Quote:
Originally Posted by Rather Dashing
You should feel ripped off. Seriously. You pay for a video game, and you just get the first part. And fuck, "Video Game" is not like "Werewolf", in which each part designates half the equation. It's more along the lines of "Red Car", where the first word is a descriptor for the TYPE of thing that the second word is.
Games are easier now because a game has to be accessible to be successful, and the cheapest way to make a game accessible is to make it easy. This is also the WORST way to make a game accessible. If a game does not have a solid difficulty curve, introducing elements and challenges as the player moves along, providing a steady relative level of challenge to the player....then it's a worthless piece of shit. You aren't playing a game if you always win, you're mashing buttons pointlessly. If every person, no matter how stoned or half-asleep or brainless can surmount the challenge, then why is it at all special or enjoyable when YOU do? Why should that "game" part be there at ALL? By your standards, a game is just a really long video with a pointlessly complicated UI. It's pure tedium at its very worst.
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How dare you make me actually
think about the words I've said! But, since you did, I realize that I sort of gave off an attitude that I universally want my games to be easy. This is not the case. In most games, I do want to have to develop the skillset to move forward, I want to have to become good at it. Hell, that's a large part of why rhythm games have become so huge, because of the rewarding feeling of getting better and achieving what you weren't able to before.
In a game like Portal, I want to have to think about what I'm doing and work out the solution. I want to have to scratch my head and spend time thinking about how to get through my adventure games. In some games, I just want to have fun playing with different weapons, seeing what new ways I can find to kill enemies (for example, my cousin is currently playing Bioshock 2 with ammo cheats on so he can kill Splicers by firing Trap Rivets at them, and it's hilarious). And in a game like Kingdom Hearts, I mainly want the story. God help me, I want the ridiculously convoluted story (and no, I don't think he's entirely making it up as he goes, though it does look that way sometimes).
And consider this: if you play this game on Proud Mode, unless you're a hardcore completionist, you're likely to spend most of the game struggling through the main game or level grinding in order to pass a certain part. I know that if I were playing on Proud Mode, I wouldn't set foot in the Mirage Arena, I wouldn't have taken the time to meld and level up all of the commands, and I wouldn't have played all of the mini games. And I can guarantee I would've given up in frustration before ever managing to beat the secret bosses (which I'm not certain won't happen even on standard). The story can be blasted through, but there's so much more to the game, and playing on standard forces you to experience EVERYTHING if you want to get the real ending. I'm not getting less by playing on standard, I'm getting more.
I also believe that if you do play the game on an advanced difficulty, it should be reserved for your second playthrough, and I like that games like Resident Evil 4 don't unlock Professional Mode until you've beaten the game. I may decide to give Proud Mode in these games a try someday, but I would never do it on my first run.