Yup. Like the RASP in Sam & Max: Hit the Road. I had never heard of a RASP before. RASP? What is that?!
Anyway, I like a puzzle that if I DON'T figure it out immediately, the game provides enough pointers to get me there. Like if I'm really TRYING to figure it out, there should be something somewhere to point me in the right direction.
It's when the puzzle completely loses track with what I'm thinking that I get despondent and stop playing. I sometimes just don't get the bigger picture. When I see the solution, sometimes I think 'Okay, now how the hell was I supposed to think of that?' If, by some fluke, I DO use MAX with the dimly-lit 'TUNNEL OF LOVE'S' electrical box, I feel like a real genius...but these moments are few and far between. I only go forward to reveal more cool animations of speeches of backgrounds or clickable things or maybe even story. For HIT THE ROAD I just really wanted to see the MAX put his hand inside the cat and pull out a note, I wanted to see THE WHEEL OF TRAGEDY IN ACTION, I wanted to see MAX bounce on TRIXIE'S bed, and I wanted to see THE WORLD'S LARGEST BALL OF TWINE, and I wanted to see the one shot where SAM is holding MAX over the edge of the BALL OF TWINE restaurant. I bought the game for that. I'm sure the marketers didn;t expect those to be big selling points, but hey. Oh, and the screenshot of GATOR GOLD on the box...I loved that. And the BOX ART.
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