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Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

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Old 07/21/2009, 12:53 pm   #21
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Originally Posted by tmsmyth4 View Post
Been replaying S&M and keep wanting to use keyboard for some reason =p after all these years as a die hard point+click fan im converted!
That's funny. A few days ago i started up a S&M episode and had the same, but with missing the mouse drag+move controls.

As long as they are gonna be there i'll be happy. I wouldn't mind adapting to P&C again but it would be strange to change from ToMI to S&M and back all the time, always wanting to use the wrong controls.
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Old 07/21/2009, 01:43 pm   #22
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I'm happy with the new controls. I play the PC versions but I like playing with my gamepad.
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Old 07/21/2009, 10:23 pm   #23
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I like how you can use the arrow keys with ToMI. I don't really like the click-and-drag scheme. If they made Sam & Max WASDable, I'd be okay with it. Hehe, think I just made up a new word.
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Old 07/21/2009, 10:29 pm   #24
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think I just made up a new word.
Look at the Spellborn result.
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Old 07/21/2009, 10:34 pm   #25
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Look at the Spellborn result.
I lol'd.
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Old 07/21/2009, 10:40 pm   #26
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I lol'd.
Yeah, it's like a few days ago when i thought i invented dramedy. Maybe that one was too obvious to be unique.
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Old 08/11/2009, 01:51 pm   #27
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Hmm well hope the controls are improved over MI's because they're kinda akward
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Old 08/12/2009, 03:12 pm   #28
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WASD + Mouse is the best control scheme I've ever used and going back to just straight point and click feels awkward, and my left hand feels left out and sad.
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Old 08/13/2009, 03:01 am   #29
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Is anyone actually using the drag-feature instead of walking with the keyboard in ToMI? That feels strange indeed.
So I would say, WASD walking can stay for anyone who likes it. There's nothing to loose since Sam & Max didn't use the keyboard anyways. But the game should be full point & click playable at the same time instead of drag-walking.
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Old 08/13/2009, 03:39 am   #30
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Is anyone actually using the drag-feature instead of walking with the keyboard in ToMI? That feels strange indeed.
I do. Indeed I kept trying to drag Wallace and Gromit around. I agree that point and click is the best, but I'm comfortable with drags (*)


* especially if it involves Max dressing in doll cloths
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Old 08/13/2009, 03:42 am   #31
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Yeah, I haven't quite got my head around the whole Arrows + Mouse thing yet (although I bet it's divine with the Wii Remote + Nunchuck), so I'm hoping Telltale includes the traditional "point & click to move" in addition to the Arrows + Mouse and the dragging mouse.
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Old 08/13/2009, 07:24 am   #32
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Quote:
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I do. Indeed I kept trying to drag Wallace and Gromit around.
Me too, but i was able to adapt to WASD. I found it less convenient though to have to balance the keyboard on my lap while trying to sit relaxed.
I even tried to drag in Sam & Max when i recently ran it.
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Old 08/13/2009, 10:35 am   #33
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As I see it, point & click, drag-move and WASD-move don't exclude each other and thus could coexist with ease. Would it be very hard to upgrade all games to have all of them available? I'm sure, that would make many people really happy.
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Old 08/13/2009, 11:55 am   #34
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that is true...it would be possible to have all three control methods in one game. there are reasons however, why point-and-click is no longer used. so. i assume, that season 3 will be much like tomi..
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Old 08/15/2009, 04:27 pm   #35
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I hope it stays the same, while I enjoyed TOMI its control scheme frankly sucks big time.
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Old 08/15/2009, 05:15 pm   #36
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I hope it stays the same, while I enjoyed TOMI its control scheme frankly sucks big time.
Then you could never play an rpg, an fps, or a platformer if you think these controls suck.
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Old 08/16/2009, 12:47 pm   #37
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Then you could never play an rpg, an fps, or a platformer if you think these controls suck.
That's condascension with a C Pale Man - thing is I do play RPGs and FPSs, and other thing is TOMI ain't those - it's an adventure game - and I want controls here to be as simple as possible.

I maintain - TOMI's scheme is archaic and plain sucks, esp. compared to S&M.
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Old 08/17/2009, 11:14 pm   #38
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I hope they keep the same interface for S&M Season 3 that they had in the first two seasons; though I'm sure they'll update the graphics a bit, like they did from Season 1 to Season 2. I also hope they keep the point and click. You can drag Sam to where the mouse is by holding down the left mouse key anyway. (Or at least you could in Season 2, it's been so long since I played Season 1 I don't remember if you could do it then or not.)
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Old 08/17/2009, 11:55 pm   #39
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Control issues aside, I hope they reboot a bit and redo a lot of the assets and get things looking as nice as ToMI. Season 2 felt too much like an extension of Season One and I hope they rebuild a bit for Season 3.
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Old 08/18/2009, 06:17 pm   #40
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Quote:
Originally Posted by manicm View Post
That's condascension with a C Pale Man - thing is I do play RPGs and FPSs, and other thing is TOMI ain't those - it's an adventure game - and I want controls here to be as simple as possible.

I maintain - TOMI's scheme is archaic and plain sucks, esp. compared to S&M.
So you find the controls smooth, fluid, and excellent when playing an RPG or FPS, but completely unusable if it's an adventure game, where your movement barely matters?
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