I think that some very valid points have been made here. Really if we look back at SMI and LCR...they were both made at 320x200 resolution. Most modern computers have their screen resolutions set to
at least 1024x768 and higher, especially on widescreen monitors! As a point of reference
this screenshot is at the native resolution for the first two games.
Now imagine if your entire desktop was displayed in that tiny, tiny space. "But I couldn't see anything!" I hear you exclaim...this is the challenge that had to be overcome in the early 90s to make games like this possible. Given what they had to work with, there is simply no way that the team could have made the graphics look either more "realistic" or "cartoony" than what we were given.
Now personally I always enjoyed the close-up screens from SMI. They are, as Ron said, beautiful artwork. Yet just as he said, they also don't flow very smoothly into the rest of the game. In the entire game of SMI there are close-ups for 1) Mancomb Seepgood in the SCUMM Bar, 2) Elaine in the Governor's Mansion, 3) Carla (the Swordmaster) outside of her house, 4) Captain Smirk outside of his house, and 5) Guybrush as he peers in on the vicious, man-eating parrot. That's it. Of the entire game, that's the close-up shots we got.
Anyone trying to demand that "MI should be realistic" based solely off of these 5 scenes from the first game is a bit off their rocker IMO. Now I have said in the past that with SMI and LCR that the graphics style did (largely) aim to be very realistic. Because they did. Yet CMI, "cartoony" graphics and all is still one of the highest-rated MI games amongst the fans.
I'm tired of hearing everyone moan and complain about the graphics style. If anything TMI is more realistic than EFMI, so that must then be considered as a step in the right direction.
And if I hear someone say that "MI was
supposed to be 2D" one more time...I hope you have 911 on speed dial coz somebody's about to get beat within an inch of their life. Please, I beg of you, any of you: Show me where Ron, or Steve, or Tim, or any of the original team ever came out and in an interview said "Monkey Island was always intended to be a two-dimensional game."
Just because the graphics style has changed
does not mean that the atmosphere has changed with it. I do accept and fully understand that the graphics have a large part to do with the way we perceive the game. But whether it's that old pixelated look or full 3D graphics, aren't they just there as a medium to portray what's taking place? If it's that important to you...perhaps you would be happier if once it's released someone made TMI into an
IF game? Then you wouldn't have to worry about graphics at all! The graphics would be as "realistic" or "cartoony" as you imagine them to be!
To me the TMI models are definitely a step-up from the EFMI models. That is of course just my opinion, but are we really that blindly devoted to those pixels that anything higher than 320x200 resolution is a sure sign of witchcraft and demonic influences?
That's a bit extreme, but then so are some of the complaints against the 3D graphics. Honestly...if it bothers you that much...play with your eyes closed.
P.S. Sorry, I get a bit long-winded.