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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 06/03/2009, 09:21 pm   #21
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Quote:
Originally Posted by Emily View Post
A journalist I showed the game to today commented that although it's 3D, the art style is actually pretty reminiscent of Curse of Monkey Island. I hadn't really thought about it but it's true. Harder to see in the screenshots than when the game is moving, but the framing of the shots, camera angles, and the way the environments "move" as Guybrush walks through them has a very stylized feel that *almost* seems like a prerendered 2D game. Hard to explain right now, but when you guys play the game I hope you'll see what I'm talking about.
I really hope sometime soon we get to see an actual gameplay trailer. You wouldn't happen to know if one is coming soon? I haven't seen one pop up on any gaming sites, which I find odd.
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Old 06/03/2009, 09:21 pm   #22
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Quote:
Originally Posted by Emily View Post
A journalist I showed the game to today commented that although it's 3D, the art style is actually pretty reminiscent of Curse of Monkey Island. I hadn't really thought about it but it's true. Harder to see in the screenshots than when the game is moving, but the framing of the shots, camera angles, and the way the environments "move" as Guybrush walks through them has a very stylized feel that *almost* seems like a prerendered 2D game. Hard to explain right now, but when you guys play the game I hope you'll see what I'm talking about.
Sounds great!
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Old 06/03/2009, 09:28 pm   #23
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Quote:
the environments "move" as Guybrush walks through them
That sounds promising.
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Old 06/03/2009, 09:31 pm   #24
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Quote:
Originally Posted by Emily View Post
A journalist I showed the game to today commented that although it's 3D, the art style is actually pretty reminiscent of Curse of Monkey Island. I hadn't really thought about it but it's true. Harder to see in the screenshots than when the game is moving, but the framing of the shots, camera angles, and the way the environments "move" as Guybrush walks through them has a very stylized feel that *almost* seems like a prerendered 2D game. Hard to explain right now, but when you guys play the game I hope you'll see what I'm talking about.
That's really cool! Thanks for the info!
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Old 06/03/2009, 10:35 pm   #25
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Originally Posted by xChri5x View Post
The engine Bill Tiller uses for his games is a mixed 2d 3d engine.
2d Backgrounds 3d characters.
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Old 06/03/2009, 11:17 pm   #26
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Originally Posted by HoppyDragon View Post
Man, do these shot look gorgeous... *sighs* I guess that with the plethora of different resolutions around, it's not very efficient to do 2D art - or you'll have hordes of unhappy users wishing for widescreen, or not widescreen, or 2560x1600, or 800x600, etc... I think it's a really tough undertaking to go for a 2D game today.

And also, for 3D, there's good value in the moving cameras and the different shots of the locations.

It just occured to me - if you do a 3D game with the same timeline and resources as a 2D adventure, how close can it come in visual quality? Provided the users have a hefty videocard, of course
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Old 06/03/2009, 11:25 pm   #27
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I've never played the ps2 ver of EoMI but I have read that that ver has more polygons

I would like to see screens comparsion of that and TMI
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Old 06/03/2009, 11:54 pm   #28
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I really like the first TOMI shot you're having in the thread with Guybrush and Elaine, very nice one although the backround is too flat. The second one doesn't look convincing to me.

I think MI4 looked okay for it's time and once had it's pros mostly with some geometry and the backgrounds, sometimes very poor on the texturing side. The dark scene for instance is still a nice one if you ignore Guybrush's face. I'm just addicted to those MI clouds. :O)

Never liked the outlines in MI3 but the brackgrounds were fine.


As we're talking about screens, i am really into some of the AVS2 screens, especially this one.


Last edited by taumel; 06/04/2009 at 12:01 am.
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Old 06/04/2009, 12:01 am   #29
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Yikes, would you mind resizing that a bit? It's stretching the page.
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Old 06/04/2009, 12:04 am   #30
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Originally Posted by taumel View Post
I really like the first TOMI shot you're having in the thread with Guybrush and Elaine, very nice one although the backround is too flat. The second one doesn't look convincing to me.
The background is flat in the ToMI "screenshot" because it's not a screenshot. It's just the 3D models of Guybrush and Elaine on a flat background for desktop wallpaper purposes, though I cropped it to use as an example. :P
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Old 06/04/2009, 12:05 am   #31
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First gameplay: http://www.gamespot.com/pc/adventure....html?mode=all

I really like the expressions on Guybrush
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Old 06/04/2009, 12:06 am   #32
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Quote:
Originally Posted by junaid View Post
first gameplay: http://www.gamespot.com/pc/adventure....html?mode=all

i really like the expressions on guybrush
Thank you!!
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Old 06/04/2009, 12:17 am   #33
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Originally Posted by HoppyDragon View Post
The background is flat in the ToMI "screenshot" because it's not a screenshot. It's just the 3D models of Guybrush and Elaine on a flat background for desktop wallpaper purposes, though I cropped it to use as an example. :P
Sure but that's what looks disturbing.

As for the size of the screen, i just linked to it, i guess it's okay again as soon as we reach page 3.
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Old 06/04/2009, 12:22 am   #34
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Quote:
Originally Posted by Junaid View Post
First gameplay: http://www.gamespot.com/pc/adventure....html?mode=all

I really like the expressions on Guybrush
Looking good
Damn now you made me preorder even though I wanted to wait...
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Old 06/04/2009, 12:24 am   #35
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Originally Posted by taumel View Post
Sure but that's what looks disturbing.

As for the size of the screen, i just linked to it, i guess it's okay again as soon as we reach page 3.
If you edit your post, the picture in the preview should have size handles on the edges that will allow you to resize it. They at least show for me when I make posts.
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Old 06/04/2009, 01:50 am   #36
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I was a little unconvinced by the environments in the trailer and screenshots, but the gameplay footage has completely changed my mind. I get weird CMI vibes from the visuals, too. Not sure why, though.
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Old 06/04/2009, 03:24 am   #37
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The gameplay footage really does show the game's artistic beauty rather better than the pictures; even if not cutting edge-and I wouldn't expect it to be, not everyone has such a computer for that-its still good. My only beef with it is the water. It seems a little off, especially when the camera looks down at it (though the reflections off it at typical angles are nice, and it is animated). It doesn't convey that tropical water feel that one would expect from a stereotypical depiction of the Caribbean. It might help if it were more gradient towards a lighter blue, as it was in Moai Better Blues:



Does anyone else think that these GameSpot interviewers in these videos are incessantly cheery?
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Old 06/04/2009, 03:46 am   #38
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Quote:
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I was a little unconvinced by the environments in the trailer and screenshots, but the gameplay footage has completely changed my mind. I get weird CMI vibes from the visuals, too. Not sure why, though.

Exactly what I was going to say! Any fears I had have just gone.

CANNOT WAIT!

Already thinking of ways to knock the captian off the ship....
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Old 06/04/2009, 03:51 am   #39
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Already thinking of ways to knock the captian off the ship....
Heh, you too?
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Old 06/04/2009, 03:57 am   #40
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I've had my desktop as shots from CMI for as long as I can remember (and I'm 38). the graphics were stunning, the game play was so addictive I had more sickies than I can count because I wanted to stay at home and play it. I would prefer 2D graphics over 3D anyday, but right now......I don't care!!...I just want to play the new game.
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