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Old 10/30/2011, 12:45 pm   #81
Jon NA
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Originally Posted by chayground
Would be great if they brought out a polished graphics version of Grim for the 15th Anniversary. (when would that be 2013?) Same music, same voices, same gameplay, just updated backgrounds and character models, and perhaps a couple of extra puzzles. I'd pay good money for that!

Just give it a bit of a polish and it'll look as good as new.
There actually is a fan project dedicated to it.
http://grimfandangodeluxe.blogspot.com/ About page

I don't think LucasArts is ever going to do that ... It's up to fans to do so ... Unless another Darrell Rodriguez comes

By the way, Who modeled that Manny? That's very impressive!
Though, I don't thing Manny actually is a skeleton. He's a papier-mâché skeleton. He should look like a cartoony Peter-Chan-esque skeleton papier-mâché.
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Old 10/30/2011, 12:57 pm   #82
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yeah then we can bring back the ask me about grim fandango badge from curse of monkey island and turn it into a ask me about grim fandango special edition badge
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Old 11/01/2011, 08:17 am   #83
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Quote:
Originally Posted by Jon NA View Post
By the way, Who modeled that Manny? That's very impressive!
Though, I don't thing Manny actually is a skeleton. He's a papier-mâché skeleton. He should look like a cartoony Peter-Chan-esque skeleton papier-mâché.
I modelled it. You are right though, I think he should be a papier-mâché type skeleton. I just thought it would be fun to see what he would look like as "real" bones.
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Old 11/01/2011, 01:59 pm   #84
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It's interesting how the shift from papier-mâché to real life skeleton made him look scary and emotionless ...

Care joining the GF deluxe project?
We're trying to increase the polygon count of the in-game models.
One of the programmers has just managed to convert the in-game models to an .obj file! Here's Manny. http://www.mediafire.com/download.php?i5vkh7jd4axpv08 It must be rendered via Blender3D for textures to work)

(I'm not the group manager by the way.
I'm just a beginner Google SketchUp Pro modeler trying to help them with remodeling the simple background to be used for rendering higher resolution backgrounds.
The group manager is ThnderPell2001 [JohnnyWalker2001 on Residual forums])
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Old 11/01/2011, 02:08 pm   #85
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Yeah you are right, he does look scary. I think it is a variation of the Tintin effect. (Uncanny Valley) When there isn't a lot of detail (like in the papier mache models or the original grim models or classic cartoons), then you accept it, and project your own emotion onto it, but when it looks like a real (albeit distorted) skull, then your only source of reference for skulls is school biology classrooms and so it looks literally lifeless and cold.

The GF deluxe project looks great, I'm not sure I could commit the time to it right now, although I'd love to be involved. Did you guys solve the issue of being able to get the objs converted back into whatever format the game uses? and was it decided that increased poly counts would slow the game engine too much to be usable?

I always thought that manny could use a few more polys. It would be great if his could look a little more curved, like the pencil drawn concept sketches that are floating around the net. Also would be nice to see locations like the cafe in HD
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Old 11/03/2011, 11:45 am   #86
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Yeah you are right, he does look scary. I think it is a variation of the Tintin effect. (Uncanny Valley) When there isn't a lot of detail (like in the papier mache models or the original grim models or classic cartoons), then you accept it, and project your own emotion onto it, but when it looks like a real (albeit distorted) skull, then your only source of reference for skulls is school biology classrooms and so it looks literally lifeless and cold.
Exactly! Couldn't have said it better. It's our perception that does the job.
Quote:
Did you guys solve the issue of being able to get the objs converted back into whatever format the game uses? and was it decided that increased poly counts would slow the game engine too much to be usable?
I think they did since ThunderPeel was mainly worried of not being able to use the converter files since they didn't look like Manny - the problem which we solved, see Manny's model above - instead of being worried of converting the model back.
Thought I may be wrong.
Best to ask the guys in the forum thread over at Residual's forums.
Quote:
I always thought that manny could use a few more polys. It would be great if his could look a little more curved, like the pencil drawn concept sketches that are floating around the net. Also would be nice to see locations like the cafe in HD
That's exactly the way I wish it turns out.
Quote:
The GF deluxe project looks great, I'm not sure I could commit the time to it right now, although I'd love to be involved.
That's a shame, Seeing as you have good vision and the talent to join.
I think the main priority is updating textures and tweaking the engine for now ... So I don't think we need someone who can commit much of his/her time working on it. You could spent 2~3 months on a single model. In other words, I don't think Thunder is aiming for an early release.
Also, If you were to re-model the backgrounds, You definitely didn't have to commit much time since I'm working on the simple geometry of the backgrounds. You could focus on the hard to model objects in the backgrounds.
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Old 11/03/2011, 11:48 am   #87
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Just a thought. Has Tim even considered buying the rights to Grim Fandango from Lucasarts? Since Lucasarts isn't doing anything with the rights at the moment.
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Old 11/05/2011, 11:24 am   #88
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I would like to see a game that can scare the shiz out of players.
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