The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Tales of Monkey Island General Discussion

Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

Reply
 
Thread Tools Search this Thread
Old 07/07/2009, 05:11 pm   #1
threepcross
Senior Member
 
Join Date: Jun 2009
Posts: 137
Default you have ruined the MI style of dialogue

the multiple dialogue choices are usually really funny... too bad it has NO relevance what you choose, because Guybrush will always say something else!

what have you done!? you have completely ruined the MI style of dialogue that is so central to the game. I would go as far as calling it one of the most important things with the whole series. and in Tales of Monkey Island, it is a joke. sometimes there are no choices at all. the dialogue goes on without you having a say at all. and when you have choices - they are usually pretty funny - but why bother choosing any, when Guybrush will just say something unfunny anyway? this is ridiculous.

really disappointing! this takes away so much of the joy for me. I'm really almost heartbroken here... you have taken one of my absolute favourite elements of the Monkey Island series and made it a cosmetic gimmick that serves no purpose.


oh well, alt-tabbing back to the game now. I just hope the other stuff weigh up to this catastrophy.

Last edited by threepcross; 07/07/2009 at 05:15 pm.
threepcross is offline   Reply With Quote
Old 07/07/2009, 05:34 pm   #2
nadir
Member
 
Join Date: Jun 2009
Location: Australia
Posts: 70
Default

I didnt like the idea initally when I encountered it in Sam & Max, but ultimately it's good in the sense that I don't laugh at what the character is going to say before the voice actor has said it. It's always a pleasant surprise for me.

Last edited by nadir; 07/07/2009 at 06:46 pm.
nadir is offline   Reply With Quote
Old 07/07/2009, 05:35 pm   #3
ElaineMarleyThreepwood
Member
 
ElaineMarleyThreepwood's Avatar
 
Join Date: Jul 2009
Posts: 55
Default

I agree with Nadir. While it's not exactly what's on the choice, it usually carries the same idea to it.
__________________
GovThreepwood: Maybe you should go to bed as well
MarkDarin: Yeah, yeah... just a few more lines of dialog to write...
MarkDarin: ...And then add in some hint lines...
GovThreepwood: *glares at you pointedly*
MarkDarin: Okay, okay!
MarkDarin: Good night!
GovThreepwood: *tucks you into bed*
MarkDarin: All cozy now!
GovThreepwood: *steals your coffee away*
MarkDarin: Damnit!
MarkDarin: I was using that!
ElaineMarleyThreepwood is offline   Reply With Quote
Old 07/07/2009, 05:38 pm   #4
Zeik56
Junior Member
 
Join Date: Jul 2009
Posts: 18
Default

Is this a serious topic? Really? You're actually suggesting that what made Monkey Island's dialogue great was that they would repeat the exact line you just read?

I much prefer this set up. It gets extremely redundant when they just keep repeating the exact same line that you just finished reading.
Zeik56 is offline   Reply With Quote
Old 07/07/2009, 05:40 pm   #5
lhnz
Junior Member
 
Join Date: Jul 2009
Posts: 26
Default

You are over-reacting, but I agree to some extent. I've not played far, but when I arrived on the beach it really pissed me off...

There are certainly times when the effect is a good idea however. For example, if guybrush thinks something rude and then doesn't want to hurt the other character so says something nice to them instead... In that case it fulfils a comedic purpose.

But, yeah. You're over-reacting... Most of the dialogue hasn't been like this tbh.
lhnz is offline   Reply With Quote
Old 07/07/2009, 05:41 pm   #6
Scapetti
The Pixel Director
 
Scapetti's Avatar
 
Join Date: Jun 2009
Location: Aberystwyth, Wales
Posts: 306
Default

On the contrary, I think it is the best part of the game so far. But hey, each to their own I guess...
Scapetti is offline   Reply With Quote
Old 07/07/2009, 05:45 pm   #7
fire2box
Member
 
Join Date: Jun 2009
Posts: 75
Default

Quote:
Originally Posted by Zeik56 View Post
Is this a serious topic? Really? You're actually suggesting that what made Monkey Island's dialogue great was that they would repeat the exact line you just read?

I much prefer this set up. It gets extremely redundant when they just keep repeating the exact same line that you just finished reading.
what if you wanted to say something but something completly diffrent came out of your mouth? such as you just agreed fully with what the TC said, would that be fun?

what if MI3 was the same way such as

Guybrush meets Murray the talking skull and you pick the line "you look as fearsome as a door stop" then guybrush says something much less witty and even worse something diffrent all together that has nothing to do with the line you picked at all.
fire2box is offline   Reply With Quote
Old 07/07/2009, 05:47 pm   #8
xChri5x
Marketplace Reality
 
xChri5x's Avatar
 
Join Date: Nov 2006
Location: GTA, Ontario
Posts: 1,629
Default

Quote:
Originally Posted by threepcross View Post
the multiple dialogue choices are usually really funny... Too bad it has no relevance what you choose, because guybrush will always say something else!

What have you done!? You have completely ruined the mi style of dialogue that is so central to the game. I would go as far as calling it one of the most important things with the whole series. And in tales of monkey island, it is a joke. Sometimes there are no choices at all. The dialogue goes on without you having a say at all. And when you have choices - they are usually pretty funny - but why bother choosing any, when guybrush will just say something unfunny anyway? This is ridiculous.

Really disappointing! This takes away so much of the joy for me. I'm really almost heartbroken here... You have taken one of my absolute favourite elements of the monkey island series and made it a cosmetic gimmick that serves no purpose.


Oh well, alt-tabbing back to the game now. I just hope the other stuff weigh up to this catastrophy.

lol, wow
xChri5x is offline   Reply With Quote
Old 07/07/2009, 05:48 pm   #9
threepcross
Senior Member
 
Join Date: Jun 2009
Posts: 137
Default

I think it's atrocious the way much of the dialogue is carried out without any interacting from the player as well. like you may choose one thing, then there will be an exchanging of five lines each between Guyrbush and and the npc you're talking to.

no interacting makes me feel like I have no control and that I'm not even playing as much as I am just watching a dialogue being carried out like on a movie.
threepcross is offline   Reply With Quote
Old 07/07/2009, 05:52 pm   #10
xChri5x
Marketplace Reality
 
xChri5x's Avatar
 
Join Date: Nov 2006
Location: GTA, Ontario
Posts: 1,629
Default

Maybe if you just played the game without exiting out of it every five minutes to moan and complain about it on the forums, you'd get a more interactive experience.
xChri5x is offline   Reply With Quote
Old 07/07/2009, 05:52 pm   #11
Zeik56
Junior Member
 
Join Date: Jul 2009
Posts: 18
Default

Quote:
Originally Posted by fire2box View Post
what if you wanted to say something but something completly diffrent came out of your mouth? such as you just agreed fully with what the TC said, would that be fun?
...Well since I'm not a video game that would probably be cause for concern. But seeing as this is a video game, and does not function like real life, these really aren't comparable circumstances.

Redundancy in a joke is really bad in a game like this. The joke often loses much of it's impact when you essentially here it repeated twice. I definitely prefer the idea of lines giving you an idea of what you're going to say, you possibly laugh at the line, and then the character says something along those lines, and possibly have a whole new line to enjoy. Even if the new line isn't always quite as funny, it's much better than redundancy that ruins the joke.
Zeik56 is offline   Reply With Quote
Old 07/07/2009, 05:53 pm   #12
threepcross
Senior Member
 
Join Date: Jun 2009
Posts: 137
Default

thank you for your contribution, xChri5x. also I am done playing it for now. it's 4am and I gotta get up early. am looking forward to (hopefully) finishing the game tomorrow. most aspects of it is really good.
threepcross is offline   Reply With Quote
Old 07/07/2009, 05:56 pm   #13
icedan
The Dagger under the Rock
 
icedan's Avatar
 
Join Date: Jul 2009
Location: New Zealand
Posts: 52
Default

While I have not had a chance yet to play the game, I do agree with the OP to a certain extent. Sometimes I pick the insulting lines just to see the reaction/effect. If it's true that Guybrush is changing the lines to be more polite or whatever, then the game suddenly becomes quite linear.

There are certain small things that make Monkey Island what it is and this is one of them. Removing it is like removing grog.
icedan is offline   Reply With Quote
Old 07/07/2009, 05:57 pm   #14
icedan
The Dagger under the Rock
 
icedan's Avatar
 
Join Date: Jul 2009
Location: New Zealand
Posts: 52
Default

This forum has an echo... cool
icedan is offline   Reply With Quote
Old 07/07/2009, 05:57 pm   #15
threepcross
Senior Member
 
Join Date: Jun 2009
Posts: 137
Default

Quote:
Originally Posted by Zeik56 View Post
I definitely prefer the idea of lines giving you an idea of what you're going to say, you possibly laugh at the line, and then the character says something along those lines, and possibly have a whole new line to enjoy.
if this was the case at all times, I would probably be happy. but I find that way too many times he just says something "regular" and "un-Guybrush". especially when talking to Nipperkin.


anyway I wholeheartedly agree with icedan about it making the game linear.
threepcross is offline   Reply With Quote
Old 07/07/2009, 06:02 pm   #16
Scapetti
The Pixel Director
 
Scapetti's Avatar
 
Join Date: Jun 2009
Location: Aberystwyth, Wales
Posts: 306
Default

Telltale! Please don't listen to these guys I don't want this game to change in future chapters!
Scapetti is offline   Reply With Quote
Old 07/07/2009, 06:05 pm   #17
icedan
The Dagger under the Rock
 
icedan's Avatar
 
Join Date: Jul 2009
Location: New Zealand
Posts: 52
Default

Of course, thinking about it more, you have to admit, if they added audio for each line, plus the replies to that line, you're going to end up with a 500mb file to download.
icedan is offline   Reply With Quote
Old 07/07/2009, 06:11 pm   #18
Mataku
<obscure reference here>
 
Mataku's Avatar
 
Join Date: Jun 2009
Posts: 542
Default

called it :P

http://www.telltalegames.com/forums/...ead.php?t=9214
Mataku is offline   Reply With Quote
Old 07/07/2009, 06:25 pm   #19
Ad Hominem
Junior Member
 
Join Date: Jul 2009
Posts: 5
Default

Quote:
Originally Posted by icedan View Post
While I have not had a chance yet to play the game, I do agree with the OP to a certain extent. Sometimes I pick the insulting lines just to see the reaction/effect. If it's true that Guybrush is changing the lines to be more polite or whatever, then the game suddenly becomes quite linear.

There are certain small things that make Monkey Island what it is and this is one of them. Removing it is like removing grog.
Yeah, the parts with Nipperkin are quite awkward.

You'll literally get four or five options for what you can say to him in the situation, but it doesn't change how the scene plays out.

Just for a quick example:
"Hello Creepwood. Nice to meet you. I'm Nipperkin!"
(Potential Responses)
A. I need to go, I need to find my wife!
B. I need to go, I need to stop LeChuck!
C. I need to go, I need to get back to my monkeys!
Now, regardless of which option you choose, he says
"I need to go rescue my wife."

And, this sort of thing happens four or five times in a row. I mean, the dialogue options are funny, but since he always chooses one of the options, not even the general idea, it's rather idiotic.
Ad Hominem is offline   Reply With Quote
Old 07/07/2009, 06:29 pm   #20
CuriosTiger
Mighty Pirate
 
CuriosTiger's Avatar
 
Join Date: Jul 2009
Posts: 58
Default

I certainly liked the original MI dialog style better. In the original games, there were a couple of occasions where Guybrush said something other than what you'd expected, and that added comic effect.

When you do it in EVERY DIALOG, the comic effect is lost.

When, on top of that, making different choices doesn't even alter WHAT Guybrush is saying, offering the choices at all seems completely pointless.
CuriosTiger is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thoughts on visual style? Alucard Tales of Monkey Island General Discussion 143 08/20/2009 05:48 am
Art style: 2D -vs- 3D Graphics, CMI -vs- TMI Visuals Important-Looking Pirate Tales of Monkey Island General Discussion 51 07/11/2009 03:01 pm
The dialogue tree Teppic Tales of Monkey Island General Discussion 7 07/04/2009 08:33 am
STILL getting new dialogue anonima Telltale Texas Hold'em Discussions 0 11/12/2005 08:30 am


All times are GMT -8. The time now is 11:52 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy