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Click on the counter. Sam will jump behind it, and for the first time, we get to see what Bosco keeps back here. Click the items on the left side of the counter -- it's everything you needed to solve last year's case! Bosco was storing those items back here all along.
Look at the model volcano on the sink and the unfinished volcanoes on the shelves. They look suspiciously like the volcano Sam & Max encountered on Easter Island in episode 202. The text right behind the finished volcano says: "Not big enough. Bigger!" Another clue?
So here we are on an alien spaceship. The good news: Bosco's here. The bad news: He's not exactly the man he used to be. Bosco will tell you that he created a T-H-E-M detector that summoned the spaceship. He went into an elevator on the ship, and when he came out, he bumped into his mother. He ran back into the elevator, and when he exited the elevator, he was half cow. (Got all that?) He asks Sam & Max to help get him back to normal.
When you exit the conversation with Ms. Bosco, Max will reveal that he's never liked girls; they're a huge waste of time. Ms. Bosco is (surprisingly) extremely turned on by this. In fact, she's so interested in Max, she's lost all desire to make a baby with her baby-making machine.
Back on the ship, Bosco's still a cow -- AND he's fading in and out reality. Now you have two problems to fix! You need to add Bosco's true father's DNA sample to the baby maker to turn Bosco back to normal, and you need to figure out how to get Ms. Bosco to change her mind about Max so she'll go back to working on her baby maker so Bosco will be born.
Max is busy playing Bluster Blaster, the newest and best video game ever made. As you talk to him, Bluster Blaster will chime in every now and then. He's very supportive of Max, and a lot nicer and more encouraging than the Bluster Blaster Sam & Max know now. In fact, he's so nice that Max doesn't want to stop playing, even though there's a prom and "after-prom kissing retreat" tonight. A girl named Jennie Tallarico wanted to go to the prom with Max, but he turned her down because she doesn't understand him the way Bluster Blaster does.
Take a look around Stinky's. On the wall to the right of the jukebox, there's a display case. It contains a letter from 1963, signed by the president and written to a woman who is not the president's wife. The display case has a screw loose. Use the screwdriver on the display case to open it and take the letter.
Chat with Superball. He'll tell you that he saw Ms. Bosco earlier. Ms. Bosco told you that Bosco's father was a nice man in the dark suit, who she met at the White House. Could it be Superball? Take the chemical analyzer from your inventory and use it on Superball. He refuses to spit on it.
This is your office, in the not-too-distant future. Superball is here again, this time guarding the closet door.
Show the tar cake patent form to Grandpa Stinky. He's so upset that he destroys his secret-family-recipe tar cake. The time stream is altered, girl Stinky never invents her adhesive, and the portable AI on the elevator falls right off.
When the song ends, the two younger mariachis will clear out of the room, leaving the oldest behind. Click on him to start a conversation. You'll learn that the mariachi's name is Pedro, and in addition to overseeing the soul crushing process, he also maintains the ship's timecard printer. He's not ecstatic about his job, but he likes being able to travel through time since he has a lot of deep questions he wants answered, such as "How do I die?" and "Which came first, the chicken or the egg?" You can try to encourage him to quit his job, but until he knows the answers to these questions, old Pedro plans to stay put.
When they get back, they're confused about where they are. Talk to Past Sam again. Tell him he needs a screwdriver and that you'll give him yours in exchange for a recording contract. This time he doesn't remember why he needs the recording contract, so he hands it over.
Near Bosco's body, there's a control panel with a big red button. Press this to extend the bridge. (Note: If you try to do this before you have gotten rid of all three mariachis, your attempts will be overridden.) Right when as you extend the bridge, the time-traveling mariachis show up with a message from the future: "Whatever you do, do not extend the bridge!" Oops.






