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Old 04/26/2011, 10:05 pm   #1
Hayden
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Default Worst Levels You've Ever Encountered

In almost every game (mostly action or platformer games) there's always that one level that we dislike, hate or absolutely despise. It's the one that thought was crap upon our first playthrough, and it's the one we dread upon each replay. It might have caused you immense frustration and made you tear out your hair, it might have seemed almost impossible, it might have been one of those levels that presents a problem that seems to have no solution whatsoever, it might have been poorly designed, it might have been annoying, or you might've just plain not liked it for your own personal reasons. For whatever reason it may be, we all have levels that we hate and wish never existed.

So share your tales of frustration here, tear your least favourite levels to shreds, nitpick, explain why these levels were so terrible, and criticize and abuse the designers of said levels (whoever they may be).
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Old 04/26/2011, 10:13 pm   #2
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Legend of Zelda: Ocarina of Time. Water Temple.

As obtuse a puzzle as I ever saw. Was the game that forced me to reset and start over, because I was entirely sure I'd used a key in the wrong place and ended up with no ability to make forward progress. Lately I've heard I was wrong, but I hear different information on that. Anyway, it sucked.
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Old 04/26/2011, 10:49 pm   #3
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Water Temple in OoT as stated earlier... dear god the nightmares I have with that temple...

And to beat the rush: Psychonauts' Meat Circus. Trying.... so hard.... to not rage....
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Old 04/26/2011, 10:50 pm   #4
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Several of the levels in South Park for the N64 (the FPS one)... those levels were just so extremely bland and dull.
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Old 04/26/2011, 11:32 pm   #5
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The huge underwater level with the submarine in Earthworm Jim. I was never able to play through it as a kid. When I was too fast the glass would break, when I was too slow I wouldn't be able to get to the next oxygen refill point.
I did conquer it about 8 years ago, but it still haunts me...
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Old 04/26/2011, 11:34 pm   #6
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Quote:
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The huge underwater level with the submarine in Earthworm Jim. I was never able to play through it as a kid. When I was too fast the glass would break, when I was too slow I wouldn't be able to get to the next oxygen refill point.
I did conquer it about 8 years ago, but it still haunts me...
That level is nothing compared to the Peter Puppy level.
Now that level was just EVIL!!!
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Old 04/26/2011, 11:42 pm   #7
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that level is nothing compared to the peter puppy level.
Now that level was just evil!!!
eff that level
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Old 04/27/2011, 12:03 am   #8
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I didn't get stuck in the OoT Water Temple, albeit I did have a strategy guide at hand. It was certainly annoying though.

World 8-3 on Super Mario Bros. ...stupid hammer bros. I hate them.
World 8-1 on Super Mario Bros. 3 ...cannons, cannons everywhere.
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Old 04/27/2011, 02:52 am   #9
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That level is nothing compared to the Peter Puppy level.
Now that level was just EVIL!!!
That's the problem. I don't even remember the Peter Puppy level that well.
I've only seen it once or twice.
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Old 04/27/2011, 03:03 am   #10
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Tetris level 13.

I'll be seriouser when I get home from school
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Old 04/27/2011, 05:35 am   #11
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I didn't get stuck in the OoT Water Temple, albeit I did have a strategy guide at hand. It was certainly annoying though.

World 8-3 on Super Mario Bros. ...stupid hammer bros. I hate them.
World 8-1 on Super Mario Bros. 3 ...cannons, cannons everywhere.
I remember beating SMB3 with game genie and kept wondering on the cannon level how it's possible to do it without cheating.
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Old 04/27/2011, 05:50 am   #12
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There's this one level with Team Chaotix in Sonic Heroes that I just couldn't pass, no matter how hard I tried...
it's been a long time though. Maybe I could kick it's ass now if I wanted to.
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Old 04/27/2011, 06:30 am   #13
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Pretty much the entireity of The Library from Halo, which is to say the levels both before and after the reveal of The Flood. The same rooms copy-pasted countless times with the same enemies doing the same things over and over again. This is not good gameplay, this is just pure laziness on the developers part.

The Water Temple of OoT may have had its problems, but at least it was interesting. It wasn't the same boxy corridor repeated endlessly for about 2 hours.

...

Other levels that get the middle finger are the Meat Circus from Psychonauts for just being so god-damn hard, the original Donkey Kong in Donkey Kong 64 for being murderously difficult compared to the rest of the game, the Microscope puzzle from The 7th Guest for being impossible (and not even giving you anything for actually beating it!), every single level as Big the Cat from Sonic Adventure, Canary Mary's races from Banjo-Tooie, the two crystal hunting levels from Ratchet & Clank 2 and the race against Hilary in GTA Vice City.
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Old 04/27/2011, 06:52 am   #14
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The problem I had with Donkey Kong was how extensive the searches were for extra pieces, doodads and gizmos to progress. I found it a cheap way to extend the game's length.
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Old 04/27/2011, 07:20 am   #15
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I dislike DK64 as a whole because it's just one long collectathon, and I like a little more depth than that in my games, but being forced to play the original DK was such a massive middle finger that I had to mention it.
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Old 04/27/2011, 07:21 am   #16
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Sumotori Dreams is possibly the worst game ever made, but its hillarious to watch the robots stumble around like drunks, i never have laughed so hard in my entire life after playing this, it simply kicks ass...

http://www.gravitysensation.com/sumotori/
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Old 04/27/2011, 07:26 am   #17
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I dislike DK64 as a whole because it's just one long collectathon
That's the reason I didn't like this game much as well.
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Old 04/27/2011, 07:51 am   #18
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See collecting was cool in Mario 64 because you had a discernible end with clues. Rare took obscure collecting and made it its own genre
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Old 04/27/2011, 08:08 am   #19
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Especially in two player mode. Ugh.
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Old 04/27/2011, 08:57 am   #20
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Battletoads was the embodiment of BS.
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