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Old 04/06/2005, 12:41 pm   #1
Burn
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Okay here's the list. Only 20 maybe chosen. Let's nominate a couple of the rougher questions to kick out, affectively leaving us with the pedigree stuff. I think the rule should be set that anyone who submitted a question should have at least 1 of their questions get in.
[color=crimson]Red=nominated for elimination[/color]
[color=royalblue]Blue=removed by owner[/color]
[color=royalblue]1. What does it take to start a company like Telltale? -Burn[/color]
2. Does Bone have a release date been set? -Alucard
[color=crimson]3. Can we expect to see a Bone demo in the near future? -Alucard[/color]
[color=crimson]4. Will Bone be released in Retail stores? -Alucard[/color]
[color=crimson]5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP[/color]
6. What are your potential distribution and marketing channels for bone outside the internet? -JP
7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP
8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky
9. Were there any other franchises besides Sam and Max you were considering? -Burn
10/11.How can one go about auditioning for a Telltale game?-misanthrope
12. Are you going to produce translated versions of your games? -Diduz
[color=crimson]13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz[/color]
[color=crimson]14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey[/color]
[color=crimson]15. Whatever happened to the whole in Brendan's closet? [/color]-ThreeHeadedMonkey
16. Was Dank always going to be a comic? -Burn
[color=crimson]17. What sort of developement tools are you using to create the game? -Vark[/color]
[color=crimson]18. What games are your major influences on the design of Bone? -Vark[/color]
[color=crimson]19. How do you plan to market Bone? -Vark[/color]
20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark
21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark
[color=royalblues]22. What is the most difficult part for working at Telltale? -Burn[/color]
[color=crimson]23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP[/color]
24. How often will the episodes of Bone be released? -spf1978
[color=crimson]25. How much will the episodes cost? -spf1978[/color]
26. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
27. What are your future plans for the characters from TT Texas Holdem? -spf1978
[color=crimson]28. How did you get to be so cool? -spf1978[/color]
[color=crimson]29. Whats the pay structure for those at tell tale? -Alucard[/color]
[color=crimson]30. What does an entry level position make vs a lead? -Alucard[/color]
[color=royalblue]31. What are the hours like?(hopefully not as evil as EA =P) -Alucard[/color]
[color=crimson]32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman[/color]
33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman
34. Will there be multiple player-controlled characters per title? -smileyfaceman
[color=crimson]35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman[/color]
[color=crimson]36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb[/color]
37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb
[color=crimson]38. What can we expect from the game-engine, how is it shaping up? -Apignarb[/color]
39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb
[color=crimson]40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb[/color]
[color=royalblue]41. How will you succeed, where others have failed? -Apignarb[/color]
42. Describe a typical workday at TellTale. -Apignarb
43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb
[color=crimson]44. Who killed Brendan? -Apignarb[/color]
45.TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub
[color=crimson]46. Who's Brendan? -misanthrope[/color]

Nomination Tally
25/45 20 questions left.

Question Tally

Alucard -6
Burn -4
JP -4
Udvanorky -1
Misanthrope -3
Diduz -2
ThreeHeadedMonkey -2
Vark -5
spf1978 -5
Smileyfaceman -4
Apignarb -9
Jub -1
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Old 04/06/2005, 12:52 pm   #2
HieroHero
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id throw out

25. How much will the episodes cost?
because thay are not gonna answer this
28. How did you get to be so cool?
29. Whats the pay structure for those at tell tale? again why would they answer this
35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman im pretty sure the answer is they wouldnt so id leave this off 2
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Old 04/06/2005, 01:57 pm   #3
Burn
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I'm going to nominate
14, because I think the answer is pretty obvious
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Old 04/07/2005, 12:58 am   #4
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Thanks for leading on this Burn.

I would say that #44 seems like an obvious joke - although I woudn't mind throwing a few of those type in there anyway. Also although I agree with the sentiment of #40 - I think it comes off a bit to antagonistic and #19 and #23 basically cover the same ground as #40 without sounding whiny. (no offense intended Apignarb)
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Old 04/07/2005, 01:08 am   #5
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good job. I say cut the
44. Who killed Brendan? -Apignarb
31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
I also second all the ones already nominated
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Old 04/07/2005, 01:45 am   #6
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I agree that 19 and 23 basically cover the same ground as 40. Those could all be nominated, as my #37 covers the whole area around those type of questions.

Also I nominate/remove my #41, i think that was a part of #40, or just a result of me being heavily "medicated".
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Old 04/07/2005, 03:51 am   #7
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I'd cut all the salary questions since thats usually not something they'll talk about (for those interested in industry pay just go over to gamasutra.com, they post a yearly salary survey. Between that and a cost of living index you can get a ballpark figure for what positions pay what in which cities.

Then there's a few questions about the digital distribution that can be combined into one question.
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Old 04/07/2005, 04:22 am   #8
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I think those already suggested would be good cuts.

I'll add (#3), because either a demo will come out, or it won't.

And we can cut down many by consolidating simliar questions.
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Old 04/07/2005, 07:11 am   #9
Burn
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I've added all of those, by the way Apignarb, I broke 40 and 41 apart because it was kind of and multipart question.
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Old 04/07/2005, 10:08 am   #10
Alucard
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ok I say cut 45 and 46 too those won't yield too much
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Old 04/07/2005, 10:09 am   #11
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4 and 40 seem pretty much the same.
I guess you could cut my other one about pay. Though I am interested in finding out what they are paying compared to other places since I will be looking for a job soon
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Old 04/07/2005, 01:23 pm   #12
Burn
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We can't cut 45 because it'd Jubs only question.
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Old 04/07/2005, 03:34 pm   #13
Alucard
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maybe we can convince him to ask something else =P. but yeah I guess it's only fair that everyone who posts a question gets a chance.
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Old 04/07/2005, 07:51 pm   #14
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Here's the questions I'm MOST interested in knowing the answers to:

1
2
3 (unless this has already been answered somewhere else)
5
6 (getting an answer to this will also cover #4 #32,and #37)
10
12
13
18
21
24
25
43
45

Here's the questions I'm LEAST interested in:
11
14
15
17
26
28
29
30
31
35
44
46


just my 2 cents
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Old 04/08/2005, 06:37 am   #15
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(on your elimination list) We can only cut 15 or 14 because they were ThreeHeadedMonkeys only 2 question.
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Old 04/08/2005, 10:58 am   #16
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I haven't contributed anything to this fan interview, but I have an observation. I think there might be way too many YES/NO questions being asked. While Telltale may offer some explanations beyond a simple yes or no, they probably wouldn't be anywhere near as interesting as the answers to questions that ask "what", "why", and "how".
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Old 04/08/2005, 11:21 am   #17
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Agreed. Should probably try to steer clear from "Will you?" and "How many?/How much?" questions unless they cant be said any other way, or at least massage them (preferably sensually) into something that can get a more interesting answer.
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Old 04/08/2005, 12:27 pm   #18
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Okay I went through the list and cornered 2 conflicting questions and a bit of a yes/no question which i think can be reworked.
I added 4, 32 and 40.

4. This is a marketing question. There is alot of marketing questions which I think should be summed up by 1 or 2 questions.
32. This question is likely to be answered by question 4.
40. This question i think could be messed around a bit so it asks Telltales opinion rather than putting a gun to their back and making them sign a confession to a crime they didn't commit.
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Old 04/08/2005, 04:32 pm   #19
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Burn, great job first of all. But I actually wanted to squish my 2 questions into one. I want it to be this : How can one go about auditioning for a Telltale game?
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Old 04/08/2005, 06:17 pm   #20
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Done. Anyone else want to reword their questions? Take into consideration what atwking4 and ja2ke have said about yes and no questions.
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