Quote:
Originally Posted by Freelance Poster
I never bought into the allure of "achievements", and I still really don't get what the big deal is.
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It's the same allure that brings people like myself to go after many things in games. It's the equivalent of trying to obtain all 120 stars in Super Mario 64 on the N64. In some ways it's identical to the same "unlockables" that have been in games for years, but the brilliance of it is to combine it with EVERY single game available and the online community. It really provides a whole new way to game. It's gotten me to play some games in ways I never would have before.
But at the same time, I'm the type of gamer who regularly goes back through games to fill them in and I've been that way since the NES. I know there are people out there who buy one or two games a year and rarely finish more than half of them. So I can understand how the appeal of achievements can completely pass some people by. But as der_ketzer said, if you don't like 'em, just ignore them. It's the same as it was ignoring the 120 stars in Mario and burning through the "story" in a few hours. Having achievements just gives the rest of us more objectives to shoot for and another reason to pop in that $60 purchase for a little more play time.
In Sam & Max though, I'd imagine the achievements will be the standard achievements (i.e. finish this section for an achievement, pick up a specific item... etc). I hope they don't have anything along the lines of "finish the game in under XXX amount of time". Sam & Max isn't a game that should be rushed.