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Strong Bad Hints Stuck in the game? Need a hint? Check here for locations of all hidden maps, monsters, and keys! Spoilers are very likely.

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Old 12/15/2008, 10:50 am   #1
LuigiHann
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Default Can't use items on the numbers? (spoilers)

Okay, so I'm in the Stinkoman game. I want to change what level we're on, but attempting to use items or party members on the Level 1-1 text, results in the same response as clicking it without an item. It seems like using the Alge-bros on the numbers would be the solution to this puzzle, but it's not letting me use anything on the numbers

Is this a glitch or am I missing something?
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Old 12/15/2008, 10:51 am   #2
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I'm at the same place, and had the same idea.
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Anyone know how to speed up time to beat Stinkoman yet? That's along the lines of what Homestar told me. Stupid Algebros do nothin.
I'm a-stucka. I dunno if its because I got the hints on, but Homestar said something about speeding up time, which I thought of as advancing the level.
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Old 12/15/2008, 10:56 am   #3
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Yeah, I was barking up the wrong tree. I just figured out what to do, and it's nothing to do with the level number. Too bad, it would have been funny.
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Old 12/15/2008, 10:59 am   #4
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Any, um... hints?
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Old 12/15/2008, 11:16 am   #5
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I just gave you a hint in an other thread, but here it is: talk stinko about enemies, talk enemies about stinko, and you should be able to figure it out from there.
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Old 12/19/2008, 05:12 pm   #6
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Quote:
Originally posted by Holyxion
I just gave you a hint in an other thread, but here it is: talk stinko about enemies, talk enemies about stinko, and you should be able to figure it out from there.
Just to be sure you are talking about speeding up time to advance right?
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Old 12/20/2008, 07:15 am   #7
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Quote:
Originally posted by LuigiHann
Yeah, I was barking up the wrong tree. I just figured out what to do, and it's nothing to do with the level number. Too bad, it would have been funny.
What exactly didyou do and how do you do it.
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Old 12/20/2008, 10:31 am   #8
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Quote:
Originally Posted by Holyxion View Post
talk stinko about enemies, talk enemies about stinko, and you should be able to figure it out from there.
Ta da. Make that shootey guy speed up by clicking on the turtle conversation, and the fly guy needs to be more accurate (I don't remember what the conversation icon was)
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Old 12/20/2008, 01:33 pm   #9
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I thought we were talking about how to change the levels not how to get on the screen but thanks anyway.
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Old 12/20/2008, 07:18 pm   #10
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You can't change the level. You are infinitesimally stuck on level 1-1.
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Old 12/20/2008, 07:42 pm   #11
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Well that sucks
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Old 12/22/2008, 06:24 pm   #12
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I still feel like my idea could at least have warranted a "That's a great idea! But it's wrong."

Did nobody try this combination during playtesting?
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Old 12/22/2008, 09:59 pm   #13
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Quote:
Originally Posted by LuigiHann View Post
I still feel like my idea could at least have warranted a "That's a great idea! But it's wrong."

Did nobody try this combination during playtesting?
No one did. And it IS a good idea, for which you deserve props.
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Old 12/22/2008, 11:00 pm   #14
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I had a similar idea to use something on the energy bars - you know, to kill him off - though I've forgotten exactly what it was I was trying to use. I got the same effect as with using items on the level number - Strong Bad gives the same response as if I'd clicked on it, and not even a "can't use items on that!" sort of thing.
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Old 12/23/2008, 12:13 am   #15
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Quote:
Originally Posted by LuigiHann View Post
I still feel like my idea could at least have warranted a "That's a great idea! But it's wrong."

Did nobody try this combination during playtesting?
Actually, we DID catch this during playtesting. And I'm pretty sure we even wrote a line to cover this at some point, but occasionally in the massive whirlwind of production just before the game goes out, somethings do get overlooked. At that point our first priority is to make sure the game is actually working properly!
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Old 12/23/2008, 02:37 am   #16
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Whoops! I was mistaken then.
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Old 12/23/2008, 06:02 pm   #17
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I tried that too - "Oh man, the enemies are just wussy level 1 enemies, we need to bust out the Algebros on the level counter!"
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Old 12/23/2008, 08:31 pm   #18
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I'm both happy to know that I wasn't the only one with this idea, and sad that I wasn't the first to have this idea. Ah well, carry on.
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Old 12/23/2008, 08:54 pm   #19
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Yes, we definitely did, and a line was written for Strong Bad. IIRC it was "That's a good idea, but the Algebros never did understand decimal points. I'll have to find some other way to do this." It must've not made it into the last rush of getting everything done.
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Old 01/01/2009, 03:38 pm   #20
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Next time you update glitches and whatnot, throw that in there!
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