Well, those who post at Adventure Games sites, perhaps. And if the Adventure genre is again going to be a viable commercial success it desperately needs to attract new players (or old players that perhaps last played an adventure around the time of Monkey 3 or Grim Fandango).
You may find this thread interesting. Looks like some people are
getting stuck.
It's a pretty good idea to capture a new audience and not turn them off by having them stuck hopelessly in the first episode they buy. You may have noticed the jump in difficulty between Bone 1 & 2?
I haven't had the pleasure of playing Sam & Max yet, but to me the FUN factor way overrides the puzzle difficulty. And every review I read says there is fun to be had by the bucketload! If I have fun while playing games, then the game was good. But I will concede that some people's idea of fun is beating fiendish puzzles, and beating a hard puzzle gives a certain sense of smug satisfaction.
Personally I'd be worried for Telltale if this first Sam & Max outing was making seasoned adventurers stuck. Bring in the new audience, hook them, then start ramping up the difficulty over the course of the season. Akin to the easier training level or two found at the start of most action games. Given the length of the episodes Telltale don't have that luxury within a single episode.
I'd imagine things will heat up as time goes on...