The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Private Pirates Club

Private Pirates Club The pre-orderer's paradise. We were talking about cool stuff in the run-up to the game's launch! Read it in here. (This forum is closed for posting.)

 
 
Thread Tools Search this Thread
Old 06/08/2009, 09:25 am   #521
Ry Guy  Telltale Team
Telltale Team
 
Ry Guy's Avatar
 
Join Date: Oct 2008
Posts: 50
Default

Quote:
Originally Posted by Zomantic View Post
Whoa! Awesome stuff there... Some of those drawings are genuinely scary , others inspire sympathy, a few are even cute. Really impressive! Oh, and lotta zombies too... (You mean... ZOMBIES?!)
Thanks! Who doesn't love zombies???

Quote:
Originally Posted by Onno View Post
Wow Ryan. That looks absolutely amazing!

How do you typically make those drawings? Do you sketch on paper first or directly on the computer? using a pen tablet? Wat software do you prefer?

Were those TMI sketches done in Illustrator? They look so clean and crisp, they could very well be vector-graphics for box-art. Actually, the background-graphics do as well.

Are you employed by TellTale or are you a freelance artist that's available for other projects once TMI is finished?
Thanks man! I usually just sketch out a line drawing of whatever on paper (i'm still getting used to drawing on a cintique, doesn't have the same feel as a pencil across paper), scan it in, then I color it and all that jazz in PS. I used to prefer painter, but have gotten fond of PS's speed. At home i use an old tablet that i've had for like 6 years, but here at work I have the opportunity to use a cintique. Some days i just prefer the tablet..

The TMI sketches were done in PS, with a good amount of selecting for clean edges.

I'm working full time at TTG as the lone concept guy. I do some freelance on the side to feed the non existent family of 9, but that gets pretty tiring.
Ry Guy is offline  
Old 06/08/2009, 09:32 am   #522
seanvanaman  Telltale Team
Telltale Designer
 
seanvanaman's Avatar
 
Join Date: Aug 2008
Location: San Francisco, CA
Posts: 132
Default

Well, now I just feel bad for not attempting to answer your questions That generally means, we don't know, we're not at liberty to say, or this thread has just gotten bigger than anyone thought it would! Alas, let me try.

Quote:
Originally Posted by taumel View Post
I don't know if this has been asked before but are there any plans for localised versions, german in particular? And if so, will this be done before the DVD release also for the episodes, updating already released episodes as well? I don't need it personally, but it would be great if i could share the game this way with my daughter.
I haven't heard anything about localizations yet. If not, think of how much fun you'll have translating for your daughter! You can do all the piratey voices you want!

Quote:
Originally Posted by taumel View Post
In a maybe behind the scenes i would be curious to see how the production of Monkey Island worked, the worflow with the different stages and also finally showing off the TTG tool.
This WOULD be cool.

Quote:
Originally Posted by taumel View Post
How many people are working on Monkey Island at TTG?
25? 30? It's hard to say, it's always changing. I'm coming over from WG right now, while others are jumping back and forth, etc.

Quote:
Originally Posted by taumel View Post
do you have any plans to shorten up the update cycles, maybe to every two or three weeks or is it more about producing more series with the already familiar update cycles or putting more work into a normal serie?
We make 'em as fast as we can. A month seems to be about our breaking point, but I'm sure we'd experiment with the sweet spot of release times for episodes if we could.

Quote:
Originally Posted by taumel View Post
Will there be a XBLA version of Monkey Island as well or is it tied to the Wii due to some exlusive deal or is the franchise not allowed to show up on the Xbox360?
This is a little above my pay-grade, but I can say there are no announced plans to bring this XBLA right now.

Quote:
Originally Posted by taumel View Post
Now after you worked out the hint system will we also see an increase in the puzzle complexity to also please more of the veterans and will inventory combinations making their way also into other series? Btw i read that there will be four hint grades, are these like none, low, medium, high?
The hint system doesn't give us, the designers, carte blanche to create mind-bending, spirit-breaking puzzles. Earlier I read somebody describe the MI games of old as trying to "beat" the player -- which is just about right when you think of some of those puzzles. Our puzzles are going to be pretty close to what you're familiar with when it comes to Telltale, but with some added MI complexity (which is usually pretty bizarre). Our hint system will work the same as it has in our other games, but hints might be delivered in a more organic fashion (which you'll have to play to see!)

Quote:
Originally Posted by taumel View Post
What has changed, that after so many years of trying it finally happened that LucasArts allowed it?
I don't know -- a lot of things have to happen at the same time for a deal like this to actually come to life, so I think it was just the right time and the right people were involved.

Quote:
Originally Posted by taumel View Post
I suspect if Monkey Island goes well, which i would say is safe to assume, there is more to come from this direction, right?
Speaking PURELY as a fan, I hope so. But for now let's just assume this is our only chance to return to Monkey Island and enjoy every second of it!
seanvanaman is offline  
Old 06/08/2009, 09:50 am   #523
Todesreiter
Monkey Island Death Rider
 
Todesreiter's Avatar
 
Join Date: May 2009
Posts: 132
Default

Norman Matt sais that it will be a pleasure for him to speak
guybrush again for the german version of tales of mi and mi1 se!

so you have to tell the publisher
that it will be a MUST to ask him !!!
__________________
German Monkey-Island Forum: www.miforum.de
Todesreiter is offline  
Old 06/08/2009, 12:26 pm   #524
Laserschwert
The F*ckest Uppest
 
Laserschwert's Avatar
 
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 1,850
Default

Quote:
Originally Posted by Todesreiter View Post
Norman Matt sais that it will be a pleasure for him to speak
guybrush again for the german version of tales of mi and mi1 se!
As a little explaination for the non-Germans here, Norman Matt is basically the German Dominic Armato, lending Guybrush his voice in CMI and EMI... in fact, he sounds DAMN close to Dom... so... "Dom close", I guess
Laserschwert is offline  
Old 06/08/2009, 12:42 pm   #525
Skippy the Demon
Ask me about Loom™
 
Skippy the Demon's Avatar
 
Join Date: Nov 2008
Location: Lost in some caves
Posts: 53
Default

I hope you guys get him then, it would've stunk if they had gotten someone else to play Guybrush in the English version.
__________________
"Try imagining how far the universe extends! Keep thinking about it until you go insane."

Visit the Sam & Max wiki.
Skippy the Demon is offline  
Old 06/08/2009, 03:16 pm   #526
Dave Grossman  Telltale Team
Cranky Game Designer
 
Dave Grossman's Avatar
 
Join Date: Nov 2006
Location: The desk next to the window
Posts: 130
Default

Quote:
Originally Posted by GuyMontague View Post
<===

I applaud the Curse team for coming up with door-hinge. I know it doesn't technically rhyme, but it's pretty darn good:

The cap'n burst in, lookin' like he'd kick down the door-hinge
"We'll surely avoid scurvy if we all eat an or-inge!"
I believe I personally gave them that rhyme. I had come up with it for a Pajama Sam game where I needed rhymes for all the primary colors for some reason.
(Seems to me Tim also called me for a rhyme for "fandango" in that same general time period....)

Edit: Chuck just walked past my desk, and he claims he came up with door hinge independently. We're going to have to duke it out.
(He also claims not to have played Pajama Sam, if you can believe that!)

Last edited by Dave Grossman; 06/08/2009 at 05:01 pm.
Dave Grossman is offline  
Old 06/08/2009, 03:25 pm   #527
GeeTom
evil looking door-stop
 
GeeTom's Avatar
 
Join Date: Jun 2009
Location: plunder island
Posts: 16
Default

Ahoy me monkey island fans! I finally preordered the game - this is my first post and i am already in the vip-area.

and i have question:
why did we have to wait sooo long for this!? xD

btw i'm also from germany and was used to the german voices, which were pretty awesome and very close to the original. And i agree, they have to get norman matt for guybrush.

i just played through CMI again with english voices - now i'm "prepared" for ToMI
GeeTom is offline  
Old 06/08/2009, 03:53 pm   #528
Arodin
Man of low moral fiber
 
Arodin's Avatar
 
Join Date: Nov 2006
Posts: 157
Default

I was curious about this Norman Matt guy (even though I don't know more than a few words of German), so I looked around and found this:
http://www.youtube.com/watch?gl=DE&hl=de&v=r1pXHhrToLw

He does have a Dom-like tone. It's kind of fun watching it in German...
Arodin is offline  
Old 06/08/2009, 04:02 pm   #529
Dave Grossman  Telltale Team
Cranky Game Designer
 
Dave Grossman's Avatar
 
Join Date: Nov 2006
Location: The desk next to the window
Posts: 130
Default

Quote:
Originally Posted by Joe Newberry View Post
It's been awhile since I played it, but didn't Loom kind of wrap up all its plot threads at the end?
No way, Loom was a total cliffhanger. Rips in the universe and all that sort of thing. And there was a sequel in development at LucasArts for a while - "Forge." Our own Mike Stemmle even worked on it.
Dave Grossman is offline  
Old 06/08/2009, 04:20 pm   #530
Laserschwert
The F*ckest Uppest
 
Laserschwert's Avatar
 
Join Date: Oct 2006
Location: Cologne, Germany
Posts: 1,850
Default

Quote:
Originally Posted by Arodin View Post
I was curious about this Norman Matt guy (even though I don't know more than a few words of German), so I looked around and found this:
http://www.youtube.com/watch?gl=DE&hl=de&v=r1pXHhrToLw

He does have a Dom-like tone. It's kind of fun watching it in German...
I've just checked out the Spanish intro... Guybrush sounds a little TOO happy filling his journal with his tragic tale...
Edit: Maybe we should post these in Dominic's thread for him to check out.
Laserschwert is offline  
Old 06/08/2009, 04:39 pm   #531
fdisk
Junior Member
 
Join Date: Jun 2009
Location: Miami, FL
Posts: 20
Default

Quote:
Originally Posted by Laserschwert View Post
I've just checked out the Spanish intro... Guybrush sounds a little TOO happy filling his journal with his tragic tale...
Edit: Maybe we should post these in Dominic's thread for him to check out.
I played all 3 Monkey Island in spanish, it's weird to play MI3 now in english, although it makes the experience new and fun!
fdisk is offline  
Old 06/08/2009, 05:11 pm   #532
Dave Grossman  Telltale Team
Cranky Game Designer
 
Dave Grossman's Avatar
 
Join Date: Nov 2006
Location: The desk next to the window
Posts: 130
Default I Just Got Back From E3...

...and boy, are my elbows tired!

OK, actually, it's my eyeballs. I didn't have a laptop or anything with me at the show, so today I'm back in the office and I just skimmed through this whole thread, all 500+ posts of it. The enthusiasm here is awesome!

I avoided replying to many of the posts I saw early in the thread, because I figured that in 27 pages surely someone must have addressed them. But it seems we've actually left a lot of questions unanswered. So, uh... well, I guess I'll try going back to the beginning again and picking out a few to actually answer.

Sorry if I miss yours. Feel free to ask it again.
Dave Grossman is offline  
Old 06/08/2009, 05:20 pm   #533
Paine
Junior Member
 
Join Date: Jan 2007
Posts: 22
Telltale Texas Hold'Em

Okay, I finally have a question. It's probably better directed at LucasArts, but they're not cool like Telltale and directly communicating with their fans. I'm hoping that as former Lucas employees and game programmers in general, you guys can answer it:

How much effort/resources would it take to port the SCUMM engine to the DS? Would it be comparable to producing one game? If it was done, would it allow easy and quick ports of all old SCUMM games to the DS? If so, how the hell has no one at Lucas had this idea already? Sell 5-10 already popular games for the price of one engine-porting development cycle. Seems like guaranteed profit.
Paine is offline  
Old 06/08/2009, 05:26 pm   #534
jukeboxhero
Junior Member
 
jukeboxhero's Avatar
 
Join Date: Jun 2009
Location: Texas
Posts: 13
Default

Scumm VM for DS has been done, it's just homebrewed. Look around the web. Therein lies your answer.
jukeboxhero is offline  
Old 06/08/2009, 05:27 pm   #535
xuicsus
Junior Member
 
Join Date: Jun 2009
Posts: 2
Default

I told my friend that the biggest thing that came out of E3 was the return of Monkey Island! His answer was, "What's Monkey Island?" to which I proceeded in answering... "Look behind you! It's a three-headed monkey!"

Needless to say, he now thinks I'm utterly insane now. It's going to be my mission, however, to show him the original when it's re-released and get him to support this movement of new monkey games!

Long Live the ghost pi--- *stab stab*

Long live the Fearless Guybr--- *stab stab*

Long live the... um... three-headed monkeys? *much applause from the dagger-wielding-primate*
xuicsus is offline  
Old 06/08/2009, 05:43 pm   #536
HoppyDragon
Mighty Pirate
 
HoppyDragon's Avatar
 
Join Date: Apr 2007
Location: USA
Posts: 353
Default

Quote:
Originally Posted by xuicsus View Post
"What's Monkey Island?"
On one hand, I know that if Monkey Island becomes more popular and well known than it already is, LucasArts may continue the series for quite some time again. On the other hand, if the series is popular, will they cater to the old fans or destroy the franchise in the process of trying to make it mass appealing?

The only people I trust right now with Monkey Island is Telltale.

And back on topic, I have my own question, which hopefully hasn't been asked already. In the main forum a few people were talking about night scenes and locations in TMI. So, will there be any?
__________________
"If I could just reach my pirate utility belt.."
- Guybrush Threepwood, Monkey Island 2: LeChuck's Revenge
HoppyDragon is offline  
Old 06/08/2009, 05:48 pm   #537
snotsnit
Member
 
Join Date: Jun 2009
Posts: 30
Default

Quote:
Originally Posted by xuicsus View Post
"What's Monkey Island?"
BLASHPHEMY! May he take a long walk off of a very short plank.
snotsnit is offline  
Old 06/08/2009, 05:48 pm   #538
seanvanaman  Telltale Team
Telltale Designer
 
seanvanaman's Avatar
 
Join Date: Aug 2008
Location: San Francisco, CA
Posts: 132
Default

Quote:
Originally Posted by HoppyDragon View Post
And back on topic, I have my own question, which hopefully hasn't been asked already. In the main forum a few people were talking about night scenes and locations in TMI. So, will there be any?
Oh yes.
seanvanaman is offline  
Old 06/08/2009, 05:59 pm   #539
snotsnit
Member
 
Join Date: Jun 2009
Posts: 30
Default

Quote:
Originally Posted by Dave Grossman View Post
I believe I personally gave them that rhyme. I had come up with it for a Pajama Sam game where I needed rhymes for all the primary colors for some reason.
(Seems to me Tim also called me for a rhyme for "fandango" in that same general time period....)

Edit: Chuck just walked past my desk, and he claims he came up with door hinge independently. We're going to have to duke it out.
(He also claims not to have played Pajama Sam, if you can believe that!)
Technically, there are 2 words that actually rhyme with orange: sporange and blorenge. check them on google
snotsnit is offline  
Old 06/08/2009, 06:04 pm   #540
rogerthehart
Junior Member
 
Join Date: May 2009
Posts: 1
Default

Have you looked at scummvm.org?
rogerthehart is offline  
 

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Team and general pages? Diduz Forum & Site Help 7 11/04/2012 02:34 pm
Team Fortress 2 and You NickTTG General Chat 130 07/07/2009 05:20 am
Wallace and gromit dvd question for telltale team Adventurefan Wallace & Gromit General Discussion 1 06/10/2009 11:41 pm
Anyone wanna get together a game of Team Fortress Classic? Dr. Zoidberg General Chat 2 10/06/2008 01:43 pm
A really GREAT game for this crowd and team Kaldire General Chat 9 08/30/2007 01:30 am


All times are GMT -8. The time now is 08:41 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy