If you're reading this and haven't played the game yet you may want to stop. There may be a few semi-spoilers.
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Isn't envisioning Bone as one big game the opposite of what we're supposed to do? Hasn't Telltale said from day one that their goal with episodic releases is to make each game a complete, stand alone experience? Aren't they trying to avoid the concept of a series that depends on each episode before it, a la "24?"
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Well, as far as I can see it, the episodic nature of its delivery basically means we get to see a small part of the whole story/game each time. However it all basically adds up to one game when you think about it. Take for instance part one. If you think about the story in it you realise it's basically just chapter one in the full tale, the introduction if you will. It introduces most (all? I haven't read the actual books) of the characters and gives you a little background on the actual main character. We learn why he's there, where he's from, who some of his friends are, etc.
However, it's only the very beginning. Nothing really seriously happens until near the end of the game. We learn they're getting chased by someone, We get to see a small glimpse of some major bad guy, we get a few little beginnings of what I assume are going to turn into major story elements later, and generally the seeds for the actual story are planted (Woo, metaphors!).
But, Telltale do manage to make an actual small game out of this tiny part of the story. A mini story is added for this chapter of the story to revolve around. The 'Bones' are lost and then seperated and then you get the task of reuniting them and finding their way. Telltale have managed to create a full (albeit somewhat short) game.
So basically, they
are all one enormous game but seperately they do manage to be stand-alone experiences. I just like the idea of having them all together so I don't have to ruin the experience when playing them all after each other by going back to desktop and selecting 'Bone Part Two' and so on each time I go from game to game. It'll kind of ruin the immersive experience, y'know?
Oh, and if you're wondering why I've gone through the trouble to bother writing all this I found I got the highest marks in the whole year level at my school for the end of year English exams so I'm basically trying to show off.