Hm...oh my
"Well that's been something that was a major thing for the studio to go after here. We are incredibly excited about the results for Wallace & Gromit. For us, pointing and clicking has always felt like you're one step removed from the gameplay."
...I'm not liking where this is going....
"You lose a little bit of the immersion that you get from actually controlling the players."
...Wait...
"So being able to rethink how you play a story-based game, a puzzle-based game, using a gamepad has been a great, great opportunity for us to solve some of those immersion issues and accessibility issues."
The accessibility of pointing at something, and clicking to interact with it? What I'm seeing here are problems and issues with the core mechanics of a point and click adventure. Has Telltale been making the wrong kind of game? Is the genre not mainstream enough for them?
"There's a lot of people say: "Well, I don't play adventure games," and not even try. I think with Wallace & Gromit, we've got something that people can sit down and drive Wallace around and drive Gromit around and interact with the world in a whole new way that just feels completely different and it is a little bit more accessible and a little bit more immersive. We also went after the interface in a way that reflected the way a modern gamer thinks about gaming."
....#$%^.
The modern gamer has enough games. I don't want the modern gamer's titles. That's why I by from independent studios over the internet. That's why I play point and click adventures. Are adventure games not going to be different anymore? I think this is a valid concern, given the quotes we have here.
"Really what we want to do, we believe that the adventure genre has really been the best genre for telling stories and games ever since it started and that's why it's still around."
Yes, it's great at telling stories. But...
"But we do want to evolve it and we do want to expose it to more people and we don't want it to be a block for new people who are interested in games but don't know what an adventure game entails."
...they aren't good ENOUGH. Or rather, not profitable or easy enough. Maybe if it were more homogeneous with other genres, it'd be more accessible.
"We want to make it so that an average gamer can sit down and play Wallace & Gromit and enjoy the story and feel like they're playing their other games as well,"
So, wait. I see what's wrong with the adventure genre here.
I get it!
The goal is for the next Telltale game is to make sure it is:
"not something that is a unique type of experience based on a control system."
Ah. Thanks for clearing that up.
And for those who don't think that this control system will affect the PC game:
"That's a good question. I don't think so. I think those games are built around the control system and it's so at the core of the entire game from a presentation standpoint, from a gameplay stand point. So to go in and do that, it changes the product completely.
...
Some of the products might make sense to be just pure point-and-click and that's the best way to play them and others might work better with the Wallace & Gromit control system."
"Products", as in "games". As in how they are built from the ground up to be played.
Last edited by Rather Dashing; 02/10/2009 at 01:10 pm.
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