The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Tales of Monkey Island General Discussion

Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

Reply
 
Thread Tools Search this Thread
Old 06/05/2009, 11:05 am   #401
HoppyDragon
Mighty Pirate
 
HoppyDragon's Avatar
 
Join Date: Apr 2007
Location: USA
Posts: 353
Default

Quote:
Originally Posted by NickTTG View Post
Just got some programmer time allotted to this. Can't believe we didn't think of this
Thanks, I'll be coming down to Telltale HQ and throwing bags of money at the front door to the building shortly.
__________________
"If I could just reach my pirate utility belt.."
- Guybrush Threepwood, Monkey Island 2: LeChuck's Revenge
HoppyDragon is offline   Reply With Quote
Old 06/05/2009, 08:38 pm   #402
t_a_o
Caffeine Queen
 
t_a_o's Avatar
 
Join Date: Sep 2007
Location: Denmark
Posts: 108
Default

I guess there's a long way to go, before Telltale can do what Frogwares did with their Sherlock Holmes games to please their fans
http://www.youtube.com/watch?v=2s0JV...eature=related
t_a_o is offline   Reply With Quote
Old 06/05/2009, 09:05 pm   #403
Secret Fawful
Fearless Oathbreaker
 
Secret Fawful's Avatar
 
Join Date: Jun 2009
Location: Stuck In This Pose Sexiness: Off The Charts!
Posts: 5,119
Send a message via MSN to Secret Fawful Send a message via Skype™ to Secret Fawful
Default

I actually really like what Frogwares did with their original control scheme. It was really unique and immersive. Being able to walk around a fully realized 3D world and still explore adventure game style. Another game that did this to perfection (until it turned into an FPS half way through) was this one.

http://www.youtube.com/watch?v=WNUeDhRYDNk

http://www.youtube.com/watch?v=3AT8qPanImk

As you can see, the game oozes atmosphere. The entire first half is purely adventure and puzzles. I'm not saying that this would work for Monkey Island, but for this game and the Awakened, it was a fantastic leap forward for adventure gaming. Too bad both are so little known the idea didn't take hold.
Secret Fawful is offline   Reply With Quote
Old 06/05/2009, 09:09 pm   #404
LuigiHann
Senior Member
 
LuigiHann's Avatar
 
Join Date: Oct 2006
Posts: 2,656
Default

The one thing that really bugged me with The Awakened was that the switch between playing as Holmes and then playing as Watson was very abrupt and, in first person, confusing. But that's neither here nor there.
__________________
"I think it's the idea that counts, not the actual method. As long as you set out to cause a horrible death through insects eating the person, you're good." - apenpaap
LuigiHann is offline   Reply With Quote
Old 06/05/2009, 09:24 pm   #405
taumel
Senior Member
 
taumel's Avatar
 
Join Date: Nov 2006
Posts: 2,654
Default

Btw one general note on keyboards. Dunno if this has been mentioned already but you should be aware of that there do exist different keyboard layouts, such as QWERTY and QWERTZ. I was quite surprised when i was playing some Strong Bad at a friends place to see that you mapped gaming controls to keys like X and Z without taking care of this.

On a german QWERTZ keyboard steering in the minigames becomes a bit cumbersome due to this. You should use the key Y instead of Z or just move it one key to the right and use X and C unless you want people to practice some special Kung Fu.

Last edited by taumel; 06/05/2009 at 09:39 pm.
taumel is offline   Reply With Quote
Old 06/05/2009, 10:22 pm   #406
Shale
Mitey pirate™!
 
Join Date: Jun 2009
Posts: 178
Default

Switching the function from Y to Z just means it's the QWERTY users who get annoyed instead of QWERTZ. Better to have it on both, use a key that doesn't move between layouts, or just make it customizable.
Shale is offline   Reply With Quote
Old 06/05/2009, 10:25 pm   #407
Joe Newberry
Call the Meteor Police!
 
Joe Newberry's Avatar
 
Join Date: Nov 2007
Location: Acworth, GA
Posts: 100
Default

Quote:
Originally Posted by Shale View Post
Switching the function from Y to Z just means it's the QWERTY users who get annoyed instead of QWERTZ. Better to have it on both, use a key that doesn't move between layouts, or just make it customizable.
Yep, better to provide a way to map your own keys, rather than pick just two schemes.
Joe Newberry is offline   Reply With Quote
Old 06/05/2009, 10:32 pm   #408
taumel
Senior Member
 
taumel's Avatar
 
Join Date: Nov 2006
Posts: 2,654
Default

Quote:
Originally Posted by Shale View Post
Switching the function from Y to Z just means it's the QWERTY users who get annoyed instead of QWERTZ. Better to have it on both, use a key that doesn't move between layouts, or just make it customizable.
Ahm, obviously i only suggested switching Z and Y for the QWERTZ layout if similar cases should arise.

Last edited by taumel; 06/06/2009 at 02:02 am.
taumel is offline   Reply With Quote
Old 06/06/2009, 12:40 am   #409
Abel
I want to be a pirate
 
Join Date: Jun 2009
Posts: 95
Default

Hey Guys,
just wanted to say that I really like the controls of W&G. I hated the MI4 controls though, but were suprised by W&G how good keyboard and mouse can work together. After a minute it all worked intuitionally. Also wouldn't mind if it will be PnC, but really can't understand what is so difficult about the W&G controls.
Abel is offline   Reply With Quote
Old 06/06/2009, 02:01 am   #410
DjNDB  Community Moderator
Community Moderator
 
DjNDB's Avatar
 
Join Date: Jan 2007
Location: Germany
Posts: 4,740
Default

Quote:
Originally Posted by Abel View Post
Also wouldn't mind if it will be PnC, but really can't understand what is so difficult about the W&G controls.
In S&M controls are like a Banana. In W&G they are more like a Coconut.
It is obvious, that Monkey Island should have Banana controls
DjNDB is offline   Reply With Quote
Old 06/06/2009, 05:33 am   #411
homerjs
Junior Member
 
Join Date: Jun 2009
Posts: 17
Default

controlling the game just with the mouse is way more relaxing than having to use both hands. i want to relax when i play adventuregames
please make it just point n click =)
homerjs is offline   Reply With Quote
Old 06/06/2009, 08:15 am   #412
Shmeh
Senior Member
 
Shmeh's Avatar
 
Join Date: Oct 2006
Posts: 324
Default

Quote:
Originally Posted by Armakuni View Post
Quote:
Originally Posted by HoppyDragon View Post
I won't buy Tales of Monkey Island unless I'm required to interface with the game by way of a used banana peel and two sporks. While wearing a feathered hat.
I'd settle for a mouse
Mouse controls are totally unintuitive. The squeaking noises that the device makes is quite distracting and the mouse keeps running off the table when i loosen my grip.

Last edited by Shmeh; 06/06/2009 at 08:59 am.
Shmeh is offline   Reply With Quote
Old 06/06/2009, 08:25 am   #413
Armakuni
Senior Member
 
Armakuni's Avatar
 
Join Date: Mar 2007
Location: Amigastan
Posts: 966
Default

!
Armakuni is offline   Reply With Quote
Old 06/06/2009, 10:39 am   #414
Kraken
Indepth
 
Kraken's Avatar
 
Join Date: Jan 2007
Posts: 54
Default

Quote:
Originally Posted by NickTTG View Post
Just got some programmer time allotted to this. Can't believe we didn't think of this


However! Does any possibly improved version have to wait for a next series/season, or do you possibly have time to tweak it still? I understand you have deadlines to meet, and making big changes can be a challenge at this point (and there would have to be plan how to change it). However as unrealistic as it might be, I do hope you have time and some ideas how to tweak this further.
Kraken is offline   Reply With Quote
Old 06/08/2009, 02:45 am   #415
onemanandhisdroid
Senior Member
 
Join Date: Jun 2009
Posts: 128
Default

Just played the Wallace And Gromit demo to go take a look what this could look like. Yeah, I know, it's not going to be just this game's controls being brought to Monkey Island. Or Melee. Or Plunder. And wherever else.

I must say that I wish there was a wide range of Gamepad support. At least mine doesn't seem to work. I hope it would for TOMI, as it's really a nice change to be allowed to sit back in your chair and play from there.


PS: The music was way too loud in that demo, at times it's hard to make heads and tails off the voice-overs. Sadly there's only a single volume setting that adjusts everything, from voice overs, the absolutely cool brass style music and bees' humming. But that's something for a different thread entirelly. I'll shut up now.
onemanandhisdroid is offline   Reply With Quote
Old 06/08/2009, 03:34 am   #416
Chrisse
Junior Member
 
Join Date: Mar 2009
Posts: 9
Default

Quote:
Originally Posted by Secret Fawful View Post
I actually really like what Frogwares did with their original control scheme. It was really unique and immersive. Being able to walk around a fully realized 3D world and still explore adventure game style. Another game that did this to perfection (until it turned into an FPS half way through) was this one.

http://www.youtube.com/watch?v=WNUeDhRYDNk

http://www.youtube.com/watch?v=3AT8qPanImk

As you can see, the game oozes atmosphere. The entire first half is purely adventure and puzzles. I'm not saying that this would work for Monkey Island, but for this game and the Awakened, it was a fantastic leap forward for adventure gaming. Too bad both are so little known the idea didn't take hold.
Access software had first person in their Tex Murphy series from -94. So it is not totally unique.

Last edited by Chrisse; 06/08/2009 at 06:13 am.
Chrisse is offline   Reply With Quote
Old 06/09/2009, 04:19 am   #417
Onno
Junior Member
 
Join Date: Jun 2009
Posts: 8
Default

Just wanted to voice my concerns and, like many others, also state that I prefer Point-and-click over having to use the keyboard.

I was curious what TTG has come up with though, so I played through the WG demo yesterday and it just didn't feel right to me. Sam and Max feels much more natural. The switching of camera-angels (biggest reason for not implementing Point-and-click?) is actually rather annoying to me. Every couple of steps you walk through the garden you skip to a new angle.

And while the animation is absolutely fantastic in that game, the controls bother me so much that I wouldn't buy the game because it is simply not fun to play for me anymore and the reason I play games is to have fun.

I've seen people on this forum claim that graphics are not important and I've seen people on this forum claim that controls are not important. Yet, I've only even known two terms to describe these kind of adventure-games in the past: "Point and click adventures" and "Graphics Adventures". In my mind the graphics and controls are the defining elements of a good adventure game, along with a good story and plenty of jokes.

I also don't see why point-and-click wouldn't work. During the WG demo I often clicked on an empty area, hoping the character would walk over. It would have worked just as well (better even!) than guiding him there using the keyboard controls. On top of that, a double-click on any exit like CMI has, can really speed up the game. It's boring to have to wait for your character to reach the other end of the screen.

I already pre-ordered TMI to support the effort and I'm looking forward to its release. But I'm afraid it will be the same experience as EMI for me. The atmosphere and 'character' is out of the game because of the 3D graphics and the fun is out of it because of the cumbersome controls.

I could never make myself play EMI for more than half an hour and I never finished it while I could still play MI 1-3 for hours on end. As a matter of fact I played through all of CMI again last weekend after I heard the news of the MI-revival.
Onno is offline   Reply With Quote
Old 06/09/2009, 11:46 pm   #418
Rubarack
Member
 
Join Date: Mar 2009
Posts: 96
Default

Ugh, keyboard and mouse. I can't see why Telltale can't just man up and admit that this was a mistake, it was an experiment in W&G that didn't work, but it was a learning experience and they can move on to fix something that actually needs changing. Why go and ruin it for Monkey Island of all things? It's like they're sacrificing one sacred cow with another.
Rubarack is offline   Reply With Quote
Old 06/10/2009, 03:43 am   #419
fatjoem
Member
 
Join Date: Jan 2007
Posts: 30
Default

There is nothing to complain about. EoMI had keyboard only controls, ToMI has keyboard+mouse controls. So, in a way, it is an improvement to the previous monkey island game.

I agree that mouse-only controls are the most player-friendly and most fun way to play adventure games (for PC players that is). And I am sure, Telltale knows this also. Though I am ok with their decision to make this game keyboard+mouse in order to make the game playable on consoles. It is still better than in the previous monkey island game.
fatjoem is offline   Reply With Quote
Old 06/10/2009, 08:03 am   #420
MusicallyInspired
Senior Member
 
MusicallyInspired's Avatar
 
Join Date: Jun 2009
Location: Winnipeg, Manitoba, Canada
Posts: 4,651
Send a message via AIM to MusicallyInspired
Default

I have decided that henceforth I will no longer read this thread as it continuously aggravates me.

Just thought you all should know.
__________________
Quote:
Originally Posted by TomPravetz View Post
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
MusicallyInspired is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Control feedback? [TTG] Yare Wallace & Gromit General Discussion 269 07/06/2009 06:58 am
The Last Resort : a reason for direct control (SPOILER!) Diduz Wallace & Gromit General Discussion 5 06/04/2009 07:19 am
Sam & Max to have W&G control scheme, no mouse control! Pirateguybrush Sam & Max Series Discussion 0 05/28/2009 10:57 am
direct control vs. point and click Emily General Chat 41 02/22/2009 06:30 pm
Is there any chance we'll control Max in Season Three? Diduz Sam & Max Series Discussion 35 07/19/2008 05:41 pm


All times are GMT -8. The time now is 01:52 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy