Quote:
Originally Posted by Frogacuda
Except in this case he does say basically what was written, but he phrases it differently so you get two jokes for the price of one. Except for one or two spots where all the choices come out the same (EVERY Monkey ISland game did these, it's just a joke) you still have full control of the conversation.
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I'll play the game when I get home tonight. But to be clear, a typical conversation in a previous Monkey Island game.
Line 1 > My name is Guybrush Threepwood.
Line 2 > Who are you?
Line 3 > Have you seen my monkey?
I choose Line 3.
Guybrush says: "Have you seen my monkey?"
Character Replies: "No, I haven't seen any monkey's, now leave me alone!"
Dialog changes to:
Line 1 > My name is Guybrush Threepwood.
Line 2 > Who are you?
Line 3 > Are you sure you haven't seen my monkey? I can see banana's in your back pocket.
So, by selecting Line 3, I have been lead down a new path discussing my lost monkey.
But from what I understand, TMI is more like this:
Line 1 > My name is Guybrush Threepwood.
Line 2 > Who are you?
Line 3 > Have you seen my monkey?
I select Line 3.
Guybrush says: My name is Guybrush Threepwood, I'm a mighty pirate!"
Which is a problem because it makes the game linear. Please tell me it's not like that.
Excuse me if I am being particular about this, I am a game designer and am just purely interested.