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Old 03/28/2009, 04:00 pm   #1
moskow603
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Bright Side of the Moon Previews

I bought the series today and beat it after about 3-4 hours, and I was surprised to see that there wasn't a preview to the next episode, similar to SBCG4AP. I know that they have a whole season preview for Wallace and Gromit, but come on. The least you could do is put an "On the next episode of Wallace and Gromit's Grand Adventures....".
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Old 03/29/2009, 02:57 am   #2
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Woah, woah, woah. Sam & Max never had previews until the next episode, and I liked that. It kept you in suspense until the screenshots and information started coming out.
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Old 03/29/2009, 08:04 am   #3
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yeah but Strong Bad did
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Old 03/29/2009, 01:42 pm   #4
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I think that was more to do with giving Wii owners a preview of the next game.

Steam, Xbox Live, and of course Telltale's own site all let you put up demos and videos. The Wii Store however, does not, so even if it meant getting the video up earlier than normal it made sense to put the teaser for the next game in with the current one.
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Old 04/01/2009, 11:51 am   #5
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Yep, I'd have to agree with Chris, and Strong Bad should not be taken as a standard for every other Telltale title. Both seasons of Sam & Max didn't have previews vs. one season of Strong Bad (with it's secondary release not supporting demos or preview videos on their own) having previews. It all makes perfect sense and I see no need to complain.
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Old 04/02/2009, 03:25 am   #6
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I missed the 'next episode' thing too. Maybe the button should say 'Trailer' instead...
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Old 04/03/2009, 03:08 am   #7
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Quote:
Originally Posted by Guybrush Threepwood View Post
Woah, woah, woah. Sam & Max never had previews until the next episode, and I liked that. It kept you in suspense until the screenshots and information started coming out.
But Sam & Max had connected episodes, W&G as well as SB, do not.
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Old 04/03/2009, 01:42 pm   #8
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All of our games so far have had some overarching plot. Strongbad's wasn't as elaborate as Sam & Max, but it was there. WG also has a story arc that will develop over time, I assure you.
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Old 04/03/2009, 03:11 pm   #9
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Whoawhoawhoa, what was SB's? At end of Homestar Ruiner, KOT threatens SB with taxes. End of Badia the Free, Sb says "I hope my band game is home" Next, The camera pans in on Dangeresque poster and Dangeresque to 8BIE is obvious. Is that an over arching plot?
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Old 04/08/2009, 04:40 pm   #10
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I agree. There wasn't much of an overarching plot in SBCG4AP. A person who, lets say buys Episode 3, isn't going to need to know anything from Episodes 1 & 2 to play it.
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Old 04/08/2009, 11:06 pm   #11
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Quote:
Originally Posted by moskow603 View Post
I agree. There wasn't much of an overarching plot in SBCG4AP. A person who, lets say buys Episode 3, isn't going to need to know anything from Episodes 1 & 2 to play it.
It's the same with Sam and Max. Sure, some of the puns will go unnoticed if you haven't played the previous episodes (especially in Chariots), but you can still solve the game all right.
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Old 04/09/2009, 12:12 am   #12
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No, it isn't. SB didn't have a central villian or underlying plotline (such as Hugh Bliss trying to hypnotize everyone, or the Soda Poppers ruling Hell and seeking revenge on S & M), as Sam & Max did.
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Old 04/09/2009, 02:12 am   #13
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Quote:
Originally Posted by Murray the Chao View Post
No, it isn't. SB didn't have a central villian or underlying plotline (such as Hugh Bliss trying to hypnotize everyone, or the Soda Poppers ruling Hell and seeking revenge on S & M), as Sam & Max did.
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... but you can still solve the game all right.
and the focus was on the second part
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Old 04/09/2009, 06:04 am   #14
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I'd still say the plot of SBCG4AP was dissapointly weak, if not non-existant. Perhaps they were going for a different "story structure" to avoid predictability or something of that sort, but in the end I didn't feel like I'd played through a "plot" so much as I'd just spent several quite separate days in the life of Strong Bad. And aside from, perhaps, five seconds of mention at the start and end of a game(not even all of them), they could be played in any order without messing with the "narrative".

The games were still good, and I honestly didn't expect an impressive plot from the Homestar Runner universe. But something like the DNA evidence pun running through the episodes would have been appreciated, with it actually amounting to something at the end.
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Old 05/05/2009, 06:41 pm   #15
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Episode 2 out now
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Old 05/05/2009, 09:31 pm   #16
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Since this got bumped, I'll go ahead and throw in my 2 cents.
As lead designer of SBCG4AP, and can safely say that an overarching plot was never our goal. We wanted to treat the series as if it were a sitcom, with new stories taking place each episode within the same general areas. As with every good sitcom, we made sure to reference things that happened in past episodes as well as plant tiny seeds for events we knew would happen in the future (Arrested Development does a GREAT job of doing that!)

So yeah, don't call it an overarching plat because it clearly wasn't and it was never meant to be. This is also why the previews we especially important for that series.

That is what we were talking about, right? Sorry, I get distracted easily.

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Old 05/06/2009, 04:38 am   #17
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Mostly the end of SBCG4AP was hints about the next Episode, they weren't leading on to the final Episode such as Sam & Max, In Wallace & Gromit I noticed that it will have a story Arch much like Sam & Max, each Telltale game is unique and will have new openings each episode/series, Strong Bad is the example of a fun arcade game. Extended Play is what I mean, so this kind of explains it, no previews for W&G.
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Old 05/08/2009, 12:35 pm   #18
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I'd also say it'd be easier to do recaps for SBCG4AP - all the clips have to take place in the same location or there'd be loading screens between them - so for example, in the preview for Dangeresque 3, all the events are in the field, even when they take place somewhere else in the actual game. SBCG4AP has fewer, larger locations (an entire house and its surroundings are one "room" for example) while Wallace and Gromit has loads and loads of seperate locations, but they're much smaller (Lounge, hallway, dining room, kitchen, Wallace's room, basement, front garden and back garden all seperate "rooms"). If something similar to the Sam and Max Season One credits was done (where all the locations are combined and compressed into one) it might work, but it wouldn't look as good (the shelves behind Bosco are just textured on!)
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Old 05/09/2009, 05:58 am   #19
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i noticed at the end of The Last Resort Monty Muzzle walking by putting a flyer on wallace and gromit's gate. this looked like some kind of preview. will something similar be done at the end of Muzzled!
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Old 05/21/2009, 07:14 pm   #20
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i did notice that
btw there aren't THAT many areas in W&G
Theres definitely more areas in SBCG4AP so idk what you are talking about
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