Quote:
Originally Posted by ilcapitano10
I'm not intending to add any more to the argument, but I'd just like to repeat that they colud waited to enounce the release of the game...
We waited many years for this game (and i had lost all the hopes for a next episode of MI) and we could waited other times (especially if we didn't know that the TellTale work about this)...
I don't understand this hurry, they had all the times that they wanted to enounce the release, and add the subtitles (ENG-ITA-SPA-DEU-FRA)... 
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Except, that Telltale is working on an episodic game schedule (the 'complete'
Tales of Monkey Island won't be done for another 5-6 months). Basically you're asking why Telltale didn't go against the business model they've been using for the past few years. I always find it weird when people criticize the production of a game when they don't even bother to take into account how the production process works.
When releasing episodic games, the release date of not only the first episode but all the remaining episodes is really important. If you have a longer wait than a month there's a good chance that not as many people will buy the next episode. Having to do each episode in 5 languages would most likely take more than a month to do, hurting the sales of the future episodes. The timing between episode releases is very important.
Also, I'm sure there was some form of - I don't want to say pressure - but 'incentive' to have the first episode of
Tales come out around the same time as
Secret of Monkey Island: Special Edition. LucasArts does still own the rights after all.
Plus, if you don't mind waiting, then what's the difference that you'll be waiting for the subtitles? If they had waited to announce MI just so they could program subtitles then you'd be getting the game later than July 7th anyway. You seem to be complaining only because the English release is first. No one really doubts that a localization won't be coming in the future seeings as there has been ones for past TellTale games.
If you have a game ready to go in one language, it makes sense to release it (financially, especially for a small company like TellTale and for a genre that's not as popular as it was 10-20 years ago) then to hold off and wait for the other language versions to be completed. It secures revenue to continue releasing the later episodes, to allow it to be localized, and to test the market's reaction to the game.