Lechuck's Revenge by leaps and bounds for me.
It's an amazing accomplishment as a game, it has so many richly varied environments, and yet the art direction is so cohesive that they all look like they belong in the same game, this is no small feat with game development.
I'd give a runner-up mentions to Escape from Monkey Island and Secret of Monkey Island though, as they really did try to provide some variety, and overall it was quite cohesive, there wasn't really anything that looked out of place in either, but for all their gusto, they still weren't as varied as Lechuck's Revenge when it came to richly detailed and vividly different locales.
One problem with art direction is that it can often be weak, this can lead to either A) having a lot of scenes in a game and a bunch of them looking like they don't fit with the rest, or B) keeping a degree of sameyness between all the scenes so that they fit. The latter is what I personally felt CoMI suffered from, as I can't really remember any truly distinct locations in CoMI, barring maybe the Voodoo Lady's house.
If you go back and play through Lechuck's Revenge though, over the three islands and the other locations, there was a surprising amount of variety there for a game of the era, and there wasn't one thing one could look at and think "That looks out of place in this game." So that's why I think MI 2 looks the best, it's an exemplary show of good art direction, even if it isn't the most high-res.
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