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Private Pirates Club The pre-orderer's paradise. We were talking about cool stuff in the run-up to the game's launch! Read it in here. (This forum is closed for posting.)

 
 
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Old 06/22/2009, 04:30 am   #161
Mysterysheep
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Quote:
Originally Posted by Silverwolfpet View Post
How do you make the characters move? Do you sketch out each and every major frame? How do you decide how a character should move, from it's feet to the hair moving in the wind?
Not that I would know a lot about this but I'd assume that's the animators job. Ryan's the concept artist. They only animate the 3D models based on Ryan's concept art.
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Old 06/22/2009, 04:34 am   #162
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Quote:
Originally Posted by Mysterysheep View Post
Not that I would know a lot about this but I'd assume that's the animators job. Ryan's the concept artist. They only animate the 3D models based on Ryan's concept art.
True... I asked the question in a wrong manner. I meant: How exactly do you collaborate with the animators? How do you help them?
sry for the misunderstanding, and thanks for pointing that out.
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Old 06/22/2009, 04:48 am   #163
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Quote:
Originally Posted by Silverwolfpet View Post
True... I asked the question in a wrong manner. I meant: How exactly do you collaborate with the animators? How do you help them?
sry for the misunderstanding, and thanks for pointing that out.
Now I get you.
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Old 06/22/2009, 07:42 am   #164
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Hi there,
At any stage did you consider a more "realistic" style for monkey island,

Back in the day when graphics were more pixelated, i found in my own experience that i would mentally project how i though the characters should look onto their pixelated forms when i played the game, and the magnificent cover art done by steve purcell facilitated this.

I would have loved if the same style as monkey island 2 was used again at some stage, dark dingy and mature.
Was this style ever considered, or was it taken that the CMI and EFMI set the precedent to how the series should continue.

Thanks for your time
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Old 06/22/2009, 07:54 am   #165
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Quote:
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...Was this style ever considered, or was it taken that the CMI and EFMI set the precedent to how the series should continue.
When we started doing some initial research in the early stages of design, we found that fans gravitated to MI2 and MI 3 as their favorite art style. Some people thought that the first two game set the mood and style perfectly while others thought that CMI took the artistic vision to new heights! We decided early on that we would try to get the best of both worlds! We took our design cues from those 2 games and let them heavily influence our style while allowing Ryan and the other artists to put their own creative touches on the art!
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Old 06/22/2009, 11:57 am   #166
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^ Neat. From what I've seen, it looks great!
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Old 06/22/2009, 12:13 pm   #167
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You've done it almost perfectly, I reckon
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We'll drink beyond the boundaries of sense
We'll drink 'til we start to see lovely pink elephants
Inside our heads, inside our beds, inside the threads of our pyjama legs
So don't shoot 'til you see the reds of our eyes
And an army of elephants marching behind
From the day I was born 'til the night I will die
All my lovers will be pink and elephantine!
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Old 06/24/2009, 02:29 am   #168
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This thread died 2 days ago O_o', i want more concepts ^^
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Old 06/25/2009, 06:56 am   #169
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Or at least rejected ones that have no chance of being in a future game...

Please?
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Old 06/25/2009, 07:23 am   #170
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Found this on Facebook. Looks brilliant! =)




Also, Steve Purcell added these old CMI concept drawings of Lechuck, Elaine and the Voodo Lady on his blog a couple of days ago.



Looking forward for his ToMI coverart! Hope it's as epic as MI1&2.

Last edited by OCKi; 06/25/2009 at 07:28 am.
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Old 06/25/2009, 04:18 pm   #171
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Nice finds! I like the new Elaine's hair.
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Old 06/25/2009, 05:19 pm   #172
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She looks sweet
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Old 06/25/2009, 07:10 pm   #173
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I like how her engagement ring was turned into an earring. Impressive though it may be, I'd imagine it's just too awkward to do any serious pirating (or anything at all) with a rock that size weighing down your hand.
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Old 06/25/2009, 10:57 pm   #174
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I'm not dead! Just tired.. i'll post a picture of LeChuck tomorrow. Long live undead pirates!
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Old 06/26/2009, 07:18 am   #175
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Yeah! Or maybe long unlive undead pirates, or long die undead pirates or...something!

Just yay for undead pirates!
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Old 06/26/2009, 09:10 am   #176
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I colored a version of Lechuck that is close to whats in the game. I like LeChuck.
http://vip.telltalegames.com/files/m...lechuckFUN.jpg
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Old 06/26/2009, 09:16 am   #177
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Whoa, awesome.
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Old 06/26/2009, 09:18 am   #178
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Wow! Brilliant! I really like the beard effect! Swirly... ooooooh...
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Old 06/26/2009, 10:33 am   #179
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Yikes!

That is just made of awesome. I especially love the Glowing Beard of Voodoo.
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Old 06/26/2009, 10:54 am   #180
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He's got hypno-powers in this one, admit it!
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We'll drink beyond the boundaries of sense
We'll drink 'til we start to see lovely pink elephants
Inside our heads, inside our beds, inside the threads of our pyjama legs
So don't shoot 'til you see the reds of our eyes
And an army of elephants marching behind
From the day I was born 'til the night I will die
All my lovers will be pink and elephantine!
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