Well, now I just feel bad for not attempting to answer your questions

That generally means, we don't know, we're not at liberty to say, or this thread has just gotten bigger than anyone thought it would! Alas, let me try.
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Originally Posted by taumel
I don't know if this has been asked before but are there any plans for localised versions, german in particular? And if so, will this be done before the DVD release also for the episodes, updating already released episodes as well? I don't need it personally, but it would be great if i could share the game this way with my daughter.
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I haven't heard anything about localizations yet. If not, think of how much fun you'll have translating for your daughter! You can do all the piratey voices you want!
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Originally Posted by taumel
In a maybe behind the scenes i would be curious to see how the production of Monkey Island worked, the worflow with the different stages and also finally showing off the TTG tool.
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This WOULD be cool.
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Originally Posted by taumel
How many people are working on Monkey Island at TTG?
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25? 30? It's hard to say, it's always changing. I'm coming over from WG right now, while others are jumping back and forth, etc.
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Originally Posted by taumel
do you have any plans to shorten up the update cycles, maybe to every two or three weeks or is it more about producing more series with the already familiar update cycles or putting more work into a normal serie?
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We make 'em as fast as we can. A month seems to be about our breaking point, but I'm sure we'd experiment with the sweet spot of release times for episodes if we could.
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Originally Posted by taumel
Will there be a XBLA version of Monkey Island as well or is it tied to the Wii due to some exlusive deal or is the franchise not allowed to show up on the Xbox360?
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This is a little above my pay-grade, but I can say there are no announced plans to bring this XBLA right now.
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Originally Posted by taumel
Now after you worked out the hint system will we also see an increase in the puzzle complexity to also please more of the veterans and will inventory combinations making their way also into other series? Btw i read that there will be four hint grades, are these like none, low, medium, high?
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The hint system doesn't give us, the designers, carte blanche to create mind-bending, spirit-breaking puzzles. Earlier I read somebody describe the MI games of old as trying to "beat" the player -- which is just about right when you think of some of those puzzles. Our puzzles are going to be pretty close to what you're familiar with when it comes to Telltale, but with some added MI complexity (which is usually pretty bizarre). Our hint system will work the same as it has in our other games, but hints might be delivered in a more organic fashion (which you'll have to play to see!)
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Originally Posted by taumel
What has changed, that after so many years of trying it finally happened that LucasArts allowed it?
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I don't know -- a lot of things have to happen at the same time for a deal like this to actually come to life, so I think it was just the right time and the right people were involved.
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Originally Posted by taumel
I suspect if Monkey Island goes well, which i would say is safe to assume, there is more to come from this direction, right?
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Speaking PURELY as a fan, I hope so. But for now let's just assume this is our only chance to return to Monkey Island and enjoy every second of it!