What the heck is going in Scoggins, Minnesota? When White House
inquiries to the Scoggins Eraser Co. are answered only with curious
puzzles, the U.S. Department of Puzzle Research's Nelson
Tethers is sent on the case.
The strange case of Scoggins plunges Tethers into a mystery that will
challenge every ounce of his expertise, and possibly his very wits
too. He must overcome brainteasers at every turn, including mazes,
logic puzzles and riddles, and he soon realizes that these -
along with the clinically pre-occupied townspeople, secret societies,
and mysterious sounds from the forest - are intimately connected
to the core conundrum. And what's with the gnomes?
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Created with Graham Annable's unique narrative and visual
sensibilities, delivered with the distinctive Telltale storytelling
style, Puzzle Agent is sure to challenge, thrill and engage in more
ways than you can shake a cryptogram at!
- Plentiful puzzles to challenge your neurons. See if you can
find every puzzle to solve the mystery of Scoggins -- mazes, logic,
riddles, brainteasers and more.
- Investigate the strange, peculiar and mind-boggling to crack
the case! Your discoveries provide clues to the larger mystery
crippling the town, or uncover puzzles that must be solved to reveal
answers ... or even more questions.
- Hunting for Hints: Chewing gum helps Agent Tethers think and
solve. Find and collect gum wads around the town to uncover hints if
you get "stuck" in any puzzles.
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What is Puzzle Agent?
In Puzzle Agent, players take on the role of Nelson Tethers, the lead
(and only) agent in the US Department of Puzzle Research70kg1stone i, sent on
a rare field assignment to Scoggins, Minnesota to investigate why
output at the town's eraser factory - the factory that
supplies the White House with all its erasers - has come to a
screeching halt. The game combines brainteasers that include mazes,
puzzles, logic and riddles, intertwined to tell an engrossing, twisted
mystery story - all presented with Graham Annable's unique
narrative and visual sensibilities and the distinctive Telltale style.
Puzzle Agent combines generous doses of Nordic folklore, and an
X-Files style mystery along with major influences of Professor-Layton
inspired puzzling, David Lynch, the Coen brothers and a dash of
Stanley Kubrick. And gnomes.
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Graham Annable, eh?
Yes, that's right. And yes, he's Canadian too, eh.
Some of you may know Graham from the early days of Telltale, when he
was the company's first art director. Others may know Graham
from the Grickle Channel or Dark Horse Comic's new Book of
Grickle.
Graham is a classically trained animator who's built impressive
credentials in film, television, video games and indie comics. He has
spent years of his free time creating some of the funniest, most
poignant comics and cartoons anywhere. His fluid art pulses with life
and character. Alternately poetic and hilarious, Graham's work
presents a strange twist on the everyday with heart and humor.
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In addition to Telltale, Graham has contributed to projects with
George Lucas, Chuck Jones, Nickelodeon, Jeff Smith and Henry
Selick's teams. Most recently, he's worked as storyboard
artist on the Coraline theatrical feature. His indie Grickle Channel
on YouTube was recently a home page Featured Video, ultimately driving
over a million views. Graham's Grickle was named one of
Wizard's Top 25 indie books everyone must read and selected for
Houghton-Mifflin's 2008 edition of Best American Comics.
An inaugural member of Telltale at its founding, Graham is
collaborating with the team in the conception, design direction and
creative consultation for this project.
How is Telltale working with Graham?
Some have called Graham the 'creative instigator' for
this project. He pitched many of the seminal ideas for the game to
Telltale and the game is heavily influenced by his visual style and
storytelling sensibilities. Telltale has been collaborating with
Graham on the full game characterizations, story and game play
scenarios.
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What's a Telltale Pilot?
Telltale has created the Pilot Program as a means of cultivating fresh
creative ideas and fostering innovation, similar to the entertainment
industry's television pilots.
Telltale's Pilot Program will introduce new video game
concepts, content and play designs that can then be migrated to the
company's episodic gaming model.
Puzzle Agent will be the first pilot, with the release starting in
June.
Will pilots like this get extended to longer series?
The intent of Telltale's Pilot Program is to bring fresh game
concepts, content and play designs to the world, so these can get
expanded further.
Subscribing to the Telltale newsletter is the best way to get
the latest news on Telltale Pilots and other great releases!
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Will I get a DVD with this purchase?
This Puzzle Agent pilot will not include a free DVD.
How will Puzzle Agent release on different platforms?
Puzzle Agent is virtually identical across all platforms, with the
exception of appropriate tuning for the platform (the game interface
and controls, for example.)
The PC and Mac versions are available for a single price when
purchased at telltalegames.com.
Coordinating with our partners, we release versions for all platforms
as closely together as possible.
Puzzle Agent will begin releasing in June.
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Telltale
LucasArts alumni Dan Connors and Kevin Bruner founded Telltale in 2004
to continue the story and character rich excellence that LucasArts
made famous. To date, Telltale has released series after series of
high quality, critically-acclaimed episodic series, including multiple
award-winning seasons of Sam & Max, Tales of Monkey Island, Wallace &
Gromit, Strong Bad's Cool Game for Attractive People, CSI games
(with Ubisoft) ... and more
Puzzle Agent Design Lead Mark Darin has demonstrated his versatility,
amazing design and writing chops and general all around talent through
his work on Tales of Monkey Island, Strong Bad's Cool Game for
Attractive People, CSI, as well as his indie Nick Bounty games prior
to joining Telltale.
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Graham Annable
Classically trained animator Graham Annable has built impressive
credentials in film, television, video games and indie comics. He has
for years spent his free time creating some of the funniest, most
poignant comics and cartoons anywhere. His fluid art pulses with life
and character. Alternately poetic and hilarious, Graham's work
presents a strange twist on the everyday with heart and humor.
Graham has contributed to projects with George Lucas, Chuck Jones,
Nickelodeon, Telltale Games, Jeff Smith and Henry Selick's
teams, most recently through his work as storyboard artist on the
Coraline theatrical feature. His indie Grickle Channel on YouTube was
recently a home page Featured Video, ultimately driving over 1M views.
Graham's Grickle was named one of Wizard's Top 25 indie books
everyone must read and selected for Houghton-Mifflin's 2008 edition of
Best American Comics.
Previous | Next
An inaugural member of Telltale at its founding and the
company's first art director, Graham Annable is collaborating
with the team in the conception, design direction and creative
consultation for Puzzle Agent.
Previous
Telltale has created the pilot program as a means of cultivating fresh
creative ideas and fostering innovation, similar to the broadcast
industry's television pilots.
Telltale's pilot program will introduce new video game concepts,
content and play designs that can then be migrated to the
company's episodic gaming model.
Puzzle Agent is the first pilot and begins releasing in June.
Puzzle Agent Pre-Order Offer and Restrictions
Pre-order Puzzle Agent now for only $9.95 and receive a coupon for 50% off anything in the TelltaleGames.com store, including games and merchandise! Coupon must be used immediately with purchase of Puzzle Agent. Offer not good with Puzzle Agent itself or other Telltale promotions. Offer ends June 8, 2010 EXTENDED!