aspect in the least.

Satisfying end-game, though I thought I was being primed for another puzzle at the farmhouse just before the credits rolled. And what an awesome credit sequence it was.

The main negative, as has been stated before was the long pauses between screens, often with a black screen and no loading icon. On more than one occasion I thought the game had crashed when it was simply transitioning.

Looking forward to shadows and alternate resolution possibilties further down the track.

So thank you!

When's #3? Octoberish? #-o
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