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Private Pirates Club The pre-orderer's paradise. We were talking about cool stuff in the run-up to the game's launch! Read it in here. (This forum is closed for posting.)

 
 
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Old 07/07/2009, 04:49 am   #1421
zenshark
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the tgm review has been taken down...no wait, its back
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Old 07/07/2009, 04:53 am   #1422
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Here's the UK review:

http://www.gamezine.co.uk/reviews/game-types/adventure-games/tales-monkey-island-launch-the-screaming-narwhal-review-$1309562.htm
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Old 07/07/2009, 04:53 am   #1423
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oh allright...i dont remember that...'cause i probably stayed away from that option like the plague
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Old 07/07/2009, 04:59 am   #1424
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nah...that's SOMI:SE
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Old 07/07/2009, 05:02 am   #1425
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oooooohhh I have to go to work now....
hopefully i shall have a lovely email by the time i get home at 11pm GMT
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Old 07/07/2009, 05:02 am   #1426
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This is not directly related to the new Monkey Island series, but I'm gonna abuse my exclusive pre-ordering privileges especially for this occasion. Yes, I'm that opportunistic.

I was wondering when - or if - you guys will overhaul the Telltale engine, or built a new new one in the foreseeable future.

It occurred to me during the demo of Wallace & Gromit (and prompting a similar feeling watching the first trailer of TMI) that your graphics engine seems outdated. While both Sam & Max's and SBCG4AP's art direction hide it pretty good, it becomes more apparent with your new IPs.

Just wondering what the plan is, if indeed there is one. I know you're a small but dedicated company, so I was curious if stuff like that is even on your agenda.
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Old 07/07/2009, 05:05 am   #1427
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When do the offices open?
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Old 07/07/2009, 05:05 am   #1428
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Really? Are we doing the 'When's it out' dance yet again?

Oh well, something back on topic to be answered after the release, which I'm sure haven't been asked before.

What version control software do you guys use?

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Old 07/07/2009, 05:08 am   #1429
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personally, i think graphics shouldn't get in the way of story...or take away from it...i havent played w&g, but scored the new episode with tomi...i thought the graphics served s&m well.
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Old 07/07/2009, 05:12 am   #1430
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9 am right? cali time...that would be in 3 hours?
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Old 07/07/2009, 05:16 am   #1431
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So?!? Where's the game? WHERE's IS MY BLOODY GAMEEE!!!
OH my god... I just can't resist...
Guybrushhhhhhhhh....
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Old 07/07/2009, 05:23 am   #1432
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Cant wait no more!!!!!!!!!
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Old 07/07/2009, 05:24 am   #1433
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Can't you see this aalty old sea corpse pines for your every caress? :P
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Old 07/07/2009, 05:24 am   #1434
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the last hours are the hardest, arn't they^^
well iam done with work for to day, so i can wait for at least the next 10 hours xD

GIVE US THAT BLOODY MOTHERF*****G GAME!!!!!!!
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Old 07/07/2009, 05:26 am   #1435
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I-think-i'm-going-maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aad!
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Old 07/07/2009, 05:27 am   #1436
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this is like a virtual waiting outside store before it opens simulation ;p
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Old 07/07/2009, 05:29 am   #1437
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Quote:
Originally Posted by zenshark View Post
this is like a virtual waiting outside store before it opens simulation ;p
without seeing and smelling those other wannabee-pirates
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Old 07/07/2009, 05:31 am   #1438
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Quote:
Originally Posted by Abigor View Post
without seeing and smelling those other wannabee-pirates
HAHA, guess we'll have to put up a webcam-show from the future to get that one xP
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Old 07/07/2009, 05:34 am   #1439
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what would really suck is if we break the server! for a few days!
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Old 07/07/2009, 05:37 am   #1440
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Quote:
Originally Posted by Anech View Post
HAHA, guess we'll have to put up a webcam-show from the future to get that one xP
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